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Raph Koster

@raph-koster · 18 positions · 0 changes of mind

Game designer and theorist. Lead designer of Ultima Online and creative director of Star Wars Galaxies, author of A Theory of Fun for Game Design, and founder of Playable Worlds. Has written about game design, virtual worlds and online communities at raphkoster.com since 1998.

Raph Koster did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

  1. Games are machines built around uncertainty.

    Game design is simple, actuallyraphkoster.com 1st of 3 in this piece

  2. At minimum you’re making shallow entertainment. At worst, you are building exploitative entertainment.

    Game design is simple, actuallyraphkoster.com 2nd of 3 in this piece

  3. People learn best when the problem they are tackling is right past the edge of what they can do.

    Game design is simple, actuallyraphkoster.com 3rd of 3 in this piece

  4. 2 years earlier
  5. But it’s fundamentally elitist — it basically requires you to have a broad education to find the categories in the first place.

    Why NYT’s Connections makes you feel badraphkoster.com 1st of 2 in this piece

  6. Fundamentally, the game invites you to make guesses, but punishes you for them — and a missed guess doesn’t help you prune the logic space, only the trivia space.

    Why NYT’s Connections makes you feel badraphkoster.com 2nd of 2 in this piece

  7. 5 years earlier
  8. There is no ongoing service without retention.

    What drives retentionraphkoster.com 1st of 2 in this piece

  9. The profit motive is incredibly powerful and will keep players engaging in your experience well past the point of actual enjoyment.

    What drives retentionraphkoster.com 2nd of 2 in this piece

  10. 4 years earlier
  11. know in your bones that game design is a powerful way of imprinting behaviors on people, and that it is entirely possible to imprint behaviors you didn’t want.

    Games affecting peopleraphkoster.com 1st of 2 in this piece

    design

  12. Saying games can’t affect people is to denigrate them.

    Games affecting peopleraphkoster.com 2nd of 2 in this piece

  13. 1 day earlier
  14. Short form: UX design is about removing problems from the user. Game design is about giving problems to the user.

    Game design vs UX designraphkoster.com 1st of 3 in this piece

    design

  15. Where UX tries to provide a likely false but useful mental model of the interior workings to the user, game design tries to guide the player towards a fairly accurate mental model.

    Game design vs UX designraphkoster.com 2nd of 3 in this piece

    design

  16. UX is about clarity that hides complexity, and game design is about clarity that teaches complexity.

    Game design vs UX designraphkoster.com 3rd of 3 in this piece

    design

  17. 7 months earlier
  18. It’s repeated interactions that drive trust, you see, and we behave well because we expect to be treated well in the future.

    Social media is brokenraphkoster.com 1st of 4 in this piece

  19. The bigger the forum, the worse behavior problems get, as people splinter into smaller social groups, and only care about their reputations within that group.

    Social media is brokenraphkoster.com 2nd of 4 in this piece

  20. Downvoting and other forms of negative feedback reputation systems, lead to bad social behavior.

    Social media is brokenraphkoster.com 3rd of 4 in this piece

  21. This matters because all of these lessons, which are well-established across many fields, are routinely ignored by social media designers.

    Social media is brokenraphkoster.com 4th of 4 in this piece

    designsocial media

  22. 16 months earlier
  23. In the sense that social games make use of many of the same techniques as gambling games do in order to maximize financial spend and retention, yes.

    Social games vs gamblingraphkoster.com 1st of 2 in this piece

  24. Slot machines don’t teach you anything; they trigger the learning and curiosity pathways without actually giving you a benefit in return.

    Social games vs gamblingraphkoster.com 2nd of 2 in this piece