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Raph Koster

What Raph Koster thinks about Addiction

@raph-koster · 18 positions · On ppll ↗

Game designer and theorist. Lead designer of Ultima Online and creative director of Star Wars Galaxies, author of A Theory of Fun for Game Design, and founder of Playable Worlds. Has written about game design, virtual worlds and online communities at raphkoster.com since 1998.

Raph Koster did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

3 dated positions, 2013 to 2019, in their own words. Our reading of what Raph Koster has said — not written or endorsed by them.

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  1. The profit motive is incredibly powerful and will keep players engaging in your experience well past the point of actual enjoyment.

    ↗What drives retentionraphkoster.com 2nd of 2 in this piece

  2. 6 years earlier
  3. In the sense that social games make use of many of the same techniques as gambling games do in order to maximize financial spend and retention, yes.

    ↗Social games vs gamblingraphkoster.com 1st of 2 in this piece

  4. curiosity

    Slot machines don’t teach you anything; they trigger the learning and curiosity pathways without actually giving you a benefit in return.

    ↗Social games vs gamblingraphkoster.com 2nd of 2 in this piece