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video games

Games as software and as storytelling: how they are made, by how few, and what the medium does better than film.

FilterEveryone, all time71 from 20 people
  1. DH

    David Heinemeier Hansson quoted

    Creator of Ruby on Rails, CTO of 37signals

    Of course playing video games are great for cognitive development, reflex training, and strategic thinking.

    ↗@dhh on Xx.com

  2. 6 days earlier
  3. AS

    Anthony Sculimbrene quoted

    Lawyer and everyday-carry gear reviewer who publishes scored knife

    We are at a point metallurgically where video games were at the start of the last console generation-upgrades aren't necessarily noticeable based on specs alone. And noticeable improvements require a huge increase in resources.

    ↗Spyderco SpyNano Revieweverydaycommentary.com 1st of 2 in this piece

  4. 1 day earlier
  5. TL

    Tobias Lütke quoted

    Co-founder and CEO of Shopify

    Yea video game gfx pipelines will now just visually prompt neural renderers.

    ↗@tobi on Xx.com

  6. 3 days earlier
  7. KK

    Kevin Kelly quoted

    Founding executive editor of Wired and author of What…

    Right now it is infinite slop, but it can be used to make a video game / world that is generated on demand instead of pre-built.

    ↗Weekly Links, 09/04/2026kk.org

  8. 9 days earlier
  9. CM

    Casey Muratori quoted

    Game and engine programmer

    It's it's so massive that there is no way that your game will be organically noticed anymore pretty much period.

    ↗Why performant code matters (but gets widely ignored), with Casey Muratoriyoutube.com 17th of 26 in this recording

  10. CM

    Casey Muratori quoted

    But a large portion of the gaming market by revenue doesn't really care what the game looked like all that much uh in a sense that whatever we're doing today is good enough. So 10 years from now if the games look much better for some reason no one will really think of that as a huge differentiation differentiator in terms of sales.

    ↗Why performant code matters (but gets widely ignored), with Casey Muratoriyoutube.com 18th of 26 in this recording

  11. 6 days earlier
  12. EM

    Elon Musk quoted

    Founded SpaceX in 2002

    politics

    The reality is that most people unthinkingly believe whatever their political tribe tells them to believe. Like an NPC in a video game.

    ↗@elonmusk on Xx.com

  13. 5 months earlier
  14. JK

    Jeff Kaplan quoted

    American game designer and director

    And we failed horribly, and we had the best of the best on that team. And it’s because everybody was too much of an expert on how to make a groundbreaking phenomenon MMO.

    ↗Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493youtube.com 6th of 29 in this recording

  15. JK

    Jeff Kaplan quoted

    I don’t think executives who take off and work 40-hour weeks should be telling anybody to stay late. I think that’s wrong and immoral. But to me as an individual, as long as I’m not telling other people to do it, my life’s work is my passion and I want to do it as much as possible.

    ↗Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493youtube.com 7th of 29 in this recording

  16. JK

    Jeff Kaplan quoted

    And what makes an MMO, massively multiplayer online game, massive is having the other people there. And they’re so important or else the world feels kind of wrong and dead. But the concept that we have to force you to interact with them to do anything is very off-putting to a lot of people.

    ↗Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493youtube.com 9th of 29 in this recording

  17. JK

    Jeff Kaplan quoted

    You know, obviously, we patch our games and that’s where we fix a lot of bugs, but if you really wanna run a game like Overwatch or World of Warcraft successfully, you need master level engineers who have architected the client and server in such a way that you can hotfix the game on a dime.

    ↗Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493youtube.com 14th of 29 in this recording

  18. JK

    Jeff Kaplan quoted

    When you come up with the idea and you start pitching it to people, that’s the best the game is ever gonna be, and then you work on it.

    ↗Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493youtube.com 15th of 29 in this recording

  19. JK

    Jeff Kaplan quoted

    The right way to incubate a video game is you have the smallest group possible and you try to get the idea across with whatever technology you can get your hands on, using other engines, using art from whatever. You prove out that idea, and once you know what you’re doing, then you expand the team.

