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← Saving all the best content for the end of a game is generally a bad idea.

17 connected korrents · 14 moments from 8 Aug 2014 to 4 Oct 2026.

Everything filed under video games video games Everything filed under creativity creativity Everything filed under simplicity simplicity Everything filed under taste taste Everything filed under design design Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Saving all the best content for the end of a game is generally a bad idea. Saving all the best content for the end ofa game is generally a bad idea. Last stated 12 years ago 8 Aug 2014 DS David Sirlin — holds since 2014-08-08 — tap for who they are Same subject: Games that only let players save at fixed save points are outdated design. — tap to centre the map on it Games that only let players save atfixed save points are outdateddesign. Last stated 10 months ago 30 Dec 2025 JC Josh Collinsworth — holds since 2025-12-30 — tap for who they are Same subject: Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many. — tap to centre the map on it Aiming to make an objectively greatwork is the wrong goal; make thebest you can now and treat it as oneof many. Last stated 4 years ago 14 Dec 2022 DY Derek Yu — holds since 2022-12-14 — tap for who they are Same subject: Adding more content to a sequel does not automatically improve the experience. — tap to centre the map on it Adding more content to a sequel doesnot automatically improve theexperience. Last stated 10 months ago 30 Dec 2025 JC Josh Collinsworth — holds since 2025-12-30 — tap for who they are Same subject: It is always right to ship a game late rather than bad, because a bad game is bad forever while a late good game is eventually released and is good. — tap to centre the map on it It is always right to ship a gamelate rather than bad, because a badgame is bad forever while a lategood game is eventually released andis good. Last stated 2 years ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: The choice between convenient saving and game difficulty is a false dichotomy. — tap to centre the map on it The choice between convenient savingand game difficulty is a falsedichotomy. Last stated 12 years ago 9 Aug 2014 DS David Sirlin — holds since 2014-08-09 — tap for who they are Same subject: You cannot be an exceptional game designer without playing enormously, and a bad game teaches as much as a great one. — tap to centre the map on it You cannot be an exceptional gamedesigner without playing enormously,and a bad game teaches as much as agreat one. Last stated 8 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: Get the whole work playable from beginning to end before polishing any part of it. — tap to centre the map on it Get the whole work playable frombeginning to end before polishingany part of it. Last stated 4 years ago 14 Dec 2022 DY Derek Yu — holds since 2022-12-14 — tap for who they are Same subject: A save system should allow players to stop playing at any time and resume with minimal replaying. — tap to centre the map on it A save system should allow playersto stop playing at any time andresume with minimal replaying. Last stated 12 years ago 9 Aug 2014 DS David Sirlin — holds since 2014-08-09 — tap for who they are Same subject: A business is more likely to fail from taking on too much complexity than from lacking resources. — tap to centre the map on it A business is more likely to failfrom taking on too much complexitythan from lacking resources. Last stated 8 years ago 29 Sept 2018 TG Tren Griffin — holds since 2018-09-29 — tap for who they are Same subject: A business succeeds through a small number of highly effective distribution channels, not many mediocre ones. — tap to centre the map on it A business succeeds through a smallnumber of highly effectivedistribution channels, not manymediocre ones. Last stated 3 years ago 17 Feb 2024 AW Adam Wiggins — holds since 2024-02-17 — tap for who they are Same subject: A candidate negotiating an offer should make every ask fit one line of logic. — tap to centre the map on it A candidate negotiating an offershould make every ask fit one lineof logic. Last stated 3 months ago 9 Aug 2026 AW Adam Ward — holds since 2026-08-09 — tap for who they are Same subject: A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it. — tap to centre the map on it A big part of taste is deliveringhigh levels of craft in anaccessible way so that as manypeople as possible can experienceit. Last stated 6 months ago 21 Apr 2026 BJ Brandon Jacoby — holds since 2026-04-21 — tap for who they are Same subject: A company name can have different appeal to corporate buyers versus their customers. — tap to centre the map on it A company name can have differentappeal to corporate buyers versustheir customers. Last stated 4 weeks ago 4 Oct 2026 PG Paul Graham — holds since 2026-10-04 — tap for who they are Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it A first draft should not be gradedgood or bad; it is only the materialthat taste then gets to act on. Last stated 3 months ago 6 Aug 2026 GS George Saunders — holds since 2026-08-06 — tap for who they are Same subject: A culture that is uncompromising but also kind and supportive is the most fertile ground for creativity. — tap to centre the map on it A culture that is uncompromising butalso kind and supportive is the mostfertile ground for creativity. Last stated 7 months ago 12 Apr 2026 ES Evan Spiegel — holds since 2026-04-12 — tap for who they are Same subject: A feeling of responsibility is probably the greatest inhibitor of creativity; great ideas came from people not paid to have them — tap to centre the map on it A feeling of responsibility isprobably the greatest inhibitor ofcreativity; great ideas came frompeople not paid to have them IA Isaac Asimov — holds since c. 1959 — tap for who they are Same subject: A fountain of creativity alone cannot build anything big, and management alone does nothing new. — tap to centre the map on it A fountain of creativity alonecannot build anything big, andmanagement alone does nothing new. Last stated 8 months ago 15 Mar 2026 MA Marc Andreessen — holds since 2026-03-15 — tap for who they are
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At the centre Saving all the best content for the end of a game is generally a bad idea. Last stated 8 Aug 2014 · 12 years ago Holds David Sirlin Read this korrent →