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← Adding more content to a sequel does not automatically improve the experience.

17 connected korrents · 15 moments from 30 Apr 2012 to 8 Sept 2026.

Everything filed under video games video games Everything filed under ambition ambition Everything filed under Addiction Addiction Everything filed under JavaScript JavaScript Everything filed under design design Everything filed under product management product management Everything filed under startups startups Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Adding more content to a sequel does not automatically improve the experience. Adding more content to a sequel does notautomatically improve the experience. Last stated 10 months ago 30 Dec 2025 JC Josh Collinsworth — holds since 2025-12-30 — tap for who they are Same subject: Adding gamification mechanics cannot substitute for a product's underlying lack of inherent engagement and retention. — tap to centre the map on it Adding gamification mechanics cannotsubstitute for a product'sunderlying lack of inherentengagement and retention. Last stated 3 years ago 31 Jan 2024 AC Andrew Chen — holds since 2024-01-31 — tap for who they are Same subject: A minimum viable product is not enough: the first release still has to contain something a little bit awesome that shows people where it is going. — tap to centre the map on it A minimum viable product is notenough: the first release still hasto contain something a little bitawesome that shows people where itis going. Last stated a year ago 16 Oct 2025 DF Dylan Field — holds since 2025-10-16 — tap for who they are Same subject: Adding things to a product is not the goal and is not what makes it more useful to more people. — tap to centre the map on it Adding things to a product is notthe goal and is not what makes itmore useful to more people. Last stated a month ago 8 Sept 2026 RU Roman Ugarte — holds since 2026-09-08 — tap for who they are Same subject: Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film. — tap to centre the map on it Games and film are better atdifferent kinds of story: a longdiscursive adventure belongs in agame, a short tight experience in afilm. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many. — tap to centre the map on it Aiming to make an objectively greatwork is the wrong goal; make thebest you can now and treat it as oneof many. Last stated 4 years ago 14 Dec 2022 DY Derek Yu — holds since 2022-12-14 — tap for who they are Same subject: Adding one more feature and asking marketing to push harder will not restart growth, even when the feature is great. — tap to centre the map on it Adding one more feature and askingmarketing to push harder will notrestart growth, even when thefeature is great. Last stated 9 months ago 25 Jan 2026 JC Jason Cohen — holds since 2026-01-25 — tap for who they are Same subject: There is no sharp line between a game’s story and its mechanics. — tap to centre the map on it There is no sharp line between agame’s story and its mechanics. Last stated 14 years ago 30 Apr 2012 TS Tynan Sylvester — holds since 2012-04-30 — tap for who they are Same subject: Games that only let players save at fixed save points are outdated design. — tap to centre the map on it Games that only let players save atfixed save points are outdateddesign. Last stated 10 months ago 30 Dec 2025 JC Josh Collinsworth — holds since 2025-12-30 — tap for who they are Same subject: A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society. — tap to centre the map on it A builder asked to addict usersshould leave, because there arealways other jobs and no amount ofmoney is worth tearing up the fabricof a society. Last stated 5 months ago 7 Jun 2026 TF Tony Fadell — holds since 2026-06-07 — tap for who they are Same subject: A product that speeds up turning intention into reality increases appetite for continued use, then charges for that continuation. — tap to centre the map on it A product that speeds up turningintention into reality increasesappetite for continued use, thencharges for that continuation. Last stated 2 months ago 19 Aug 2026 KR Kenneth Reitz — holds since 2026-08-19 — tap for who they are Same subject: A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away. — tap to centre the map on it A self-destructive habit is bestbroken by naming the version ofyourself that has it and taking itsauthority to decide away. Last stated 9 months ago 21 Jan 2026 BJ Bryan Johnson — holds since 2026-01-21 — tap for who they are Same subject: "If you're not growing, you're dying" is truer of the person than of the company. — tap to centre the map on it "If you're not growing, you'redying" is truer of the person thanof the company. Last stated 9 months ago 25 Jan 2026 JC Jason Cohen — holds since 2026-01-25 — tap for who they are Same subject: A common-sense utopia is much closer to the present day than it is to the best futures actually available to us. — tap to centre the map on it A common-sense utopia is much closerto the present day than it is to thebest futures actually available tous. Last stated a year ago 3 Aug 2025 WM William MacAskill — holds since 2025-08-03 — tap for who they are Same subject: A company can run at a fast pace sustainably without constant overwork or undue stress — tap to centre the map on it A company can run at a fast pacesustainably without constantoverwork or undue stress Last stated 4 years ago 4 Nov 2022 DH David Heinemeier Hansson — holds since 2022-11-04 — tap for who they are Same subject: A proprietary language licensed from Microsoft had zero chance in the JavaScript ecosystem: TypeScript had to be open source or nobody would come. — tap to centre the map on it A proprietary language licensed fromMicrosoft had zero chance in theJavaScript ecosystem: TypeScript hadto be open source or nobody wouldcome. Last stated 5 months ago 13 May 2026 AH Anders Hejlsberg — holds since 2026-05-13 — tap for who they are Same subject: Because its types are erased before the program runs, TypeScript can afford not to be sound: checking 99% beats the 0% JavaScript checked, and buys features a sound language cannot offer. — tap to centre the map on it Because its types are erased beforethe program runs, TypeScript canafford not to be sound: checking 99%beats the 0% JavaScript checked, andbuys features a sound languagecannot offer. Last stated 5 months ago 13 May 2026 AH Anders Hejlsberg — holds since 2026-05-13 — tap for who they are Same subject: CommonJS is harder to statically analyze than ES Modules and its synchronous module loading is less efficient at runtime. — tap to centre the map on it CommonJS is harder to staticallyanalyze than ES Modules and itssynchronous module loading is lessefficient at runtime. Last stated 2 years ago 19 Jun 2024 BC Boris Cherny — holds since 2024-06-19 — tap for who they are
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At the centre Adding more content to a sequel does not automatically improve the experience. Last stated 30 Dec 2025 · 10 months ago Holds Josh Collinsworth Read this korrent →