korrents

Our readingWhat is a korrent?

Good interface design uses clarity to hide complexity; good game design uses clarity to teach it.

Drawn from what Raph Koster said

design
What this subject means

design How things should be made and judged: what makes a design good, who should do the designing, and what an interface is for.

Conservation of complexity

Which mental models should a designer think with?under our view: Complexity is conserved: someone has to carry it, and it should not be the user Why is it harder to simplify than to add?under our view: Less is not the goal: the aim is clarity, and cutting too far loses what mattered

What Raph Koster actually said

  1. Raph Koster Game designer and theorist
    UX is about clarity that hides complexity, and game design is about clarity that teaches complexity.

Added to korrents 7 Sept 2026 · How quotes work · Something wrong? Tell us

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