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← Massive customization in games can make them inherently unbalanceable.
17 connected korrents · 17 moments from 29 Apr 2012 to 4 Oct 2026.
Everything filed under design
design
Everything filed under video games
video games
Everything filed under simplicity
simplicity
Everything filed under taste
taste
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: Massive customization in games can make them inherently unbalanceable.
Massive customization in games can make them inherently unbalanceable.
Last stated 12 years ago
14 Aug 2014
DS
David Sirlin — holds since 2014-08-14 — tap for who they are
Same subject: In tabletop RPGs with enormous feat lists, most of the options are filler nobody chooses. — tap to centre the map on it
In tabletop RPGs with enormous feat lists, most of the options are filler nobody chooses.
Last stated 5 months ago
14 Jun 2026
AT
Adrian Tchaikovsky — holds since 2026-06-14 — tap for who they are
Same subject: The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories. — tap to centre the map on it
The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories.
Last stated 15 years ago
29 Apr 2012
TS
Tynan Sylvester — holds since 2012-04-29 — tap for who they are
Same subject: The essence of customizable card games is gameplay, and collectability acts as a barrier between players and the game. — tap to centre the map on it
The essence of customizable card games is gameplay, and collectability acts as a barrier between players and the game.
Last stated 12 years ago
12 Aug 2014
DS
David Sirlin — holds since 2014-08-12 — tap for who they are
Same subject: You cannot be an exceptional game designer without playing enormously, and a bad game teaches as much as a great one. — tap to centre the map on it
You cannot be an exceptional game designer without playing enormously, and a bad game teaches as much as a great one.
Last stated 8 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal. — tap to centre the map on it
Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal.
Last stated 2 years ago
25 Jul 2024
FL
Frank Lantz — holds since 2024-07-25 — tap for who they are
Same subject: Generalizing a design to suit every kind of user makes it harder to make targeted experiences. — tap to centre the map on it
Generalizing a design to suit every kind of user makes it harder to make targeted experiences.
Last stated 6 months ago
5 May 2026
RC
Rafa Conde — holds since 2026-05-05 — tap for who they are
Same subject: The job of a multiplayer designer is to grow a community, not to make gamified numbers go up. — tap to centre the map on it
The job of a multiplayer designer is to grow a community, not to make gamified numbers go up.
Last stated 4 years ago
7 Apr 2023
DC
Daniel Cook — holds since 2023-04-07 — tap for who they are
Same subject: Creative work is better served by a diverse toolkit of specialized tools than by one universal tool. — tap to centre the map on it
Creative work is better served by a diverse toolkit of specialized tools than by one universal tool.
Last stated 9 years ago
22 Feb 2018
BF
Bennett Foddy — holds since 2018-02-22 — tap for who they are
Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated a year ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one. — tap to centre the map on it
A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one.
Last stated 8 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated 2 years ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: A business is more likely to fail from taking on too much complexity than from lacking resources. — tap to centre the map on it
A business is more likely to fail from taking on too much complexity than from lacking resources.
Last stated 8 years ago
29 Sept 2018
TG
Tren Griffin — holds since 2018-09-29 — tap for who they are
Same subject: A business succeeds through a small number of highly effective distribution channels, not many mediocre ones. — tap to centre the map on it
A business succeeds through a small number of highly effective distribution channels, not many mediocre ones.
Last stated 3 years ago
17 Feb 2024
AW
Adam Wiggins — holds since 2024-02-17 — tap for who they are
Same subject: A candidate negotiating an offer should make every ask fit one line of logic. — tap to centre the map on it
A candidate negotiating an offer should make every ask fit one line of logic.
Last stated 3 months ago
9 Aug 2026
AW
Adam Ward — holds since 2026-08-09 — tap for who they are
Same subject: A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it. — tap to centre the map on it
A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it.
Last stated 6 months ago
21 Apr 2026
BJ
Brandon Jacoby — holds since 2026-04-21 — tap for who they are
Same subject: A company name can have different appeal to corporate buyers versus their customers. — tap to centre the map on it
A company name can have different appeal to corporate buyers versus their customers.
Last stated 4 weeks ago
4 Oct 2026
PG
Paul Graham — holds since 2026-10-04 — tap for who they are
Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 3 months ago
6 Aug 2026
GS
George Saunders — holds since 2026-08-06 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2012 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are