korrents

On the map

Tap a claim on the ring to put it at the centre.

← Narrative is not a real category; it is a cultural label for a cluster…

15 connected korrents · 12 moments from 30 Apr 2012 to 19 Jul 2026.

Everything filed under video games video games Everything filed under writing writing Everything filed under AI and human skill AI and human skill Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Narrative is not a real category; it is a cultural label for a cluster of emotional triggers games happen to share with older media. Narrative is not a real category; it is acultural label for a cluster of emotionaltriggers games happen to share with oldermedia. Last stated 14 years ago 30 Apr 2012 TS Tynan Sylvester — holds since 2012-04-30 — tap for who they are Same subject: The traditional five-part POV taxonomy is organized around grammatical person rather than narrative effect. — tap to centre the map on it The traditional five-part POVtaxonomy is organized aroundgrammatical person rather thannarrative effect. Last stated 4 months ago 22 Jun 2026 LM Lincoln Michel — holds since 2026-06-22 — tap for who they are Same subject: Since life is not a narrative, nothing in real life can truly be a cliché. — tap to centre the map on it Since life is not a narrative,nothing in real life can truly be acliché. Last stated 9 months ago 14 Jan 2026 BT Brandon Taylor — holds since 2026-01-14 — tap for who they are Same subject: There is no sharp line between a game’s story and its mechanics. — tap to centre the map on it There is no sharp line between agame’s story and its mechanics. Last stated 14 years ago 30 Apr 2012 TS Tynan Sylvester — holds since 2012-04-30 — tap for who they are Same subject: Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film. — tap to centre the map on it Games and film are better atdifferent kinds of story: a longdiscursive adventure belongs in agame, a short tight experience in afilm. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: Stories are always deliberately constructed by their author, not something that emerges on its own. — tap to centre the map on it Stories are always deliberatelyconstructed by their author, notsomething that emerges on its own. Last stated 4 months ago 1 Jul 2026 LM Lincoln Michel — holds since 2026-07-01 — tap for who they are Same subject: Entertainment without humans at the heart of it does not work: storytelling is a scarce human skill, and characters without that humanity are less compelling. — tap to centre the map on it Entertainment without humans at theheart of it does not work:storytelling is a scarce humanskill, and characters without thathumanity are less compelling. Last stated 3 months ago 19 Jul 2026 ES Elizabeth Stone — holds since 2026-07-19 — tap for who they are Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it A comedy world cannot run on jokesalone: forty hours of humour needsstory, heart and drama underneath itor it stops working. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A game is a machine built around uncertainty. — tap to centre the map on it A game is a machine built arounduncertainty. Last stated 12 months ago 3 Nov 2025 RK Raph Koster — holds since 2025-11-03 — tap for who they are Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it A game is an equation between twopersonalities, the world's and theprotagonist's, and the frictionbetween them is where the experiencecomes from. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A profit motive inside a game holds players there long past the point where they are still enjoying it. — tap to centre the map on it A profit motive inside a game holdsplayers there long past the pointwhere they are still enjoying it. Last stated 8 years ago 30 Jan 2019 RK Raph Koster — holds since 2019-01-30 — tap for who they are Same subject: Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop. — tap to centre the map on it Anyone who wants to understand gamesshould learn to play the compulsiveones and, in the same motion, learnhow to stop. Last stated 2 years ago 25 Jul 2024 FL Frank Lantz — holds since 2024-07-25 — tap for who they are Same subject: Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay. — tap to centre the map on it Free-to-play games use the sametechniques as gambling machines inorder to maximise what players spendand how long they stay. Last stated 13 years ago 3 Jul 2013 RK Raph Koster — holds since 2013-07-03 — tap for who they are Same subject: A good open-world spy game may not be possible, because a spy story has to run against the clock and an open world needs the player free to wander. — tap to centre the map on it A good open-world spy game may notbe possible, because a spy story hasto run against the clock and an openworld needs the player free towander. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A puzzle that invites guessing and then punishes wrong guesses stops the player learning the very method it could have taught. — tap to centre the map on it A puzzle that invites guessing andthen punishes wrong guesses stopsthe player learning the very methodit could have taught. Last stated 3 years ago 2 Sept 2023 RK Raph Koster — holds since 2023-09-02 — tap for who they are Same subject: Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion. — tap to centre the map on it Balancing a system elegantly is notthe same as giving people what theyactually came for, which is emotion. Last stated 12 years ago 10 Mar 2015 TS Tynan Sylvester — holds since 2015-03-10 — tap for who they are
same subject or similar wordinga cloud: claims about one subject, named for itbar: when it was last stated, on a scale from 2012 to today (stretched back to the oldest claim here) — full is todaya face: someone who holds the claim — tap it for who they are

At the centre Narrative is not a real category; it is a cultural label for a cluster of emotional triggers games happen to share with older media. Last stated 30 Apr 2012 · 14 years ago Holds Tynan Sylvester Read this korrent →