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← Entertainment without humans at the heart of it does not work:…

8 connected korrents · 8 moments on record from 30 Apr 2012 to 19 Jul 2026.

Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Entertainment without humans at the heart of it does not work: storytelling is a scarce human skill, and characters without that humanity are less compelling. Entertainment without humans at the heartof it does not work: storytelling is ascarce human skill, and characters withoutthat humanity are less compelling. Last stated 2 months ago 19 Jul 2026 ES Elizabeth Stone — holds since 2026-07-19 — tap for who they are Same subject: A human life has no overall narrative arc, so nothing is lost by refusing to see it as a story that needs an ending. — tap to centre the map on it A human life has no overallnarrative arc, so nothing is lost byrefusing to see it as a story thatneeds an ending. Last stated 3 months ago 16 Jun 2026 PB Paul Bloom — holds since 2026-06-16 — tap for who they are Same subject: The relational story only holds if a human is not like a horse: replacing them has to lower the value of the output, not just change the input. — tap to centre the map on it The relational story only holds if ahuman is not like a horse: replacingthem has to lower the value of theoutput, not just change the input. Last stated 3 months ago 4 Jun 2026 AI Alex Imas — holds since 2026-06-04 — tap for who they are Same subject: There is no sharp line between a game’s story and its mechanics. — tap to centre the map on it There is no sharp line between agame’s story and its mechanics. Last stated 14 years ago 30 Apr 2012 TS Tynan Sylvester — holds since 2012-04-30 — tap for who they are Same subject: Building an AI that embodies a real person is a much harder problem than inventing a new AI character from scratch. — tap to centre the map on it Building an AI that embodies a realperson is a much harder problem thaninventing a new AI character fromscratch. Last stated 3 years ago 28 Sept 2023 MZ Mark Zuckerberg — holds since 2023-09-28 — tap for who they are Same subject: Empathy, body language and tone of voice are learnable skills, and expecting the world to adapt to how you are wired is not going to work. — tap to centre the map on it Empathy, body language and tone ofvoice are learnable skills, andexpecting the world to adapt to howyou are wired is not going to work. Last stated 2 months ago 1 Jul 2026 KB Kent Beck — holds since 2026-07-01 — tap for who they are Same subject: Narrative is not a real category; it is a cultural label for a cluster of emotional triggers games happen to share with older media. — tap to centre the map on it Narrative is not a real category; itis a cultural label for a cluster ofemotional triggers games happen toshare with older media. Last stated 14 years ago 30 Apr 2012 TS Tynan Sylvester — holds since 2012-04-30 — tap for who they are Same subject: The malaise in the game industry needs no complicated theory: the games that failed recently simply were not fun enough to compete with everything else in people's lives. — tap to centre the map on it The malaise in the game industryneeds no complicated theory: thegames that failed recently simplywere not fun enough to compete witheverything else in people's lives. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: What survives of podcasting once AI delivers information better is the part where you watch a human struggle with it. — tap to centre the map on it What survives of podcasting once AIdelivers information better is thepart where you watch a humanstruggle with it. Last stated a year ago 5 Jun 2025 LF Lex Fridman — holds since 2025-06-05 — tap for who they are
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At the centre Entertainment without humans at the heart of it does not work: storytelling is a scarce human skill, and characters without that humanity are less compelling. Last stated 19 Jul 2026 · 2 months ago Holds Elizabeth Stone Read this korrent →