korrents
Bennett Foddy

What Bennett Foddy thinks about design

@bennett-foddy · 4 positions · On ppll ↗

Game developer and moral philosopher; made QWOP, GIRP and Getting Over It, and teaches at the NYU Game Center.

Bennett Foddy did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

Filter design · Newest first

Only Bennett Foddy on design. See everyone on design

3 dated positions, 2018, in their own words. Our reading of what Bennett Foddy has said — not written or endorsed by them.

3 positions so far — this page is not yet offered to search engines.

  1. It's been my view for a while that it's a worthwhile exercise for any game designer to make a chess variant, a dice variant and a Pong variant.

    ↗FLOPfoddy.net

  2. 4 months earlier
  3. For me, a good prototype expresses a single idea or tests a single hypothesis, so a prototype is actually a great container for a creative prompt, which typically takes the form of a single encapsulated concept or provocation.

    ↗Hidden Homework (updated 2021)foddy.net 1st of 3 in this piece

  4. creativity

    I don't want a single tool that I can use for any game... I want a digital toolshed that looks like Depeche Mode's synth collection.

    ↗Hidden Homework (updated 2021)foddy.net 2nd of 3 in this piece