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A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.

Drawn from what Tim Sweeney said

A private bookmark. Not a position, and never counted.

What Tim Sweeney actually said

Word for word, with the source under each one. They did not write this page.

  1. Tim Sweeney

    Founder and CEO of Epic Games

    It is the number one trend for pervading the world of gaming today. And it says that your game is quadratically more valuable the more percentage of a user's real-world friends they can connect to.

Added to korrents 30 Apr 2025 · How quotes work · Something wrong? Tell us

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