What Bennett Foddy thinks about motivation
Game developer and moral philosopher; made QWOP, GIRP and Getting Over It, and teaches at the NYU Game Center.
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1 dated position, 2018, in their own words. Our reading of what Bennett Foddy has said — not written or endorsed by them.
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Their wordsMazes are not the most interesting gameplay element if you're relying on intrinsic motivation - they're just not very entertaining - but if there's some sufficiently compelling extrinsic motivator I think their irritating properties become quite interesting.
↗Hidden Homework (updated 2021)foddy.net 3rd of 3 in this piece