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← You cannot be an exceptional game designer without playing enormously, and a bad game teaches as much as a great one.

8 connected korrents · 8 moments on record from 4 Feb 2020 to 20 May 2026.

Everything filed under design design Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: You cannot be an exceptional game designer without playing enormously, and a bad game teaches as much as a great one. You cannot be an exceptional gamedesigner without playing enormously,and a bad game teaches as much as agreat one. JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it A blank chat box is lazy: itviolates the first rule of agood user experience, that itis obvious what you can do. JZ Julie Zhuo — holds since 2025-05-12 — tap for who they are Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it A company deserves everyone init, the chief executiveincluded, to spend as muchtime as possible in their zone… RV Rahul Vohra — holds since 2025-03-23 — tap for who they are Same subject: A creative lead's job is to take the idea they think is wrong and try to make it work, because the best ideas come out of developing someone else's. — tap to centre the map on it A creative lead's job is totake the idea they think iswrong and try to make it work,because the best ideas come… JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A data centre powered by solar and batteries alone needs an array so oversized that the design is not worth building. — tap to centre the map on it A data centre powered by solarand batteries alone needs anarray so oversized that thedesign is not worth building. AV Austin Vernon — holds since 2024-04-18 — tap for who they are Same subject: A design proposal should describe the feature as though it already existed — once as a tutorial and once as reference documentation. — tap to centre the map on it A design proposal shoulddescribe the feature as thoughit already existed — once as atutorial and once as reference… AR Alice Ryhl — holds since 2026-05-20 — tap for who they are Same subject: A design system built for the right reasons is reparative and one built for the wrong reasons is a weapon for displacement, because tools are always beholden to values. — tap to centre the map on it A design system built for theright reasons is reparativeand one built for the wrongreasons is a weapon for… FC Frank Chimero — holds since 2020-02-04 — tap for who they are Same subject: A designer must never stop at the object: a shoe, a chair or a building is only honestly designed once you account for the whole system it is sourced from. — tap to centre the map on it A designer must never stop atthe object: a shoe, a chair ora building is only honestlydesigned once you account for… NO Neri Oxman — holds since 2023-09-01 — tap for who they are Same subject: A designer’s obligation is to satisfy real human needs rather than to manufacture needs that pay. — tap to centre the map on it A designer’s obligation is tosatisfy real human needsrather than to manufactureneeds that pay. DC Daniel Cook — holds since 2023-04-07 — tap for who they are
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At the centre You cannot be an exceptional game designer without playing enormously, and a bad game teaches as much as a great one. Holds Jeff Kaplan Read this korrent →