Our readingWhat is a korrent?
Good interface design uses clarity to hide complexity; good game design uses clarity to teach it.
Drawn from what Raph Koster said
What this subject means
design How things should be made and judged: what makes a design good, who should do the designing, and what an interface is for.
Mental modelConservation of complexity
On the topicWhich mental models should a designer think with?under our view: Complexity is conserved: someone has to carry it, and it should not be the user On the topicWhy is it harder to simplify than to add?under our view: Less is not the goal: the aim is clarity, and cutting too far loses what mattered