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An interface should give the user a useful mental model even if it is false, while a game should give the player an accurate model of its own machinery.

Drawn from what Raph Koster said

design
What this subject means

design How things should be made and judged: what makes a design good, who should do the designing, and what an interface is for.

A private bookmark. Not a position, and never counted.

What Raph Koster actually said

Word for word, with the source under each one. They did not write this page.

  1. Raph Koster

    Game designer and theorist

    Where UX tries to provide a likely false but useful mental model of the interior workings to the user, game design tries to guide the player towards a fairly accurate mental model.

Added to korrents 29 Jun 2015 · How quotes work · Something wrong? Tell us

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