korrents

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Good interface design uses clarity to hide complexity; good game design uses clarity to teach it.

Drawn from what Raph Koster said

design

design How things should be made and judged: what makes a design good, who should do the designing, and what an interface is for.

A private bookmark. Not a position, and never counted.

What Raph Koster actually said

Word for word, with the source under each one. They did not write this page.

  1. Raph Koster

    Game designer and theorist

    UX is about clarity that hides complexity, and game design is about clarity that teaches complexity.

Added to korrents 29 Jun 2015 · How quotes work · Something wrong? Tell us

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Our reading — they may agree, disagree or merely touch the same thing. Closest first: a shared subject counts for most, then how near the wording is.

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