korrents

On the map

Tap a claim on the ring to put it at the centre.

← A game is quadratically more valuable the larger the share of a…

6 connected korrents · 7 moments on record from 30 Jan 2019 to 26 Apr 2026.

Everything filed under design design Same subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. A game is quadratically morevaluable the larger the share of aplayer's real-world friends it canconnect them to, and that is thenumber one trend in gaming today. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it A game is an equation betweentwo personalities, the world'sand the protagonist's, and thefriction between them is where… Last stated 10 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one. — tap to centre the map on it A game is at its best on theday it is pitched, and everyday of development moves thereal thing further from the… Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A board game conquers the world when chance and strategy are in balance in it. — tap to centre the map on it A board game conquers theworld when chance and strategyare in balance in it. Last stated 9 months ago 12 Dec 2025 IF Irving Finkel — holds since 2025-12-12 — tap for who they are Same subject: A profit motive inside a game holds players there long past the point where they are still enjoying it. — tap to centre the map on it A profit motive inside a gameholds players there long pastthe point where they are stillenjoying it. Last stated 8 years ago 30 Jan 2019 RK Raph Koster — holds since 2019-01-30 — tap for who they are Same subject: The value of a social network is in connecting you to the handful of people you care most about, not in how many people it connects. — tap to centre the map on it The value of a social networkis in connecting you to thehandful of people you caremost about, not in how many… Last stated 4 months ago 26 Apr 2026 ES Evan Spiegel — holds since 2026-04-26 — tap for who they are Same subject: The job of a multiplayer designer is to grow a community, not to make gamified numbers go up. — tap to centre the map on it The job of a multiplayerdesigner is to grow acommunity, not to makegamified numbers go up. Last stated 3 years ago 7 Apr 2023 DC Daniel Cook — holds since 2023-04-07 — tap for who they are
same subject or similar wordinga cloud: claims about one subject, named for itbar: how recently it was last stated — full and dark this week, a faint sliver at five yearsa face: someone on record holding the claim — tap it for who they are

At the centre A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. Last stated 30 Apr 2025 · a year ago Holds Tim Sweeney Read this korrent →