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A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.

Drawn from what Dan Houser said

A private bookmark. Not a position, and never counted.

What Dan Houser actually said

Word for word, with the source under each one. They did not write this page.

  1. Dan Houser

    Co-founder of Rockstar Games

    Because I always thought that the games were kind of a mathematical equation. They were the personality of the world, you know, multiplied or divided by the personality of the protagonist.

Added to korrents 31 Oct 2025 · How quotes work · Something wrong? Tell us

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Our reading — they may agree, disagree or merely touch the same thing. Closest first: a shared subject counts for most, then how near the wording is.

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