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← Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many.

17 connected korrents · 12 moments on record from 14 Dec 2022 to 26 Aug 2026.

Everything filed under design design Everything filed under video games video games Everything filed under politics politics Everything filed under ambition ambition Everything filed under simplicity simplicity Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many. Aiming to make an objectively great workis the wrong goal; make the best you cannow and treat it as one of many. Last stated 4 years ago 14 Dec 2022 DY Derek Yu — holds since 2022-12-14 — tap for who they are Same subject: You cannot be an exceptional game designer without playing enormously, and a bad game teaches as much as a great one. — tap to centre the map on it You cannot be an exceptional gamedesigner without playing enormously,and a bad game teaches as much as agreat one. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A new developer should not release into an existing competitive genre: unless you happen to be the world's best at that one thing, you will not win. — tap to centre the map on it A new developer should not releaseinto an existing competitive genre:unless you happen to be the world'sbest at that one thing, you will notwin. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one. — tap to centre the map on it A game is at its best on the day itis pitched, and every day ofdevelopment moves the real thingfurther from the imagined one. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: Once the barrier to making a game collapsed, making a good game stopped being enough: no game gets noticed organically any more, so shipping without a marketing plan is unwise. — tap to centre the map on it Once the barrier to making a gamecollapsed, making a good gamestopped being enough: no game getsnoticed organically any more, soshipping without a marketing plan isunwise. Last stated 2 weeks ago 26 Aug 2026 CM Casey Muratori — holds since 2026-08-26 — tap for who they are Same subject: Scope is a creative decision, not a production one: the game, art and tech directors have to do the cutting themselves. — tap to centre the map on it Scope is a creative decision, not aproduction one: the game, art andtech directors have to do thecutting themselves. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: Games should not be measured against any outside yardstick — not purpose, not pleasure, not politics. — tap to centre the map on it Games should not be measured againstany outside yardstick — not purpose,not pleasure, not politics. Last stated 2 years ago 25 Jul 2024 FL Frank Lantz — holds since 2024-07-25 — tap for who they are Same subject: Commercial pressure and creative ambition point in the same direction, because the way to make an expensive game's money back is to make something great. — tap to centre the map on it Commercial pressure and creativeambition point in the samedirection, because the way to makean expensive game's money back is tomake something great. Last stated 10 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: Overwatch put too much weight on whether the team won; a hero shooter built today should foreground individual contribution, because that is how people actually play. — tap to centre the map on it Overwatch put too much weight onwhether the team won; a hero shooterbuilt today should foregroundindividual contribution, becausethat is how people actually play. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it A blank chat box is lazy: itviolates the first rule of a gooduser experience, that it is obviouswhat you can do. Last stated a year ago 12 May 2025 JZ Julie Zhuo — holds since 2025-05-12 — tap for who they are Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it A company deserves everyone in it,the chief executive included, tospend as much time as possible intheir zone of genius — which is anorg design problem. Last stated a year ago 23 Mar 2025 RV Rahul Vohra — holds since 2025-03-23 — tap for who they are Same subject: A computer meant for anyone has to be understandable without a manual, and it has to be friendly. — tap to centre the map on it A computer meant for anyone has tobe understandable without a manual,and it has to be friendly. Last stated 3 weeks ago 14 Aug 2026 SK Susan Kare — holds since 2026-08-14 — tap for who they are Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it A game is quadratically morevaluable the larger the share of aplayer's real-world friends it canconnect them to, and that is thenumber one trend in gaming today. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved. — tap to centre the map on it A game must be incubated by thesmallest possible group withwhatever technology is to hand, andthe team expanded only once the ideais proved. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A video game character has no inner life, so what they say is the only thing that can make a player know who they are. — tap to centre the map on it A video game character has no innerlife, so what they say is the onlything that can make a player knowwho they are. Last stated 10 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: After a decade of Swiss minimalism, design is about to swing back to something far more expressive. — tap to centre the map on it After a decade of Swiss minimalism,design is about to swing back tosomething far more expressive. Last stated 11 months ago 16 Oct 2025 DF Dylan Field — holds since 2025-10-16 — tap for who they are Same subject: AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much. — tap to centre the map on it AI acceleration threatens 'lesssoftware': without the constraint ofscarce hours, even 37signals willlikely build too much. Last stated a month ago 26 Jul 2026 DH David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are Same subject: Better design does not mean more design: the most obvious designs are often invisible. — tap to centre the map on it Better design does not mean moredesign: the most obvious designs areoften invisible. Last stated 3 years ago 16 Nov 2023 JZ Julie Zhuo — holds since 2023-11-16 — tap for who they are
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At the centre Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many. Last stated 14 Dec 2022 · 4 years ago Holds Derek Yu Read this korrent →