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← Massive customization in games can make them inherently unbalanceable.

17 connected korrents · 17 moments from 29 Apr 2012 to 4 Oct 2026.

Everything filed under design design Everything filed under video games video games Everything filed under simplicity simplicity Everything filed under taste taste Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Massive customization in games can make them inherently unbalanceable. Massive customization in games can makethem inherently unbalanceable. Last stated 12 years ago 14 Aug 2014 DS David Sirlin — holds since 2014-08-14 — tap for who they are Same subject: In tabletop RPGs with enormous feat lists, most of the options are filler nobody chooses. — tap to centre the map on it In tabletop RPGs with enormous featlists, most of the options arefiller nobody chooses. Last stated 5 months ago 14 Jun 2026 AT Adrian Tchaikovsky — holds since 2026-06-14 — tap for who they are Same subject: The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories. — tap to centre the map on it The audience responds well towell-designed systems; it is theindustry’s paymasters who undervaluethem in favour of authored stories. Last stated 15 years ago 29 Apr 2012 TS Tynan Sylvester — holds since 2012-04-29 — tap for who they are Same subject: The essence of customizable card games is gameplay, and collectability acts as a barrier between players and the game. — tap to centre the map on it The essence of customizable cardgames is gameplay, andcollectability acts as a barrierbetween players and the game. Last stated 12 years ago 12 Aug 2014 DS David Sirlin — holds since 2014-08-12 — tap for who they are Same subject: You cannot be an exceptional game designer without playing enormously, and a bad game teaches as much as a great one. — tap to centre the map on it You cannot be an exceptional gamedesigner without playing enormously,and a bad game teaches as much as agreat one. Last stated 8 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal. — tap to centre the map on it Games are hard to see clearly, andthe usual tools for looking at themdistort as much as they reveal. Last stated 2 years ago 25 Jul 2024 FL Frank Lantz — holds since 2024-07-25 — tap for who they are Same subject: Generalizing a design to suit every kind of user makes it harder to make targeted experiences. — tap to centre the map on it Generalizing a design to suit everykind of user makes it harder to maketargeted experiences. Last stated 6 months ago 5 May 2026 RC Rafa Conde — holds since 2026-05-05 — tap for who they are Same subject: The job of a multiplayer designer is to grow a community, not to make gamified numbers go up. — tap to centre the map on it The job of a multiplayer designer isto grow a community, not to makegamified numbers go up. Last stated 4 years ago 7 Apr 2023 DC Daniel Cook — holds since 2023-04-07 — tap for who they are Same subject: Creative work is better served by a diverse toolkit of specialized tools than by one universal tool. — tap to centre the map on it Creative work is better served by adiverse toolkit of specialized toolsthan by one universal tool. Last stated 9 years ago 22 Feb 2018 BF Bennett Foddy — holds since 2018-02-22 — tap for who they are Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it A comedy world cannot run on jokesalone: forty hours of humour needsstory, heart and drama underneath itor it stops working. Last stated a year ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one. — tap to centre the map on it A game is at its best on the day itis pitched, and every day ofdevelopment moves the real thingfurther from the imagined one. Last stated 8 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it A game is quadratically morevaluable the larger the share of aplayer's real-world friends it canconnect them to, and that is thenumber one trend in gaming today. Last stated 2 years ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: A business is more likely to fail from taking on too much complexity than from lacking resources. — tap to centre the map on it A business is more likely to failfrom taking on too much complexitythan from lacking resources. Last stated 8 years ago 29 Sept 2018 TG Tren Griffin — holds since 2018-09-29 — tap for who they are Same subject: A business succeeds through a small number of highly effective distribution channels, not many mediocre ones. — tap to centre the map on it A business succeeds through a smallnumber of highly effectivedistribution channels, not manymediocre ones. Last stated 3 years ago 17 Feb 2024 AW Adam Wiggins — holds since 2024-02-17 — tap for who they are Same subject: A candidate negotiating an offer should make every ask fit one line of logic. — tap to centre the map on it A candidate negotiating an offershould make every ask fit one lineof logic. Last stated 3 months ago 9 Aug 2026 AW Adam Ward — holds since 2026-08-09 — tap for who they are Same subject: A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it. — tap to centre the map on it A big part of taste is deliveringhigh levels of craft in anaccessible way so that as manypeople as possible can experienceit. Last stated 6 months ago 21 Apr 2026 BJ Brandon Jacoby — holds since 2026-04-21 — tap for who they are Same subject: A company name can have different appeal to corporate buyers versus their customers. — tap to centre the map on it A company name can have differentappeal to corporate buyers versustheir customers. Last stated 4 weeks ago 4 Oct 2026 PG Paul Graham — holds since 2026-10-04 — tap for who they are Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it A first draft should not be gradedgood or bad; it is only the materialthat taste then gets to act on. Last stated 3 months ago 6 Aug 2026 GS George Saunders — holds since 2026-08-06 — tap for who they are
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At the centre Massive customization in games can make them inherently unbalanceable. Last stated 14 Aug 2014 · 12 years ago Holds David Sirlin Read this korrent →