    ↗Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493youtube.com 19th of 29 in this recording

  20. JK

    Jeff Kaplan quoted

    The best feature we can add for the player is shipping.

    ↗Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493youtube.com 20th of 29 in this recording

  21. JK

    Jeff Kaplan quoted

    The mistake I see on a lot of game teams is scope becomes a production problem.

    ↗Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493youtube.com 21st of 29 in this recording

  22. JK

    Jeff Kaplan quoted

    And the reality of what they want is they want a match where they’re slightly better than the other guy.

    ↗Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493youtube.com 22nd of 29 in this recording

  23. JK

    Jeff Kaplan quoted

    So I would, if I was to redo it today, or for any aspiring hero shooter makers out there, I would actually downplay the team factor, and try to put more focus on individual contribution.

    ↗Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493youtube.com 23rd of 29 in this recording

  24. JK

    Jeff Kaplan quoted

    There’s this phrase of catch the wave, ride the wave. Most games fall off the back of the wave. They don’t catch the wave. No one plays it or plays it for two weeks.

    ↗Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493youtube.com 24th of 29 in this recording

  25. JK

    Jeff Kaplan quoted

    There’s so many things that that game gets right that other games are lucky if they get one of those things right, and are… become best in their genre just for getting that one thing right. And Breath of the Wild does them all right and the best.

    ↗Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493youtube.com 26th of 29 in this recording

  26. JK

    Jeff Kaplan quoted

    Small studios are the future of gaming. The big studios basically acquire the small studios for new IP and ideas, and the small studios grow in. The really compelling, new, innovative ideas are gonna come out of small studios.

    ↗Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493youtube.com 29th of 29 in this recording

  27. 2 months earlier
  28. JC

    Josh Collinsworth quoted

    Front-end developer and writer on Svelte, Vue

    adding more to a game is not the same as adding more to the experience

    ↗2025 Year in Reviewjoshcollinsworth.com 1st of 3 in this piece

  29. 8 weeks earlier
  30. RK

    Raph Koster quoted

    Game designer and theorist

    Games are machines built around uncertainty.

    ↗Game design is simple, actuallyraphkoster.com 1st of 3 in this piece

  31. 3 days earlier
  32. DH

    Dan Houser quoted

    Co-founder of Rockstar Games

    I hope it’s got comedy, cynicism, heart, drama, and some amusing life lessons. Otherwise, you can’t just have jokes for 40 hours, it won’t work.

    ↗Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 1st of 22 in this recording

  33. DH

    Dan Houser quoted

    You know, you were in, you were in these worlds, and you went there as a visitor, and they existed almost independent of you. It felt like when you turned up, the world was running. It didn’t feel like you’d started it.

    ↗Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 2nd of 22 in this recording

  34. DH

    Dan Houser quoted

    Because I always thought that the games were kind of a mathematical equation. They were the personality of the world, you know, multiplied or divided by the personality of the protagonist.

    ↗Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 3rd of 22 in this recording

  35. DH

    Dan Houser quoted

    And then how do they speak? You know, because fundamentally, it doesn’t really matter what’s going on in their head; they haven’t actually got one, but what they say is what’s going to make you realize who they are.

    ↗Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 4th of 22 in this recording

  36. DH

    Dan Houser quoted

    I would assume it will because it’s so anticipated, and anticipation is the best driver of early sales, as we saw with GTA4 versus Red Dead Redemption one.

    ↗Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 11th of 22 in this recording

  37. DH

    Dan Houser quoted

    You know, I think, I think if you want a long, discursive adventure, a video game is better. If you want a short, tight experience, a film is better.

    ↗Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 12th of 22 in this recording

  38. DH

    Dan Houser quoted

    Luckily, if you want to do what we’re forced to do and also what I want to do, which is make new IP, you need single-player games. You can launch a multiplayer game with new IP. It’s just extremely hard.

    ↗Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 13th of 22 in this recording

  39. DH

    Dan Houser quoted

    But as a spy, that doesn’t really work because you have to be against the clock. So I think for me, I’m, I question if you can even make a good open world spy game.

    ↗Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 14th of 22 in this recording