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Tynan Sylvester

Tynan Sylvester

@tynan-sylvester · 9 positions · On ppll ↗

Game designer, creator of RimWorld and founder of Ludeon Studios, and author of Designing Games: A Guide to Engineering Experiences. Worked on BioShock Infinite before going independent. Writes occasionally about design method at tynansylvester.com.

Tynan Sylvester did not write this page.

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  1. designvideo games

    The problem with level 2, though is that it works on abstract, mechanical-level analysis of systems, which doesn’t relate directly to what players actually want from their games: emotions.

    ↗The three levels of designertynansylvester.com

  2. 15 months earlier
  3. video games

    It’s my strong belief that in games dev, speed is quality.

    ↗Email dredging: Cutting polish and nonlinear resultstynansylvester.com 1st of 5 in this piece

  4. ambition

    Speed is quantity, and quantity is quality – The more stuff you put out, the more the likelihood that one part of it will turn out to be really, really important and good.

    ↗Email dredging: Cutting polish and nonlinear resultstynansylvester.com 2nd of 5 in this piece

  5. simplicity

    the final experience often comes down to just a few key pieces or insights.

    ↗Email dredging: Cutting polish and nonlinear resultstynansylvester.com 3rd of 5 in this piece

  6. innovation

    I don’t think the answer is “polish”. It think it’s “experiment”.

    ↗Email dredging: Cutting polish and nonlinear resultstynansylvester.com 4th of 5 in this piece

  7. team size

    Our advantage is agility and lack of corporate cultural encumbrance.

    ↗Email dredging: Cutting polish and nonlinear resultstynansylvester.com 5th of 5 in this piece

  8. 20 months earlier
  9. video games

    The concept of narrative is not absolute. It is merely a label for a cluster of emotional triggers which games happen to share with certain traditional media.

    ↗The Edge of Storytynansylvester.com 1st of 2 in this piece

  10. There is no sharp line between fiction, story, narrative, and mechanics.

    ↗The Edge of Storytynansylvester.com 2nd of 2 in this piece

  11. 1 day earlier
  12. design

    It’s true that systemic design is often underemphasized by the paymasters of the game industry.

    ↗Response to Danc’s Loops and Arcstynansylvester.com