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← Adding more content to a sequel does not automatically improve the experience.
17 connected korrents · 15 moments from 30 Apr 2012 to 8 Sept 2026.
Everything filed under video games
video games
Everything filed under ambition
ambition
Everything filed under Addiction
Addiction
Everything filed under JavaScript
JavaScript
Everything filed under design
design
Everything filed under product management
product management
Everything filed under startups
startups
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: Adding more content to a sequel does not automatically improve the experience.
Adding more content to a sequel does not automatically improve the experience.
Last stated 10 months ago
30 Dec 2025
JC
Josh Collinsworth — holds since 2025-12-30 — tap for who they are
Same subject: Adding gamification mechanics cannot substitute for a product's underlying lack of inherent engagement and retention. — tap to centre the map on it
Adding gamification mechanics cannot substitute for a product's underlying lack of inherent engagement and retention.
Last stated 3 years ago
31 Jan 2024
AC
Andrew Chen — holds since 2024-01-31 — tap for who they are
Same subject: A minimum viable product is not enough: the first release still has to contain something a little bit awesome that shows people where it is going. — tap to centre the map on it
A minimum viable product is not enough: the first release still has to contain something a little bit awesome that shows people where it is going.
Last stated a year ago
16 Oct 2025
DF
Dylan Field — holds since 2025-10-16 — tap for who they are
Same subject: Adding things to a product is not the goal and is not what makes it more useful to more people. — tap to centre the map on it
Adding things to a product is not the goal and is not what makes it more useful to more people.
Last stated a month ago
8 Sept 2026
RU
Roman Ugarte — holds since 2026-09-08 — tap for who they are
Same subject: Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film. — tap to centre the map on it
Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many. — tap to centre the map on it
Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many.
Last stated 4 years ago
14 Dec 2022
DY
Derek Yu — holds since 2022-12-14 — tap for who they are
Same subject: Adding one more feature and asking marketing to push harder will not restart growth, even when the feature is great. — tap to centre the map on it
Adding one more feature and asking marketing to push harder will not restart growth, even when the feature is great.
Last stated 9 months ago
25 Jan 2026
JC
Jason Cohen — holds since 2026-01-25 — tap for who they are
Same subject: There is no sharp line between a game’s story and its mechanics. — tap to centre the map on it
There is no sharp line between a game’s story and its mechanics.
Last stated 14 years ago
30 Apr 2012
TS
Tynan Sylvester — holds since 2012-04-30 — tap for who they are
Same subject: Games that only let players save at fixed save points are outdated design. — tap to centre the map on it
Games that only let players save at fixed save points are outdated design.
Last stated 10 months ago
30 Dec 2025
JC
Josh Collinsworth — holds since 2025-12-30 — tap for who they are
Same subject: A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society. — tap to centre the map on it
A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society.
Last stated 5 months ago
7 Jun 2026
TF
Tony Fadell — holds since 2026-06-07 — tap for who they are
Same subject: A product that speeds up turning intention into reality increases appetite for continued use, then charges for that continuation. — tap to centre the map on it
A product that speeds up turning intention into reality increases appetite for continued use, then charges for that continuation.
Last stated 2 months ago
19 Aug 2026
KR
Kenneth Reitz — holds since 2026-08-19 — tap for who they are
Same subject: A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away. — tap to centre the map on it
A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away.
Last stated 9 months ago
21 Jan 2026
BJ
Bryan Johnson — holds since 2026-01-21 — tap for who they are
Same subject: "If you're not growing, you're dying" is truer of the person than of the company. — tap to centre the map on it
"If you're not growing, you're dying" is truer of the person than of the company.
Last stated 9 months ago
25 Jan 2026
JC
Jason Cohen — holds since 2026-01-25 — tap for who they are
Same subject: A common-sense utopia is much closer to the present day than it is to the best futures actually available to us. — tap to centre the map on it
A common-sense utopia is much closer to the present day than it is to the best futures actually available to us.
Last stated a year ago
3 Aug 2025
WM
William MacAskill — holds since 2025-08-03 — tap for who they are
Same subject: A company can run at a fast pace sustainably without constant overwork or undue stress — tap to centre the map on it
A company can run at a fast pace sustainably without constant overwork or undue stress
Last stated 4 years ago
4 Nov 2022
DH
David Heinemeier Hansson — holds since 2022-11-04 — tap for who they are
Same subject: A proprietary language licensed from Microsoft had zero chance in the JavaScript ecosystem: TypeScript had to be open source or nobody would come. — tap to centre the map on it
A proprietary language licensed from Microsoft had zero chance in the JavaScript ecosystem: TypeScript had to be open source or nobody would come.
Last stated 5 months ago
13 May 2026
AH
Anders Hejlsberg — holds since 2026-05-13 — tap for who they are
Same subject: Because its types are erased before the program runs, TypeScript can afford not to be sound: checking 99% beats the 0% JavaScript checked, and buys features a sound language cannot offer. — tap to centre the map on it
Because its types are erased before the program runs, TypeScript can afford not to be sound: checking 99% beats the 0% JavaScript checked, and buys features a sound language cannot offer.
Last stated 5 months ago
13 May 2026
AH
Anders Hejlsberg — holds since 2026-05-13 — tap for who they are
Same subject: CommonJS is harder to statically analyze than ES Modules and its synchronous module loading is less efficient at runtime. — tap to centre the map on it
CommonJS is harder to statically analyze than ES Modules and its synchronous module loading is less efficient at runtime.
Last stated 2 years ago
19 Jun 2024
BC
Boris Cherny — holds since 2024-06-19 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2012 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are