korrents

Our readingWhat is a korrent?

An interface should give the user a useful mental model even if it is false, while a game should give the player an accurate model of its own machinery.

Drawn from what Raph Koster said

design
What this subject means

design How things should be made and judged: what makes a design good, who should do the designing, and what an interface is for.

Affordances and signifiers

Which mental models should a designer think with?under our view: An interface must show what can be done: affordances, signifiers and a conceptual model

What Raph Koster actually said

  1. Raph Koster Game designer and theorist
    Where UX tries to provide a likely false but useful mental model of the interior workings to the user, game design tries to guide the player towards a fairly accurate mental model.

Added to korrents 7 Sept 2026 · How quotes work · Something wrong? Tell us

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