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Tynan Sylvester

What Tynan Sylvester thinks about video games

@tynan-sylvester · 9 positions · On ppll ↗

Game designer, creator of RimWorld and founder of Ludeon Studios, and author of Designing Games: A Guide to Engineering Experiences. Worked on BioShock Infinite before going independent. Writes occasionally about design method at tynansylvester.com.

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3 dated positions, 2012 to 2015, in their own words. Our reading of what Tynan Sylvester has said — not written or endorsed by them.

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  1. The problem with level 2, though is that it works on abstract, mechanical-level analysis of systems, which doesn’t relate directly to what players actually want from their games: emotions.

    ↗The three levels of designertynansylvester.com

  2. 15 months earlier
  3. It’s my strong belief that in games dev, speed is quality.

    ↗Email dredging: Cutting polish and nonlinear resultstynansylvester.com 1st of 5 in this piece

  4. 20 months earlier
  5. The concept of narrative is not absolute. It is merely a label for a cluster of emotional triggers which games happen to share with certain traditional media.

    ↗The Edge of Storytynansylvester.com 1st of 2 in this piece