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← A game is a machine built around uncertainty.
17 connected korrents · 16 moments on record from 12 Feb 2010 to 14 Aug 2026.
Everything filed under design
design
Everything filed under taste
taste
Everything filed under simplicity
simplicity
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: A game is a machine built around uncertainty.
A game is a machine built around uncertainty.
Last stated 10 months ago
3 Nov 2025
RK
Raph Koster — holds since 2025-11-03 — tap for who they are
Same subject: A board game conquers the world when chance and strategy are in balance in it. — tap to centre the map on it
A board game conquers the world when chance and strategy are in balance in it.
Last stated 9 months ago
12 Dec 2025
IF
Irving Finkel — holds since 2025-12-12 — tap for who they are
Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 10 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: Games are the natural habitat of artificial intelligence, because following rules towards an arbitrary goal is what these systems do. — tap to centre the map on it
Games are the natural habitat of artificial intelligence, because following rules towards an arbitrary goal is what these systems do.
Last stated 2 years ago
8 May 2024
FL
Frank Lantz — holds since 2024-05-08 — tap for who they are
Same subject: The best games are constructed out of toys, so a feature should be fun to play with before it is ever attached to a goal. — tap to centre the map on it
The best games are constructed out of toys, so a feature should be fun to play with before it is ever attached to a goal.
Last stated a year ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: An interface should give the user a useful mental model even if it is false, while a game should give the player an accurate model of its own machinery. — tap to centre the map on it
An interface should give the user a useful mental model even if it is false, while a game should give the player an accurate model of its own machinery.
Last stated 11 years ago
29 Jun 2015
RK
Raph Koster — holds since 2015-06-29 — tap for who they are
Same subject: A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one. — tap to centre the map on it
A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one.
Last stated 6 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: There is no sharp line between a game’s story and its mechanics. — tap to centre the map on it
There is no sharp line between a game’s story and its mechanics.
Last stated 14 years ago
30 Apr 2012
TS
Tynan Sylvester — holds since 2012-04-30 — tap for who they are
Same subject: Limited time and resources are what force a work to be tight and to feel like it has a purpose. — tap to centre the map on it
Limited time and resources are what force a work to be tight and to feel like it has a purpose.
Last stated 16 years ago
17 Sept 2010
DY
Derek Yu — holds since 2010-09-17 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated a year ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: A computer meant for anyone has to be understandable without a manual, and it has to be friendly. — tap to centre the map on it
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 3 weeks ago
14 Aug 2026
SK
Susan Kare — holds since 2026-08-14 — tap for who they are
Same subject: After a decade of Swiss minimalism, design is about to swing back to something far more expressive. — tap to centre the map on it
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 11 months ago
16 Oct 2025
DF
Dylan Field — holds since 2025-10-16 — tap for who they are
Same subject: AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much. — tap to centre the map on it
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated a month ago
26 Jul 2026
DH
David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are
Same subject: Better design does not mean more design: the most obvious designs are often invisible. — tap to centre the map on it
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 3 years ago
16 Nov 2023
JZ
Julie Zhuo — holds since 2023-11-16 — tap for who they are
Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated a month ago
6 Aug 2026
GS
George Saunders — holds since 2026-08-06 — tap for who they are
Same subject: A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill. — tap to centre the map on it
A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill.
Last stated 11 months ago
16 Oct 2025
DF
Dylan Field — holds since 2025-10-16 — tap for who they are
Same subject: A product needs a soul, and for that it needs one person of great taste who is its living, breathing aspect and gets furious about every small detail. — tap to centre the map on it
A product needs a soul, and for that it needs one person of great taste who is its living, breathing aspect and gets furious about every small detail.
Last stated 17 years ago
12 Feb 2010
KS
Karri Saarinen — holds since 2010-02-12 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2010 to today (stretched back to the oldest claim here) — full is today a face: someone on record holding the claim — tap it for who they are
At the centre
A game is a machine built around uncertainty.
Last stated 3 Nov 2025 · 10 months ago
Holds RK Raph Koster
Read this korrent →
Similar wording
A board game conquers the world when chance and strategy are in balance in it.
Last stated 12 Dec 2025 · 9 months ago
Holds IF Irving Finkel
Similar wording
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 31 Oct 2025 · 10 months ago
Holds DH Dan Houser
Similar wording
Games are the natural habitat of artificial intelligence, because following rules towards an arbitrary goal is what these systems do.
Last stated 8 May 2024 · 2 years ago
Holds FL Frank Lantz
Similar wording
The best games are constructed out of toys, so a feature should be fun to play with before it is ever attached to a goal.
Last stated 23 Mar 2025 · a year ago
Holds RV Rahul Vohra
Similar wording
An interface should give the user a useful mental model even if it is false, while a game should give the player an accurate model of its own machinery.
Last stated 29 Jun 2015 · 11 years ago
Holds RK Raph Koster
Similar wording
A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one.
Last stated 11 Mar 2026 · 6 months ago
Holds JK Jeff Kaplan
Similar wording
There is no sharp line between a game’s story and its mechanics.
Last stated 30 Apr 2012 · 14 years ago
Holds TS Tynan Sylvester
Similar wording
Limited time and resources are what force a work to be tight and to feel like it has a purpose.
Last stated 17 Sept 2010 · 16 years ago
Holds DY Derek Yu
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds JZ Julie Zhuo
Same subject: design
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated 23 Mar 2025 · a year ago
Holds RV Rahul Vohra
Same subject: design
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 14 Aug 2026 · 3 weeks ago
Holds SK Susan Kare
Same subject: simplicity
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 16 Oct 2025 · 11 months ago
Holds DF Dylan Field
Same subject: simplicity
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated 26 Jul 2026 · a month ago
Holds David Heinemeier Hansson
Same subject: simplicity
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 16 Nov 2023 · 3 years ago
Holds JZ Julie Zhuo
Same subject: taste
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 6 Aug 2026 · a month ago
Holds GS George Saunders
Same subject: taste
A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill.
Last stated 16 Oct 2025 · 11 months ago
Holds DF Dylan Field
Same subject: taste
A product needs a soul, and for that it needs one person of great taste who is its living, breathing aspect and gets furious about every small detail.
Last stated 12 Feb 2010 · 17 years ago
Holds KS Karri Saarinen