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← A game is at its best on the day it is pitched, and every day of…

17 connected korrents · 13 moments on record from 11 Jun 2006 to 26 Aug 2026.

Everything filed under video games video games Everything filed under simplicity simplicity Everything filed under taste taste Everything filed under design design Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one. A game is at its best on the day it ispitched, and every day of developmentmoves the real thing further from theimagined one. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A creative lead's job is to take the idea they think is wrong and try to make it work, because the best ideas come out of developing someone else's. — tap to centre the map on it A creative lead's job is to take theidea they think is wrong and try tomake it work, because the best ideascome out of developing someoneelse's. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many. — tap to centre the map on it Aiming to make an objectively greatwork is the wrong goal; make thebest you can now and treat it as oneof many. Last stated 4 years ago 14 Dec 2022 DY Derek Yu — holds since 2022-12-14 — tap for who they are Same subject: Fun can be a product's differentiator, even when the team thinks that is an absurd thing to compete on. — tap to centre the map on it Fun can be a product'sdifferentiator, even when the teamthinks that is an absurd thing tocompete on. Last stated 11 months ago 16 Oct 2025 DF Dylan Field — holds since 2025-10-16 — tap for who they are Same subject: Once the barrier to making a game collapsed, making a good game stopped being enough: no game gets noticed organically any more, so shipping without a marketing plan is unwise. — tap to centre the map on it Once the barrier to making a gamecollapsed, making a good gamestopped being enough: no game getsnoticed organically any more, soshipping without a marketing plan isunwise. Last stated 2 weeks ago 26 Aug 2026 CM Casey Muratori — holds since 2026-08-26 — tap for who they are Same subject: The best games are constructed out of toys, so a feature should be fun to play with before it is ever attached to a goal. — tap to centre the map on it The best games are constructed outof toys, so a feature should be funto play with before it is everattached to a goal. Last stated a year ago 23 Mar 2025 RV Rahul Vohra — holds since 2025-03-23 — tap for who they are Same subject: A board game conquers the world when chance and strategy are in balance in it. — tap to centre the map on it A board game conquers the world whenchance and strategy are in balancein it. Last stated 9 months ago 12 Dec 2025 IF Irving Finkel — holds since 2025-12-12 — tap for who they are Same subject: Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week. — tap to centre the map on it Iteration speed is the decisivefactor in making a game: a team thatrebuilds every day ends up farbetter than one that rebuilds everyweek. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: You cannot be an exceptional game designer without playing enormously, and a bad game teaches as much as a great one. — tap to centre the map on it You cannot be an exceptional gamedesigner without playing enormously,and a bad game teaches as much as agreat one. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it A game is quadratically morevaluable the larger the share of aplayer's real-world friends it canconnect them to, and that is thenumber one trend in gaming today. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved. — tap to centre the map on it A game must be incubated by thesmallest possible group withwhatever technology is to hand, andthe team expanded only once the ideais proved. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A video game character has no inner life, so what they say is the only thing that can make a player know who they are. — tap to centre the map on it A video game character has no innerlife, so what they say is the onlything that can make a player knowwho they are. Last stated 10 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much. — tap to centre the map on it AI acceleration threatens 'lesssoftware': without the constraint ofscarce hours, even 37signals willlikely build too much. Last stated a month ago 26 Jul 2026 DH David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are Same subject: Convergence and simplicity make for poor goals in technology; aim for clarity instead. — tap to centre the map on it Convergence and simplicity make forpoor goals in technology; aim forclarity instead. Last stated 12 years ago 18 Feb 2015 FC Frank Chimero — holds since 2015-02-18 — tap for who they are Same subject: Savings in time feel like simplicity: when forced to wait, life seems unnecessarily complex. — tap to centre the map on it Savings in time feel likesimplicity: when forced to wait,life seems unnecessarily complex. Last stated 20 years ago 11 Jun 2006 JM John Maeda — holds since 2006-06-11 — tap for who they are Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it A first draft should not be gradedgood or bad; it is only the materialthat taste then gets to act on. Last stated a month ago 6 Aug 2026 GS George Saunders — holds since 2026-08-06 — tap for who they are Same subject: A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill. — tap to centre the map on it A lot of people can match aframework for taste; almost nobodycan create one, and creating one isthe rare skill. Last stated 11 months ago 16 Oct 2025 DF Dylan Field — holds since 2025-10-16 — tap for who they are Same subject: A product needs a soul, and for that it needs one person of great taste who is its living, breathing aspect and gets furious about every small detail. — tap to centre the map on it A product needs a soul, and for thatit needs one person of great tastewho is its living, breathing aspectand gets furious about every smalldetail. Last stated 17 years ago 12 Feb 2010 KS Karri Saarinen — holds since 2010-02-12 — tap for who they are
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At the centre A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one. Last stated 11 Mar 2026 · 6 months ago Holds Jeff Kaplan Read this korrent →