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← Anyone who wants to understand games should learn to play the…
12 connected korrents · 11 moments on record from 12 Feb 2010 to 14 Aug 2026.
Everything filed under design
design
Everything filed under taste
taste
Everything filed under simplicity
simplicity
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop.
Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop.
Last stated 2 years ago
25 Jul 2024
FL
Frank Lantz — holds since 2024-07-25 — tap for who they are
Same subject: You cannot be an exceptional game designer without playing enormously, and a bad game teaches as much as a great one. — tap to centre the map on it
You cannot be an exceptional game designer without playing enormously, and a bad game teaches as much as a great one.
Last stated 6 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: Removing your own ability to retreat is how you make yourself follow through on a hard change. — tap to centre the map on it
Removing your own ability to retreat is how you make yourself follow through on a hard change.
Last stated 3 years ago
20 Apr 2023
DS
Derek Sivers — holds since 2023-04-20 — tap for who they are
Same subject: Almost no game ever catches the wave, so a game that has caught one should be ridden to the end rather than paused to build its sequel. — tap to centre the map on it
Almost no game ever catches the wave, so a game that has caught one should be ridden to the end rather than paused to build its sequel.
Last stated 6 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated a year ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: A computer meant for anyone has to be understandable without a manual, and it has to be friendly. — tap to centre the map on it
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 4 weeks ago
14 Aug 2026
SK
Susan Kare — holds since 2026-08-14 — tap for who they are
Same subject: After a decade of Swiss minimalism, design is about to swing back to something far more expressive. — tap to centre the map on it
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 11 months ago
16 Oct 2025
DF
Dylan Field — holds since 2025-10-16 — tap for who they are
Same subject: AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much. — tap to centre the map on it
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated a month ago
26 Jul 2026
DH
David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are
Same subject: Better design does not mean more design: the most obvious designs are often invisible. — tap to centre the map on it
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 3 years ago
16 Nov 2023
JZ
Julie Zhuo — holds since 2023-11-16 — tap for who they are
Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated a month ago
6 Aug 2026
GS
George Saunders — holds since 2026-08-06 — tap for who they are
Same subject: A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill. — tap to centre the map on it
A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill.
Last stated 11 months ago
16 Oct 2025
DF
Dylan Field — holds since 2025-10-16 — tap for who they are
Same subject: A product needs a soul, and for that it needs one person of great taste who is its living, breathing aspect and gets furious about every small detail. — tap to centre the map on it
A product needs a soul, and for that it needs one person of great taste who is its living, breathing aspect and gets furious about every small detail.
Last stated 17 years ago
12 Feb 2010
KS
Karri Saarinen — holds since 2010-02-12 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2010 to today (stretched back to the oldest claim here) — full is today a face: someone on record holding the claim — tap it for who they are
At the centre
Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop.
Last stated 25 Jul 2024 · 2 years ago
Holds FL Frank Lantz
Read this korrent →
Similar wording
You cannot be an exceptional game designer without playing enormously, and a bad game teaches as much as a great one.
Last stated 11 Mar 2026 · 6 months ago
Holds JK Jeff Kaplan
Similar wording
Removing your own ability to retreat is how you make yourself follow through on a hard change.
Last stated 20 Apr 2023 · 3 years ago
Holds Derek Sivers
Similar wording
Almost no game ever catches the wave, so a game that has caught one should be ridden to the end rather than paused to build its sequel.
Last stated 11 Mar 2026 · 6 months ago
Holds JK Jeff Kaplan
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds JZ Julie Zhuo
Same subject: design
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated 23 Mar 2025 · a year ago
Holds RV Rahul Vohra
Same subject: design
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 14 Aug 2026 · 4 weeks ago
Holds SK Susan Kare
Same subject: simplicity
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 16 Oct 2025 · 11 months ago
Holds DF Dylan Field
Same subject: simplicity
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated 26 Jul 2026 · a month ago
Holds David Heinemeier Hansson
Same subject: simplicity
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 16 Nov 2023 · 3 years ago
Holds JZ Julie Zhuo
Same subject: taste
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 6 Aug 2026 · a month ago
Holds GS George Saunders
Same subject: taste
A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill.
Last stated 16 Oct 2025 · 11 months ago
Holds DF Dylan Field
Same subject: taste
A product needs a soul, and for that it needs one person of great taste who is its living, breathing aspect and gets furious about every small detail.
Last stated 12 Feb 2010 · 17 years ago
Holds KS Karri Saarinen