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Bennett Foddy

Bennett Foddy

@bennett-foddy · 4 positions · 0 changes of mind

Game developer and moral philosopher; made QWOP, GIRP and Getting Over It, and teaches at the NYU Game Center.

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  1. design

    It's been my view for a while that it's a worthwhile exercise for any game designer to make a chess variant, a dice variant and a Pong variant.

    FLOPfoddy.net

  2. 4 months earlier
  3. For me, a good prototype expresses a single idea or tests a single hypothesis, so a prototype is actually a great container for a creative prompt, which typically takes the form of a single encapsulated concept or provocation.

    Hidden Homework (updated 2021)foddy.net 1st of 3 in this piece

  4. I don't want a single tool that I can use for any game... I want a digital toolshed that looks like Depeche Mode's synth collection.

    Hidden Homework (updated 2021)foddy.net 2nd of 3 in this piece

  5. motivation

    Mazes are not the most interesting gameplay element if you're relying on intrinsic motivation - they're just not very entertaining - but if there's some sufficiently compelling extrinsic motivator I think their irritating properties become quite interesting.

    Hidden Homework (updated 2021)foddy.net 3rd of 3 in this piece