korrents

Our readingWhat is a korrent?

A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.

Drawn from what Dan Houser said

What these subjects mean

design How things should be made and judged: what makes a design good, who should do the designing, and what an interface is for.

video games Games as software and as storytelling: how they are made, by how few, and what the medium does better than film.

What Dan Houser actually said

  1. Dan Houser Co-founder of Rockstar Games
    Because I always thought that the games were kind of a mathematical equation. They were the personality of the world, you know, multiplied or divided by the personality of the protagonist.

Added to korrents 7 Sept 2026 · How quotes work · Something wrong? Tell us

Do you hold this korrent?Do you also believe this?

I hold this too

Related korrents

Shared subject first, then similar wording. They may agree or disagree.

See this claim on the map