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Game design is simple, actually

Raph Koster · 3 Nov 2025

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Every claim below was made in this piece, quoted word for word and numbered in the order the piece makes them, so you can read it there rather than take our word for it. The sentence above each quote is our reading of the claim, not their wording. Each quote was checked against a stored copy of the page at build time; where the two differ, the quote is the fact.

  1. Games are machines built around uncertainty.
  2. At minimum you’re making shallow entertainment. At worst, you are building exploitative entertainment.
  3. People learn best when the problem they are tackling is right past the edge of what they can do.

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