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← Adding gamification mechanics cannot substitute for a product's…

17 connected korrents · 19 moments from 20 Apr 2021 to 15 Sept 2026.

Everything filed under video games video games Everything filed under Addiction Addiction Everything filed under ambition ambition Everything filed under design design Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Adding gamification mechanics cannot substitute for a product's underlying lack of inherent engagement and retention. Adding gamification mechanics cannotsubstitute for a product's underlying lackof inherent engagement and retention. Last stated 3 years ago 31 Jan 2024 AC Andrew Chen — holds since 2024-01-31 — tap for who they are Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it A game is quadratically morevaluable the larger the share of aplayer's real-world friends it canconnect them to, and that is thenumber one trend in gaming today. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved. — tap to centre the map on it A game must be incubated by thesmallest possible group withwhatever technology is to hand, andthe team expanded only once the ideais proved. Last stated 7 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A video game character has no inner life, so what they say is the only thing that can make a player know who they are. — tap to centre the map on it A video game character has no innerlife, so what they say is the onlything that can make a player knowwho they are. Last stated 11 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: Any given AI capability becomes cheap and widely available within a couple of years of first being reached, so nobody can be kept away from it for long. — tap to centre the map on it Any given AI capability becomescheap and widely available within acouple of years of first beingreached, so nobody can be kept awayfrom it for long. Last stated a year ago 5 Apr 2025 HT Helen Toner — holds since 2025-04-05 — tap for who they are EY Eliezer Yudkowsky — holds since 2022-06-10 — tap for who they are MB Miles Brundage — holds since 2025-02-02 — tap for who they are Same subject: Apple uses its iPhone monopoly to gain an unfair advantage in other markets — tap to centre the map on it Apple uses its iPhone monopoly togain an unfair advantage in othermarkets Last stated 5 years ago 20 Apr 2021 DH David Heinemeier Hansson — holds since 2021-04-20 — tap for who they are Same subject: Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film. — tap to centre the map on it Games and film are better atdifferent kinds of story: a longdiscursive adventure belongs in agame, a short tight experience in afilm. Last stated 11 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: Grand Theft Auto 6 is likely the peak of traditional, hand-crafted open-world game development before generative AI transforms the genre. — tap to centre the map on it Grand Theft Auto 6 is likely thepeak of traditional, hand-craftedopen-world game development beforegenerative AI transforms the genre. Last stated 3 years ago 23 Jan 2024 AC Andrew Chen — holds since 2024-01-23 — tap for who they are Same subject: Graphics have stopped selling games: most of the market by revenue no longer cares how a game looks, so new games now compete with the entire back catalogue. — tap to centre the map on it Graphics have stopped selling games:most of the market by revenue nolonger cares how a game looks, sonew games now compete with theentire back catalogue. Last stated a month ago 26 Aug 2026 CM Casey Muratori — holds since 2026-08-26 — tap for who they are Same subject: A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society. — tap to centre the map on it A builder asked to addict usersshould leave, because there arealways other jobs and no amount ofmoney is worth tearing up the fabricof a society. Last stated 4 months ago 7 Jun 2026 TF Tony Fadell — holds since 2026-06-07 — tap for who they are Same subject: A product that speeds up turning intention into reality increases appetite for continued use, then charges for that continuation. — tap to centre the map on it A product that speeds up turningintention into reality increasesappetite for continued use, thencharges for that continuation. Last stated a month ago 19 Aug 2026 KR Kenneth Reitz — holds since 2026-08-19 — tap for who they are Same subject: A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away. — tap to centre the map on it A self-destructive habit is bestbroken by naming the version ofyourself that has it and taking itsauthority to decide away. Last stated 8 months ago 21 Jan 2026 BJ Bryan Johnson — holds since 2026-01-21 — tap for who they are Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it A blank chat box is lazy: itviolates the first rule of a gooduser experience, that it is obviouswhat you can do. Last stated a year ago 12 May 2025 JZ Julie Zhuo — holds since 2025-05-12 — tap for who they are Same subject: A board game conquers the world when chance and strategy are in balance in it. — tap to centre the map on it A board game conquers the world whenchance and strategy are in balancein it. Last stated 10 months ago 12 Dec 2025 IF Irving Finkel — holds since 2025-12-12 — tap for who they are Same subject: A browser works better as a single window than as multiple separate windows. — tap to centre the map on it A browser works better as a singlewindow than as multiple separatewindows. Last stated 2 weeks ago 15 Sept 2026 CC Chris Coyier — holds since 2026-09-15 — tap for who they are Same subject: "If you're not growing, you're dying" is truer of the person than of the company. — tap to centre the map on it "If you're not growing, you'redying" is truer of the person thanof the company. Last stated 8 months ago 25 Jan 2026 JC Jason Cohen — holds since 2026-01-25 — tap for who they are Same subject: A common-sense utopia is much closer to the present day than it is to the best futures actually available to us. — tap to centre the map on it A common-sense utopia is much closerto the present day than it is to thebest futures actually available tous. Last stated a year ago 3 Aug 2025 WM William MacAskill — holds since 2025-08-03 — tap for who they are Same subject: A company that looks to its users as though it has stopped shipping is usually widening its market, and grinding through that is worth it. — tap to centre the map on it A company that looks to its users asthough it has stopped shipping isusually widening its market, andgrinding through that is worth it. Last stated 2 years ago 23 Mar 2025 RV Rahul Vohra — holds since 2025-03-23 — tap for who they are
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At the centre Adding gamification mechanics cannot substitute for a product's underlying lack of inherent engagement and retention. Last stated 31 Jan 2024 · 3 years ago Holds Andrew Chen Read this korrent →