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← There is no sharp line between a game’s story and its mechanics.

17 connected korrents · 15 moments on record from 29 Apr 2012 to 14 Aug 2026.

Everything filed under design design Everything filed under video games video games Everything filed under politics politics Everything filed under simplicity simplicity Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: There is no sharp line between a game’s story and its mechanics. There is no sharp line between a game’sstory and its mechanics. Last stated 14 years ago 30 Apr 2012 TS Tynan Sylvester — holds since 2012-04-30 — tap for who they are Same subject: Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film. — tap to centre the map on it Games and film are better atdifferent kinds of story: a longdiscursive adventure belongs in agame, a short tight experience in afilm. Last stated 10 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: Narrative is not a real category; it is a cultural label for a cluster of emotional triggers games happen to share with older media. — tap to centre the map on it Narrative is not a real category; itis a cultural label for a cluster ofemotional triggers games happen toshare with older media. Last stated 14 years ago 30 Apr 2012 TS Tynan Sylvester — holds since 2012-04-30 — tap for who they are Same subject: Entertainment without humans at the heart of it does not work: storytelling is a scarce human skill, and characters without that humanity are less compelling. — tap to centre the map on it Entertainment without humans at theheart of it does not work:storytelling is a scarce humanskill, and characters without thathumanity are less compelling. Last stated 2 months ago 19 Jul 2026 ES Elizabeth Stone — holds since 2026-07-19 — tap for who they are Same subject: The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories. — tap to centre the map on it The audience responds well towell-designed systems; it is theindustry’s paymasters who undervaluethem in favour of authored stories. Last stated 14 years ago 29 Apr 2012 TS Tynan Sylvester — holds since 2012-04-29 — tap for who they are Same subject: Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many. — tap to centre the map on it Aiming to make an objectively greatwork is the wrong goal; make thebest you can now and treat it as oneof many. Last stated 4 years ago 14 Dec 2022 DY Derek Yu — holds since 2022-12-14 — tap for who they are Same subject: Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal. — tap to centre the map on it Games are hard to see clearly, andthe usual tools for looking at themdistort as much as they reveal. Last stated 2 years ago 25 Jul 2024 FL Frank Lantz — holds since 2024-07-25 — tap for who they are Same subject: A game is a machine built around uncertainty. — tap to centre the map on it A game is a machine built arounduncertainty. Last stated 10 months ago 3 Nov 2025 RK Raph Koster — holds since 2025-11-03 — tap for who they are Same subject: Games should not be measured against any outside yardstick — not purpose, not pleasure, not politics. — tap to centre the map on it Games should not be measured againstany outside yardstick — not purpose,not pleasure, not politics. Last stated 2 years ago 25 Jul 2024 FL Frank Lantz — holds since 2024-07-25 — tap for who they are Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it A blank chat box is lazy: itviolates the first rule of a gooduser experience, that it is obviouswhat you can do. Last stated a year ago 12 May 2025 JZ Julie Zhuo — holds since 2025-05-12 — tap for who they are Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it A company deserves everyone in it,the chief executive included, tospend as much time as possible intheir zone of genius — which is anorg design problem. Last stated a year ago 23 Mar 2025 RV Rahul Vohra — holds since 2025-03-23 — tap for who they are Same subject: A computer meant for anyone has to be understandable without a manual, and it has to be friendly. — tap to centre the map on it A computer meant for anyone has tobe understandable without a manual,and it has to be friendly. Last stated 3 weeks ago 14 Aug 2026 SK Susan Kare — holds since 2026-08-14 — tap for who they are Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it A game is quadratically morevaluable the larger the share of aplayer's real-world friends it canconnect them to, and that is thenumber one trend in gaming today. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved. — tap to centre the map on it A game must be incubated by thesmallest possible group withwhatever technology is to hand, andthe team expanded only once the ideais proved. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A video game character has no inner life, so what they say is the only thing that can make a player know who they are. — tap to centre the map on it A video game character has no innerlife, so what they say is the onlything that can make a player knowwho they are. Last stated 10 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: After a decade of Swiss minimalism, design is about to swing back to something far more expressive. — tap to centre the map on it After a decade of Swiss minimalism,design is about to swing back tosomething far more expressive. Last stated 11 months ago 16 Oct 2025 DF Dylan Field — holds since 2025-10-16 — tap for who they are Same subject: AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much. — tap to centre the map on it AI acceleration threatens 'lesssoftware': without the constraint ofscarce hours, even 37signals willlikely build too much. Last stated a month ago 26 Jul 2026 DH David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are Same subject: Better design does not mean more design: the most obvious designs are often invisible. — tap to centre the map on it Better design does not mean moredesign: the most obvious designs areoften invisible. Last stated 3 years ago 16 Nov 2023 JZ Julie Zhuo — holds since 2023-11-16 — tap for who they are
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At the centre There is no sharp line between a game’s story and its mechanics. Last stated 30 Apr 2012 · 14 years ago Holds Tynan Sylvester Read this korrent →