korrents

korrents · piece

Hidden Homework (updated 2021)

Bennett Foddy · 22 Feb 2018 · foddy.net

3 korrents from this piece

Bennett Foddy did not write this page.

Every claim below was made in this piece, quoted word for word and numbered in the order the piece makes them, so you can read it there rather than take our word for it. The sentence above each quote is our reading of the claim, not their wording. Each quote was checked against a stored copy of the page at build time; where the two differ, the quote is the fact.

  1. For me, a good prototype expresses a single idea or tests a single hypothesis, so a prototype is actually a great container for a creative prompt, which typically takes the form of a single encapsulated concept or provocation.
  2. I don't want a single tool that I can use for any game... I want a digital toolshed that looks like Depeche Mode's synth collection.
  3. Mazes are not the most interesting gameplay element if you're relying on intrinsic motivation - they're just not very entertaining - but if there's some sufficiently compelling extrinsic motivator I think their irritating properties become quite interesting.