korrents

korrents · Lex Fridman Podcast · #484

Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484

Dan Houser · 2h 45m · youtube.com

22 korrents from this recording

1h2h
Dan Houser did not write this page.

Every claim below is a statement made in this recording, quoted word for word and linked to the second it was said, so you can hear it rather than take our word for it. The wording comes from the transcript published alongside the recording; the sentence above each quote is our reading of the claim, not their wording.

  1. 0:09:06 · watch on youtube.com

    I hope it’s got comedy, cynicism, heart, drama, and some amusing life lessons. Otherwise, you can’t just have jokes for 40 hours, it won’t work.
  2. 10 min later
  3. 0:19:09 · watch on youtube.com

    You know, you were in, you were in these worlds, and you went there as a visitor, and they existed almost independent of you. It felt like when you turned up, the world was running. It didn’t feel like you’d started it.
  4. 6 min later
  5. 0:25:14 · watch on youtube.com

    Because I always thought that the games were kind of a mathematical equation. They were the personality of the world, you know, multiplied or divided by the personality of the protagonist.
  6. 2 min later
  7. 0:26:52 · watch on youtube.com

    And then how do they speak? You know, because fundamentally, it doesn’t really matter what’s going on in their head; they haven’t actually got one, but what they say is what’s going to make you realize who they are.
  8. 6 min later
  9. 0:32:40 · watch on youtube.com

    I think the power and money corrupted him in the end as well, but I also think that there’s something fundamentally anti-human about people who want to build utopias or paradises or heavens, because what they’re saying is, “I like humans apart from the bad bits.”
  10. 3 min later
  11. 0:35:42 · watch on youtube.com

    I was like, “Well, what is sci-fi?” It’s science fiction, right? Science is a theory plus fiction. And so I’ve always thought the best sci-fi for me was when it wasn’t just kind of space opera, but there was a real obvious sort of hypothesis.
  12. 3 min later
  13. 0:38:22 · watch on youtube.com

    They’re not going to, they’re not going to replace good ideas. They can’t really come up with good new ideas. What they can do is do low-level stuff. So I think it’s going to be harder for people to start out in some of these spaces.
  14. 0:38:22 · watch on youtube.com

    I also think that they’ve done the sort of first 90% of the work to sound human, 95% possibly in some areas. The last 5% is going to end up being about 95% of the work.
  15. 19 min later
  16. 0:57:35 · watch on youtube.com

    So you have to be, in your mind, you’re spending large amounts of someone else’s money. You have to try and make it back for them. But at the same time, my argument with myself was, well, if we… The way to make it back is try and make something great. So both pressures are pointing in the same direction.
  17. 5 min later
  18. 1:02:11 · watch on youtube.com

    I think for a full GTA game, we always decided it was that there was so much Americana inherent in the IP, it would be really hard to make it work in London or anywhere else.
  19. 9 min later
  20. 1:10:50 · watch on youtube.com

    I would assume it will because it’s so anticipated, and anticipation is the best driver of early sales, as we saw with GTA4 versus Red Dead Redemption one.
  21. 2 min later
  22. 1:12:21 · watch on youtube.com

    You know, I think, I think if you want a long, discursive adventure, a video game is better. If you want a short, tight experience, a film is better.
  23. 43 min later
  24. 1:55:23 · watch on youtube.com

    Luckily, if you want to do what we’re forced to do and also what I want to do, which is make new IP, you need single-player games. You can launch a multiplayer game with new IP. It’s just extremely hard.
  25. 3 min later
  26. 1:58:16 · watch on youtube.com

    But as a spy, that doesn’t really work because you have to be against the clock. So I think for me, I’m, I question if you can even make a good open world spy game.
  27. 11 min later
  28. 2:09:07 · watch on youtube.com

    And when you link two together with the cable and if I got four, it would push yours forward. It was like the perfect game design. So from a pure puzzle perspective, nothing comes close.
  29. 10 min later
  30. 2:19:28 · watch on youtube.com

    That self-critical brain, I think lots of people suffer from, and I think the internet is designed to induce, if you didn’t have it before, you will have it after being online. It clearly can become a bug, but it also can give you drive and a lack of complacency, so it can also become a feature.
  31. 10 min later
  32. 2:29:43 · watch on youtube.com

    And I thought that section’s incredible because you realize in some ways, in all of its horrors, the most disappointing thing about the 20th century, in some ways, was the absolute failure of communism.
  33. 3 min later
  34. 2:32:25 · watch on youtube.com

    The never right outcome is, “Oh, you’ve said the wrong thing. You should be removed now.” That should never ever be a thing we should lean towards.
  35. 2 min later
  36. 2:34:33 · watch on youtube.com

    I would say do not worry too young about your career. I would say worry about having a rounded intellectual inner life, because you’re going to spend the whole of your life in your own head.
  37. 5 min later
  38. 2:39:58 · watch on youtube.com

    Basically, a modern film is no different from a 1939 film. But with games, I still think we’ve got a long way to go.
  39. 3 min later
  40. 2:42:45 · watch on youtube.com

    You know, I’ve been in games for 29 years, and all the time, the piece of tech that’s going to make making games much easier and much cheaper is about to turn up, and all that’s happened is the games have got much better and way more expensive.
  41. 1 min later
  42. 2:43:29 · watch on youtube.com

    To watch the universe. The easiest plausible answer is we are designed by the universe to watch itself and to comment on it in interesting ways.