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Susan Kare

@susan-kare · 19 positions · 0 changes of mind

Graphic designer who created the original Macintosh icons and typefaces at Apple from 1982, and has since designed interface graphics for NeXT, Microsoft, Facebook and Pinterest.

Susan Kare did not write this page.

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  1. always focus on making things meaningful and memorable. And I think the heart of that is have a good idea and then the form will follow.
    spoken · machine transcript hear it at 1:33 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 1st of 19 in this recording

    design

  2. And we wanted it to be as understandable as possible, so you wouldn't necessarily need a manual, and that it should be friendly
    spoken · machine transcript hear it at 7:00 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 2nd of 19 in this recording

  3. usually I think you can be creative in any constraints. You can make some pretty fun art with beach trash while you're walking around. And this you can be creative, but it's good to understand what the constraints are, and then be excited about that as opposed to being upset that you don't have a thousand colors.
    spoken · machine transcript hear it at 7:31 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 3rd of 19 in this recording

  4. but we tried not to have any any text so that it could be international without having to make a different version.
    spoken · machine transcript hear it at 12:33 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 4th of 19 in this recording

  5. which is why I think like a simple drawing of a pencil can stand for writing in some ways better than a chrome pen with a reflection, which is real very fancy, but it's a very particular kind of pen that not everybody might write with.
    spoken · machine transcript hear it at 17:20 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 5th of 19 in this recording

  6. So, I my bias in icons is the a salient detail or two, but don't lard it with a lot of extra stuff.
    spoken · machine transcript hear it at 17:38 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 6th of 19 in this recording

  7. there's not a technical reason that they couldn't have plaid lunchboxes and shoelaces or be singing a song, but it would probably be more distracting and just take away from that instant recognition that you're aiming for.
    spoken · machine transcript hear it at 18:01 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 7th of 19 in this recording

  8. and I like the idea that since it was a process it looked kind of active and um and then it could be paired with a document that resembled it so our system was kind of a verb and a noun
    spoken · machine transcript hear it at 20:08 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 8th of 19 in this recording

  9. I tried to crop a person it's not a person with a little square head it's the idea is it's a crop so you don't know the gender or the age or the hair do or really anything about this glimpse of a person.
    spoken · machine transcript hear it at 20:42 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 9th of 19 in this recording

  10. But again, too much detail. It would have had a much longer lifespan if I had just stopped and made it simpler.
    spoken · machine transcript hear it at 21:38 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 10th of 19 in this recording

  11. So, in general, I think it's not good in icons to show pictures of a particular product design because like the 3 and 1/2 in floppy for save. Um even though some there's still a few of those kicking around, but obviously it it didn't age well. Better to use a metaphor.
    spoken · machine transcript hear it at 21:51 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 11th of 19 in this recording

    design

  12. it was abstract and sometimes abstract things can be harder to remember and then something that has a metaphor that reinforces the concept.
    spoken · machine transcript hear it at 23:56 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 12th of 19 in this recording

  13. But um I think the whole point of that project and the graphics was it isn't really just about a grid of pixels. It's the metaphor and the idea and the meaning behind everything.
    spoken · machine transcript hear it at 27:32 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 13th of 19 in this recording

    energy

  14. The The point just being this is so not an exact science. And I always like to show either what a client asks for or what a programmer might have used as a placeholder because I've gotten so many good ideas that way.
    spoken · machine transcript hear it at 28:39 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 14th of 19 in this recording

    design

  15. And color, even if 16 colors, and some of them weren't very good colors, but it was still so nice to have to be able to use red for alerts and to differentiate at a glance a little easier when you had color as another option.
    spoken · machine transcript hear it at 29:10 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 15th of 19 in this recording

  16. But what I learned was that cute trumped everything. It just um teddy bears, anything heart-shaped, the kiss mark was the best seller of all time.
    spoken · machine transcript hear it at 33:17 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 16th of 19 in this recording

  17. he thought we should have a contest. Like probably which I would never think is the best way to get good creative
    spoken · machine transcript hear it at 38:34 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 17th of 19 in this recording

  18. I mean, I know I always think, "I can do this in an hour." When really, nothing takes an hour. And um so many projects I've worked on you optimistically think you know exactly what you want to do, but it's still allow extra time.
    spoken · machine transcript hear it at 41:58 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 18th of 19 in this recording

  19. and I would probably preach the same thing like don't mess around with the logo and put it in a different color and put it on a crazy background until people know it so well that you can play with it
    spoken · machine transcript hear it at 50:18 · all korrents from this recording

    Susan Kare: Designing Icons & Graphics For the Original Macyoutube.com 19th of 19 in this recording