Tap a claim on the ring to put it at the centre.
← There is no sharp line between a game’s story and its mechanics.
17 connected korrents · 15 moments on record from 29 Apr 2012 to 14 Aug 2026.
Everything filed under design
design
Everything filed under video games
video games
Everything filed under politics
politics
Everything filed under simplicity
simplicity
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: There is no sharp line between a game’s story and its mechanics.
There is no sharp line between a game’s story and its mechanics.
Last stated 14 years ago
30 Apr 2012
TS
Tynan Sylvester — holds since 2012-04-30 — tap for who they are
Same subject: Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film. — tap to centre the map on it
Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film.
Last stated 10 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: Narrative is not a real category; it is a cultural label for a cluster of emotional triggers games happen to share with older media. — tap to centre the map on it
Narrative is not a real category; it is a cultural label for a cluster of emotional triggers games happen to share with older media.
Last stated 14 years ago
30 Apr 2012
TS
Tynan Sylvester — holds since 2012-04-30 — tap for who they are
Same subject: Entertainment without humans at the heart of it does not work: storytelling is a scarce human skill, and characters without that humanity are less compelling. — tap to centre the map on it
Entertainment without humans at the heart of it does not work: storytelling is a scarce human skill, and characters without that humanity are less compelling.
Last stated 2 months ago
19 Jul 2026
ES
Elizabeth Stone — holds since 2026-07-19 — tap for who they are
Same subject: The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories. — tap to centre the map on it
The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories.
Last stated 14 years ago
29 Apr 2012
TS
Tynan Sylvester — holds since 2012-04-29 — tap for who they are
Same subject: Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many. — tap to centre the map on it
Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many.
Last stated 4 years ago
14 Dec 2022
DY
Derek Yu — holds since 2022-12-14 — tap for who they are
Same subject: Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal. — tap to centre the map on it
Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal.
Last stated 2 years ago
25 Jul 2024
FL
Frank Lantz — holds since 2024-07-25 — tap for who they are
Same subject: A game is a machine built around uncertainty. — tap to centre the map on it
A game is a machine built around uncertainty.
Last stated 10 months ago
3 Nov 2025
RK
Raph Koster — holds since 2025-11-03 — tap for who they are
Same subject: Games should not be measured against any outside yardstick — not purpose, not pleasure, not politics. — tap to centre the map on it
Games should not be measured against any outside yardstick — not purpose, not pleasure, not politics.
Last stated 2 years ago
25 Jul 2024
FL
Frank Lantz — holds since 2024-07-25 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated a year ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: A computer meant for anyone has to be understandable without a manual, and it has to be friendly. — tap to centre the map on it
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 3 weeks ago
14 Aug 2026
SK
Susan Kare — holds since 2026-08-14 — tap for who they are
Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved. — tap to centre the map on it
A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved.
Last stated 6 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: A video game character has no inner life, so what they say is the only thing that can make a player know who they are. — tap to centre the map on it
A video game character has no inner life, so what they say is the only thing that can make a player know who they are.
Last stated 10 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: After a decade of Swiss minimalism, design is about to swing back to something far more expressive. — tap to centre the map on it
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 11 months ago
16 Oct 2025
DF
Dylan Field — holds since 2025-10-16 — tap for who they are
Same subject: AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much. — tap to centre the map on it
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated a month ago
26 Jul 2026
DH
David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are
Same subject: Better design does not mean more design: the most obvious designs are often invisible. — tap to centre the map on it
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 3 years ago
16 Nov 2023
JZ
Julie Zhuo — holds since 2023-11-16 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2012 to today (stretched back to the oldest claim here) — full is today a face: someone on record holding the claim — tap it for who they are
At the centre
There is no sharp line between a game’s story and its mechanics.
Last stated 30 Apr 2012 · 14 years ago
Holds TS Tynan Sylvester
Read this korrent →
Similar wording
Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film.
Last stated 31 Oct 2025 · 10 months ago
Holds DH Dan Houser
Similar wording
Narrative is not a real category; it is a cultural label for a cluster of emotional triggers games happen to share with older media.
Last stated 30 Apr 2012 · 14 years ago
Holds TS Tynan Sylvester
Similar wording
Entertainment without humans at the heart of it does not work: storytelling is a scarce human skill, and characters without that humanity are less compelling.
Last stated 19 Jul 2026 · 2 months ago
Holds ES Elizabeth Stone
Similar wording
The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories.
Last stated 29 Apr 2012 · 14 years ago
Holds TS Tynan Sylvester
Similar wording
Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many.
Last stated 14 Dec 2022 · 4 years ago
Holds DY Derek Yu
Similar wording
Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal.
Last stated 25 Jul 2024 · 2 years ago
Holds FL Frank Lantz
Similar wording
A game is a machine built around uncertainty.
Last stated 3 Nov 2025 · 10 months ago
Holds RK Raph Koster
Similar wording
Games should not be measured against any outside yardstick — not purpose, not pleasure, not politics.
Last stated 25 Jul 2024 · 2 years ago
Holds FL Frank Lantz
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds JZ Julie Zhuo
Same subject: design
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated 23 Mar 2025 · a year ago
Holds RV Rahul Vohra
Same subject: design
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 14 Aug 2026 · 3 weeks ago
Holds SK Susan Kare
Same subject: video games
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated 30 Apr 2025 · a year ago
Holds TS Tim Sweeney
Same subject: video games
A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved.
Last stated 11 Mar 2026 · 6 months ago
Holds JK Jeff Kaplan
Same subject: video games
A video game character has no inner life, so what they say is the only thing that can make a player know who they are.
Last stated 31 Oct 2025 · 10 months ago
Holds DH Dan Houser
Same subject: simplicity
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 16 Oct 2025 · 11 months ago
Holds DF Dylan Field
Same subject: simplicity
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated 26 Jul 2026 · a month ago
Holds David Heinemeier Hansson
Same subject: simplicity
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 16 Nov 2023 · 3 years ago
Holds JZ Julie Zhuo