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Designing a game imprints behaviour on the people who play it, including behaviour the designer never intended to teach.

Drawn from what Raph Koster said

design

design How things should be made and judged: what makes a design good, who should do the designing, and what an interface is for.

A private bookmark. Not a position, and never counted.

What Raph Koster actually said

Word for word, with the source under each one. They did not write this page.

  1. Raph Koster

    Game designer and theorist

    know in your bones that game design is a powerful way of imprinting behaviors on people, and that it is entirely possible to imprint behaviors you didn’t want.

Added to korrents 30 Jun 2015 · How quotes work · Something wrong? Tell us

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