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15 connected korrents · 12 moments from 30 Apr 2012 to 19 Jul 2026.
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Read this korrent: Narrative is not a real category; it is a cultural label for a cluster of emotional triggers games happen to share with older media.
Narrative is not a real category; it is a cultural label for a cluster of emotional triggers games happen to share with older media.
Last stated 14 years ago
30 Apr 2012
TS
Tynan Sylvester — holds since 2012-04-30 — tap for who they are
Same subject: The traditional five-part POV taxonomy is organized around grammatical person rather than narrative effect. — tap to centre the map on it
The traditional five-part POV taxonomy is organized around grammatical person rather than narrative effect.
Last stated 4 months ago
22 Jun 2026
LM
Lincoln Michel — holds since 2026-06-22 — tap for who they are
Same subject: Since life is not a narrative, nothing in real life can truly be a cliché. — tap to centre the map on it
Since life is not a narrative, nothing in real life can truly be a cliché.
Last stated 9 months ago
14 Jan 2026
BT
Brandon Taylor — holds since 2026-01-14 — tap for who they are
Same subject: There is no sharp line between a game’s story and its mechanics. — tap to centre the map on it
There is no sharp line between a game’s story and its mechanics.
Last stated 14 years ago
30 Apr 2012
TS
Tynan Sylvester — holds since 2012-04-30 — tap for who they are
Same subject: Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film. — tap to centre the map on it
Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: Stories are always deliberately constructed by their author, not something that emerges on its own. — tap to centre the map on it
Stories are always deliberately constructed by their author, not something that emerges on its own.
Last stated 4 months ago
1 Jul 2026
LM
Lincoln Michel — holds since 2026-07-01 — tap for who they are
Same subject: Entertainment without humans at the heart of it does not work: storytelling is a scarce human skill, and characters without that humanity are less compelling. — tap to centre the map on it
Entertainment without humans at the heart of it does not work: storytelling is a scarce human skill, and characters without that humanity are less compelling.
Last stated 3 months ago
19 Jul 2026
ES
Elizabeth Stone — holds since 2026-07-19 — tap for who they are
Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A game is a machine built around uncertainty. — tap to centre the map on it
A game is a machine built around uncertainty.
Last stated 12 months ago
3 Nov 2025
RK
Raph Koster — holds since 2025-11-03 — tap for who they are
Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A profit motive inside a game holds players there long past the point where they are still enjoying it. — tap to centre the map on it
A profit motive inside a game holds players there long past the point where they are still enjoying it.
Last stated 8 years ago
30 Jan 2019
RK
Raph Koster — holds since 2019-01-30 — tap for who they are
Same subject: Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop. — tap to centre the map on it
Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop.
Last stated 2 years ago
25 Jul 2024
FL
Frank Lantz — holds since 2024-07-25 — tap for who they are
Same subject: Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay. — tap to centre the map on it
Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay.
Last stated 13 years ago
3 Jul 2013
RK
Raph Koster — holds since 2013-07-03 — tap for who they are
Same subject: A good open-world spy game may not be possible, because a spy story has to run against the clock and an open world needs the player free to wander. — tap to centre the map on it
A good open-world spy game may not be possible, because a spy story has to run against the clock and an open world needs the player free to wander.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A puzzle that invites guessing and then punishes wrong guesses stops the player learning the very method it could have taught. — tap to centre the map on it
A puzzle that invites guessing and then punishes wrong guesses stops the player learning the very method it could have taught.
Last stated 3 years ago
2 Sept 2023
RK
Raph Koster — holds since 2023-09-02 — tap for who they are
Same subject: Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion. — tap to centre the map on it
Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion.
Last stated 12 years ago
10 Mar 2015
TS
Tynan Sylvester — holds since 2015-03-10 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2012 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are
At the centre
Narrative is not a real category; it is a cultural label for a cluster of emotional triggers games happen to share with older media.
Last stated 30 Apr 2012 · 14 years ago
Holds Tynan Sylvester
Read this korrent →
Similar wording
The traditional five-part POV taxonomy is organized around grammatical person rather than narrative effect.
Last stated 22 Jun 2026 · 4 months ago
Holds Lincoln Michel
Similar wording
Since life is not a narrative, nothing in real life can truly be a cliché.
Last stated 14 Jan 2026 · 9 months ago
Holds Brandon Taylor
Similar wording
There is no sharp line between a game’s story and its mechanics.
Last stated 30 Apr 2012 · 14 years ago
Holds Tynan Sylvester
Similar wording
Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film.
Last stated 31 Oct 2025 · 12 months ago
Holds Dan Houser
Similar wording
Stories are always deliberately constructed by their author, not something that emerges on its own.
Last stated 1 Jul 2026 · 4 months ago
Holds Lincoln Michel
Similar wording
Entertainment without humans at the heart of it does not work: storytelling is a scarce human skill, and characters without that humanity are less compelling.
Last stated 19 Jul 2026 · 3 months ago
Holds Elizabeth Stone
Same subject: video games
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated 31 Oct 2025 · 12 months ago
Holds Dan Houser
Same subject: video games
A game is a machine built around uncertainty.
Last stated 3 Nov 2025 · 12 months ago
Holds Raph Koster
Same subject: video games
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 31 Oct 2025 · 12 months ago
Holds Dan Houser
Same subject: Addiction
A profit motive inside a game holds players there long past the point where they are still enjoying it.
Last stated 30 Jan 2019 · 8 years ago
Holds Raph Koster
Same subject: Addiction
Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop.
Last stated 25 Jul 2024 · 2 years ago
Holds Frank Lantz
Same subject: Addiction
Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay.
Last stated 3 Jul 2013 · 13 years ago
Holds Raph Koster
Same subject: design
A good open-world spy game may not be possible, because a spy story has to run against the clock and an open world needs the player free to wander.
Last stated 31 Oct 2025 · 12 months ago
Holds Dan Houser
Same subject: design
A puzzle that invites guessing and then punishes wrong guesses stops the player learning the very method it could have taught.
Last stated 2 Sept 2023 · 3 years ago
Holds Raph Koster
Same subject: design
Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion.
Last stated 10 Mar 2015 · 12 years ago
Holds Tynan Sylvester