Mental models
Ways of thinking that people here say work, each with what they said about it. The one-line explanations are our reading; the claims under them are theirs.
General thinking
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Many models, not one
Carry many models from many fields and use them together; with only one, every problem looks like a nail for your hammer. -
Inversion
Work a problem backward: ask what would guarantee failure, then avoid it. -
Circle of competence
Know the edge of what you really understand, and act inside it. -
Second-order thinking
Ask "and then what?": follow a decision past its first effect to the ones that come after. -
First principles
Reason up from what is known to be true, not from what is usually done or said. -
The map is not the territory
Every model, word or plan is a simplified map of reality; useful when its structure matches, misleading when mistaken for the thing itself. -
Occam's razor
Prefer the simplest explanation that fits the facts, and still make it prove itself.- Occam's razor holds that the simplest explanation is preferable to a more complex one, because simple theories are easier to verify and simple solutions easier to execute. Shane Parrish
- Occam's razor works best for making initial conclusions before the full scope of information can be obtained. Shane Parrish
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Hanlon's razor
Do not assume malice where carelessness, ignorance or neglect explain what happened; they usually do. -
Thought experiments
Test an idea in your head first, by imagining the case that would break it.
Judgment and risk
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Probabilistic thinking
Think in odds, not certainties, and bet heavily only when the odds are clearly yours. -
Margin of safety
Leave room for being wrong, because sometimes you will be.- A margin of safety means paying a discount deep enough that being wrong about what a company is worth still leaves you whole. Bill Ackman
- Bold risk-taking and conservative paranoia can work together, as when Gates pursued an audacious vision while wanting a year of payroll in cash, combining getting rich with staying rich. Morgan Housel
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Incentives
Look at what people are rewarded for; it explains more behaviour than what they say, your own included. -
Your own biases
Your mind jumps to conclusions and defends them; look for the evidence against you and use checklists.- The psychology of misjudgment is terribly important to learn, and terribly smart people make bonkers mistakes by failing to heed it Charlie Munger
- Forming an impression very quickly leads to spending the time confirming it rather than collecting evidence, so a wrong first impression is unlikely to be corrected. Daniel Kahneman
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Positioning
Set up your situation, rules and defaults so the good choice is the easy one, instead of relying on willpower.- The best aid to judgment is starting a decision from a good position, and people forget to ask whether they are acting from strength or weakness when the moment arrives. Shane Parrish
- Defining behavioural principles that protect against the worst parts of one's own psychology can be a winning investment strategy. Chamath Palihapitiya
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Activation energy
Starting is the hardest part, and the bigger the change, the more energy it takes to begin. -
Learning machine
Keep learning after school, and learn from other people's mistakes as well as your own.- Learning only from one’s own experience, and minimizing what one learns from the good and bad experience of others, is a sure-shot producer of misery and second-rate achievement Charlie Munger
- Small changes only compound when they are oriented toward a larger outcome; otherwise they evaporate rather than accumulate. James Clear
Design
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Less, but better
Find the essence and cut the rest; simplicity is hard work, not the absence of effort. -
Design is how it works
Judge a design by what it does for the person using it, not only by how it looks. -
You are not the user
Watch real people use the real thing; your own sense of what is obvious does not count as evidence. -
Conventions (Jakob's law)
People bring what they learned on every other product, so familiar patterns usually win over novel ones. -
Affordances and signifiers
An interface should show what can be done and where, and give people a model of how it works. -
Conservation of complexity
Some complexity cannot be removed, only moved; the question is who carries it, the user or the maker. -
Make it real
Build a prototype; it settles arguments a description cannot. -
Speed is a feature
Fast software feels simple, and waiting makes everything feel complicated. -
Craft in the details
Care about the parts nobody sees; quality shows in the details. -
Taste is trained
Taste is learned by exposing yourself to the best work and asking why it works.
Questions
The same claims, read as the views people take on a question.