What Tynan Sylvester thinks about video games
Game designer, creator of RimWorld and founder of Ludeon Studios, and author of Designing Games: A Guide to Engineering Experiences. Worked on BioShock Infinite before going independent. Writes occasionally about design method at tynansylvester.com.
Tynan Sylvester did not write this page.
We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.
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Only Tynan Sylvester on video games. See everyone on video games
3 dated positions, 2012 to 2015, in their own words. Our reading of what Tynan Sylvester has said — not written or endorsed by them.
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Their wordsThe problem with level 2, though is that it works on abstract, mechanical-level analysis of systems, which doesn’t relate directly to what players actually want from their games: emotions.
- 15 months earlier
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Their wordsIt’s my strong belief that in games dev, speed is quality.
↗Email dredging: Cutting polish and nonlinear resultstynansylvester.com 1st of 5 in this piece
- 20 months earlier
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Their wordsThe concept of narrative is not absolute. It is merely a label for a cluster of emotional triggers which games happen to share with certain traditional media.