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You are not the user

Watch real people use the real thing; your own sense of what is obvious does not count as evidence.

Our reading of the idea · 7 claims from 7 people, in their own words

Even the worst usability test with the wrong user shows important things to improve

  1. Steve Krug Usability consultant and author of Don’t Make Me Think… Testing always works, and even the worst test with the wrong user will show you important things you can do to improve your site. Don't Make Me Think, Revisited (New Riders, 2014, third edition)books.google.com · c. 2000–2014All korrents from this piece
    Testing always works, and even the worst test with the wrong user will show you important things you can do to improve your site.

A static artboard makes edge cases hard to think of, so you end up designing only the happy path, because you are not testing with real data or real components.

  1. Pablo Stanley Designer and builder on the creative team at Vercel you're not just working on a static artboard where just mimicking and you're just like a trying to think of all the edge cases, but at the end it's hard to think of those. So you end up just creating the happy path, you know, or just the static path because you're not testing Pablo Stanley - Protecting your creativity in an AI worldyoutube.com · 21 Jul 2026 · 41:57 into the videoAll korrents from this video
    you're not just working on a static artboard where just mimicking and you're just like a trying to think of all the edge cases, but at the end it's hard to think of those. So you end up just creating the happy path, you know, or just the static path because you're not testing

    Watch from 41:57 plays here

    ↗Pablo Stanley - Protecting your creativity in an AI worldyoutube.com

    21 Jul 2026 · video · 51m · spoken · machine transcript

Users do not know what they want, so the job is to give people opportunities to tell you things without telling you things, rather than doing user research in a traditional sense.

  1. Jason Yuan Designer and founder of Hivemind I don't really do user research in a traditional sense because I don't think users know what they want. Your job is to figure it out. So, you should just give people opportunities to tell you things without telling you things. Jason Yuan - Designing 99 "No"s for a single "Yes"youtube.com · 15 Jul 2026 · 24:14 into the videoAll korrents from this video
    I don't really do user research in a traditional sense because I don't think users know what they want. Your job is to figure it out. So, you should just give people opportunities to tell you things without telling you things.

    Watch from 24:14 plays here

    ↗Jason Yuan - Designing 99 "No"s for a single "Yes"youtube.com

    15 Jul 2026 · video · 57m · spoken · machine transcript

What gets called human error is design error: technology-centred design makes people do what machines are good at and then blames them.

  1. Don Norman Cognitive scientist and designer Human error is blamed for over 90 percent of industrial and automobile accidents. It is the leading cause of aviation accidents, and medical error is reported to be the third-largest cause of death in the entire United States. Horrifying? Yes, but why do we label it “human error”? It is design error. People-Centered (Not Tech-Driven) Designjnd.org · 26 Jul 2019
    Human error is blamed for over 90 percent of industrial and automobile accidents. It is the leading cause of aviation accidents, and medical error is reported to be the third-largest cause of death in the entire United States. Horrifying? Yes, but why do we label it “human error”? It is design error.

If the people a product is designed for cannot generally agree that the design is good, it is not good.

  1. Julie Zhuo Co-founder of Sundial; former vice president of product… If you cannot get a group of people for whom your product is designed for to generally agree that your design is good, it’s not good. The Looking Glass: How to tell if work is beautifullg.substack.com · 16 Nov 2023
    If you cannot get a group of people for whom your product is designed for to generally agree that your design is good, it’s not good.

Ignore both the users who love your product and the ones who are indifferent to it; the only feedback that raises product-market fit comes from the somewhat disappointed.

  1. Rahul Vohra Founder and chief executive of Superhuman And the trick here is not to act too much on the feedback that the very disappointed people are giving you because they already love your product. Also, not to act at all really on the feedback that the not disappointed people are giving you because they're so far from loving your product that they are essentially a lost cause. but to focus on the segment of the somewhat disappointed people. Superhuman's secret to success | Rahul Vohra (CEO and founder)youtube.com · 23 Mar 2025 · 0:56:12 into the videoAll korrents from this video
    And the trick here is not to act too much on the feedback that the very disappointed people are giving you because they already love your product. Also, not to act at all really on the feedback that the not disappointed people are giving you because they're so far from loving your product that they are essentially a lost cause. but to focus on the segment of the somewhat disappointed people.

    Watch from 0:56:12 plays here

    ↗Superhuman's secret to success | Rahul Vohra (CEO and founder)youtube.com

    23 Mar 2025 · video · 1h 25m · spoken · machine transcript

It is really hard to design products by focus groups, because people often do not know what they want until they are shown it.

  1. Steve Jobs American entrepreneur (1955 to 2011) But in the end, for something this complicated, it's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them. Steve Jobs: 'There's sanity returning' (Business Week, May 1998): Q&Aweb.archive.org · 14 May 1998All korrents from this piece
    But in the end, for something this complicated, it's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

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