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← Anyone who wants to understand games should learn to play the…

12 connected korrents · 11 moments on record from 12 Feb 2010 to 14 Aug 2026.

Everything filed under design design Everything filed under taste taste Everything filed under simplicity simplicity Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop. Anyone who wants to understand gamesshould learn to play the compulsive onesand, in the same motion, learn how tostop. Last stated 2 years ago 25 Jul 2024 FL Frank Lantz — holds since 2024-07-25 — tap for who they are Same subject: You cannot be an exceptional game designer without playing enormously, and a bad game teaches as much as a great one. — tap to centre the map on it You cannot be an exceptional gamedesigner without playing enormously,and a bad game teaches as much as agreat one. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: Removing your own ability to retreat is how you make yourself follow through on a hard change. — tap to centre the map on it Removing your own ability to retreatis how you make yourself followthrough on a hard change. Last stated 3 years ago 20 Apr 2023 DS Derek Sivers — holds since 2023-04-20 — tap for who they are Same subject: Almost no game ever catches the wave, so a game that has caught one should be ridden to the end rather than paused to build its sequel. — tap to centre the map on it Almost no game ever catches thewave, so a game that has caught oneshould be ridden to the end ratherthan paused to build its sequel. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it A blank chat box is lazy: itviolates the first rule of a gooduser experience, that it is obviouswhat you can do. Last stated a year ago 12 May 2025 JZ Julie Zhuo — holds since 2025-05-12 — tap for who they are Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it A company deserves everyone in it,the chief executive included, tospend as much time as possible intheir zone of genius — which is anorg design problem. Last stated a year ago 23 Mar 2025 RV Rahul Vohra — holds since 2025-03-23 — tap for who they are Same subject: A computer meant for anyone has to be understandable without a manual, and it has to be friendly. — tap to centre the map on it A computer meant for anyone has tobe understandable without a manual,and it has to be friendly. Last stated 4 weeks ago 14 Aug 2026 SK Susan Kare — holds since 2026-08-14 — tap for who they are Same subject: After a decade of Swiss minimalism, design is about to swing back to something far more expressive. — tap to centre the map on it After a decade of Swiss minimalism,design is about to swing back tosomething far more expressive. Last stated 11 months ago 16 Oct 2025 DF Dylan Field — holds since 2025-10-16 — tap for who they are Same subject: AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much. — tap to centre the map on it AI acceleration threatens 'lesssoftware': without the constraint ofscarce hours, even 37signals willlikely build too much. Last stated a month ago 26 Jul 2026 DH David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are Same subject: Better design does not mean more design: the most obvious designs are often invisible. — tap to centre the map on it Better design does not mean moredesign: the most obvious designs areoften invisible. Last stated 3 years ago 16 Nov 2023 JZ Julie Zhuo — holds since 2023-11-16 — tap for who they are Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it A first draft should not be gradedgood or bad; it is only the materialthat taste then gets to act on. Last stated a month ago 6 Aug 2026 GS George Saunders — holds since 2026-08-06 — tap for who they are Same subject: A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill. — tap to centre the map on it A lot of people can match aframework for taste; almost nobodycan create one, and creating one isthe rare skill. Last stated 11 months ago 16 Oct 2025 DF Dylan Field — holds since 2025-10-16 — tap for who they are Same subject: A product needs a soul, and for that it needs one person of great taste who is its living, breathing aspect and gets furious about every small detail. — tap to centre the map on it A product needs a soul, and for thatit needs one person of great tastewho is its living, breathing aspectand gets furious about every smalldetail. Last stated 17 years ago 12 Feb 2010 KS Karri Saarinen — holds since 2010-02-12 — tap for who they are
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At the centre Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop. Last stated 25 Jul 2024 · 2 years ago Holds Frank Lantz Read this korrent →