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Tynan Sylvester

What Tynan Sylvester thinks about design

@tynan-sylvester · 9 positions · On ppll ↗

Game designer, creator of RimWorld and founder of Ludeon Studios, and author of Designing Games: A Guide to Engineering Experiences. Worked on BioShock Infinite before going independent. Writes occasionally about design method at tynansylvester.com.

Tynan Sylvester did not write this page.

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2 dated positions, 2012 to 2015, in their own words. Our reading of what Tynan Sylvester has said — not written or endorsed by them.

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  1. The problem with level 2, though is that it works on abstract, mechanical-level analysis of systems, which doesn’t relate directly to what players actually want from their games: emotions.

    ↗The three levels of designertynansylvester.com

  2. 3 years earlier
  3. It’s true that systemic design is often underemphasized by the paymasters of the game industry.

    ↗Response to Danc’s Loops and Arcstynansylvester.com