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← Games should focus more on human interaction and the nuances of social dynamics.
17 connected korrents · 17 moments from 30 Apr 2012 to 4 Oct 2026.
Everything filed under design
design
Everything filed under taste
taste
Everything filed under video games
video games
Everything filed under simplicity
simplicity
Everything filed under AI and human skill
AI and human skill
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: Games should focus more on human interaction and the nuances of social dynamics.
Games should focus more on human interaction and the nuances of social dynamics.
Last stated 8 years ago
20 Jan 2019
ES
Emily Short — holds since 2019-01-20 — tap for who they are
Same subject: Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film. — tap to centre the map on it
Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film.
Last stated a year ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: For conversation to be effective gameplay, it must be a rewarding mechanic rather than an add-on. — tap to centre the map on it
For conversation to be effective gameplay, it must be a rewarding mechanic rather than an add-on.
Last stated 8 years ago
20 Jan 2019
ES
Emily Short — holds since 2019-01-20 — tap for who they are
Same subject: The social sciences have theory but not a design practice, which is why building working social systems falls to game designers. — tap to centre the map on it
The social sciences have theory but not a design practice, which is why building working social systems falls to game designers.
Last stated 4 years ago
7 Apr 2023
DC
Daniel Cook — holds since 2023-04-07 — tap for who they are
Same subject: A tabletop RPG is better with a few dozen significant character options than thousands of feats. — tap to centre the map on it
A tabletop RPG is better with a few dozen significant character options than thousands of feats.
Last stated 5 months ago
14 Jun 2026
AT
Adrian Tchaikovsky — holds since 2026-06-14 — tap for who they are
Same subject: Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal. — tap to centre the map on it
Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal.
Last stated 2 years ago
25 Jul 2024
FL
Frank Lantz — holds since 2024-07-25 — tap for who they are
Same subject: Adding more content to a sequel does not automatically improve the experience. — tap to centre the map on it
Adding more content to a sequel does not automatically improve the experience.
Last stated 10 months ago
30 Dec 2025
JC
Josh Collinsworth — holds since 2025-12-30 — tap for who they are
Same subject: Entertainment without humans at the heart of it does not work: storytelling is a scarce human skill, and characters without that humanity are less compelling. — tap to centre the map on it
Entertainment without humans at the heart of it does not work: storytelling is a scarce human skill, and characters without that humanity are less compelling.
Last stated 3 months ago
19 Jul 2026
ES
Elizabeth Stone — holds since 2026-07-19 — tap for who they are
Same subject: There is no sharp line between a game’s story and its mechanics. — tap to centre the map on it
There is no sharp line between a game’s story and its mechanics.
Last stated 15 years ago
30 Apr 2012
TS
Tynan Sylvester — holds since 2012-04-30 — tap for who they are
Same subject: A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face. — tap to centre the map on it
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated a month ago
24 Sept 2026
MS
M.G. Siegler — holds since 2026-09-24 — tap for who they are
Same subject: A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart. — tap to centre the map on it
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated 2 months ago
9 Sept 2026
EB
Ed Bayes — holds since 2026-09-09 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A browser works better as a single window than as multiple separate windows. — tap to centre the map on it
A browser works better as a single window than as multiple separate windows.
Last stated 2 months ago
15 Sept 2026
CC
Chris Coyier — holds since 2026-09-15 — tap for who they are
Same subject: A business is more likely to fail from taking on too much complexity than from lacking resources. — tap to centre the map on it
A business is more likely to fail from taking on too much complexity than from lacking resources.
Last stated 8 years ago
29 Sept 2018
TG
Tren Griffin — holds since 2018-09-29 — tap for who they are
Same subject: A business succeeds through a small number of highly effective distribution channels, not many mediocre ones. — tap to centre the map on it
A business succeeds through a small number of highly effective distribution channels, not many mediocre ones.
Last stated 3 years ago
17 Feb 2024
AW
Adam Wiggins — holds since 2024-02-17 — tap for who they are
Same subject: A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it. — tap to centre the map on it
A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it.
Last stated 6 months ago
21 Apr 2026
BJ
Brandon Jacoby — holds since 2026-04-21 — tap for who they are
Same subject: A company name can have different appeal to corporate buyers versus their customers. — tap to centre the map on it
A company name can have different appeal to corporate buyers versus their customers.
Last stated 4 weeks ago
4 Oct 2026
PG
Paul Graham — holds since 2026-10-04 — tap for who they are
Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 3 months ago
6 Aug 2026
GS
George Saunders — holds since 2026-08-06 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2012 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are
At the centre
Games should focus more on human interaction and the nuances of social dynamics.
Last stated 20 Jan 2019 · 8 years ago
Holds Emily Short
Read this korrent →
Similar wording
Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film.
Last stated 31 Oct 2025 · a year ago
Holds Dan Houser
Similar wording
For conversation to be effective gameplay, it must be a rewarding mechanic rather than an add-on.
Last stated 20 Jan 2019 · 8 years ago
Holds Emily Short
Similar wording
The social sciences have theory but not a design practice, which is why building working social systems falls to game designers.
Last stated 7 Apr 2023 · 4 years ago
Holds Daniel Cook
Similar wording
A tabletop RPG is better with a few dozen significant character options than thousands of feats.
Last stated 14 Jun 2026 · 5 months ago
Holds Adrian Tchaikovsky
Similar wording
Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal.
Last stated 25 Jul 2024 · 2 years ago
Holds Frank Lantz
Similar wording
Adding more content to a sequel does not automatically improve the experience.
Last stated 30 Dec 2025 · 10 months ago
Holds Josh Collinsworth
Similar wording
Entertainment without humans at the heart of it does not work: storytelling is a scarce human skill, and characters without that humanity are less compelling.
Last stated 19 Jul 2026 · 3 months ago
Holds Elizabeth Stone
Similar wording
There is no sharp line between a game’s story and its mechanics.
Last stated 30 Apr 2012 · 15 years ago
Holds Tynan Sylvester
Same subject: design
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated 24 Sept 2026 · a month ago
Holds M.G. Siegler
Same subject: design
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated 9 Sept 2026 · 2 months ago
Holds Ed Bayes
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds Julie Zhuo
Same subject: simplicity
A browser works better as a single window than as multiple separate windows.
Last stated 15 Sept 2026 · 2 months ago
Holds Chris Coyier
Same subject: simplicity
A business is more likely to fail from taking on too much complexity than from lacking resources.
Last stated 29 Sept 2018 · 8 years ago
Holds Tren Griffin
Same subject: simplicity
A business succeeds through a small number of highly effective distribution channels, not many mediocre ones.
Last stated 17 Feb 2024 · 3 years ago
Holds Adam Wiggins
Same subject: taste
A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it.
Last stated 21 Apr 2026 · 6 months ago
Holds Brandon Jacoby
Same subject: taste
A company name can have different appeal to corporate buyers versus their customers.
Last stated 4 Oct 2026 · 4 weeks ago
Holds Paul Graham
Same subject: taste
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 6 Aug 2026 · 3 months ago
Holds George Saunders