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Tynan Sylvester

Tynan Sylvester

@tynan-sylvester · 9 positions · On ppll ↗

Game designer, creator of RimWorld and founder of Ludeon Studios, and author of Designing Games: A Guide to Engineering Experiences. Worked on BioShock Infinite before going independent. Writes occasionally about design method at tynansylvester.com.

Tynan Sylvester did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

3 of Tynan Sylvester's claims fit 3 mental models. Most often: Feedback loops, Power laws, The map is not the territory.

Models we see in what they say

Our reading: their claim applies the idea without naming it. The claim is theirs; filing it here is ours.

Feedback loops

Shorten the loop between doing and finding out; whatever a loop rewards is what you become.

Used by 62 others

In game development speed is quality, because the faster you can work the more times you can iterate.

  1. Tynan Sylvester Game designer, creator of RimWorld and founder of Ludeon… It’s my strong belief that in games dev, speed is quality. Email dredging: Cutting polish and nonlinear resultstynansylvester.com · 18 Dec 2013All korrents from this piece
    It’s my strong belief that in games dev, speed is quality.

Power laws

In many things a few cases account for most of the result, so the average misleads and the outlier decides.

Used by 25 others

What a finished work is remembered for comes down to a few key pieces, and most of the work that went into it barely matters.

  1. Tynan Sylvester Game designer, creator of RimWorld and founder of Ludeon… the final experience often comes down to just a few key pieces or insights. Email dredging: Cutting polish and nonlinear resultstynansylvester.com · 18 Dec 2013All korrents from this piece
    the final experience often comes down to just a few key pieces or insights.

The map is not the territory

Every model, word or plan is a simplified map of reality; useful when its structure matches, misleading when mistaken for the thing itself.

Used by 55 others

Narrative is not a real category; it is a cultural label for a cluster of emotional triggers games happen to share with older media.

  1. Tynan Sylvester Game designer, creator of RimWorld and founder of Ludeon… The concept of narrative is not absolute. It is merely a label for a cluster of emotional triggers which games happen to share with certain traditional media. The Edge of Storytynansylvester.com · 30 Apr 2012All korrents from this piece
    The concept of narrative is not absolute. It is merely a label for a cluster of emotional triggers which games happen to share with certain traditional media.