Tap a claim on the ring to put it at the centre.
← A game is a machine built around uncertainty.
17 connected korrents · 17 moments from 30 Apr 2012 to 4 Oct 2026.
Everything filed under design
design
Everything filed under creativity
creativity
Everything filed under simplicity
simplicity
Everything filed under taste
taste
Everything filed under video games
video games
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: A game is a machine built around uncertainty.
A game is a machine built around uncertainty.
Last stated 12 months ago
3 Nov 2025
RK
Raph Koster — holds since 2025-11-03 — tap for who they are
Same subject: A board game conquers the world when chance and strategy are in balance in it. — tap to centre the map on it
A board game conquers the world when chance and strategy are in balance in it.
Last stated 10 months ago
12 Dec 2025
IF
Irving Finkel — holds since 2025-12-12 — tap for who they are
Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: Games are the natural habitat of artificial intelligence, because following rules towards an arbitrary goal is what these systems do. — tap to centre the map on it
Games are the natural habitat of artificial intelligence, because following rules towards an arbitrary goal is what these systems do.
Last stated 2 years ago
8 May 2024
FL
Frank Lantz — holds since 2024-05-08 — tap for who they are
Same subject: Turning a game into a means to a broader purpose risks destroying the fun that makes it a game. — tap to centre the map on it
Turning a game into a means to a broader purpose risks destroying the fun that makes it a game.
Last stated 2 months ago
3 Sept 2026
TH
Tim Harford — holds since 2026-09-03 — tap for who they are
Same subject: The best games are constructed out of toys, so a feature should be fun to play with before it is ever attached to a goal. — tap to centre the map on it
The best games are constructed out of toys, so a feature should be fun to play with before it is ever attached to a goal.
Last stated 2 years ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: An interface should give the user a useful mental model even if it is false, while a game should give the player an accurate model of its own machinery. — tap to centre the map on it
An interface should give the user a useful mental model even if it is false, while a game should give the player an accurate model of its own machinery.
Last stated 11 years ago
29 Jun 2015
RK
Raph Koster — holds since 2015-06-29 — tap for who they are
Same subject: A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one. — tap to centre the map on it
A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one.
Last stated 7 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: There is no sharp line between a game’s story and its mechanics. — tap to centre the map on it
There is no sharp line between a game’s story and its mechanics.
Last stated 14 years ago
30 Apr 2012
TS
Tynan Sylvester — holds since 2012-04-30 — tap for who they are
Same subject: A business is more likely to fail from taking on too much complexity than from lacking resources. — tap to centre the map on it
A business is more likely to fail from taking on too much complexity than from lacking resources.
Last stated 8 years ago
29 Sept 2018
TG
Tren Griffin — holds since 2018-09-29 — tap for who they are
Same subject: A business succeeds through a small number of highly effective distribution channels, not many mediocre ones. — tap to centre the map on it
A business succeeds through a small number of highly effective distribution channels, not many mediocre ones.
Last stated 3 years ago
17 Feb 2024
AW
Adam Wiggins — holds since 2024-02-17 — tap for who they are
Same subject: A candidate negotiating an offer should make every ask fit one line of logic. — tap to centre the map on it
A candidate negotiating an offer should make every ask fit one line of logic.
Last stated 2 months ago
9 Aug 2026
AW
Adam Ward — holds since 2026-08-09 — tap for who they are
Same subject: A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it. — tap to centre the map on it
A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it.
Last stated 6 months ago
21 Apr 2026
BJ
Brandon Jacoby — holds since 2026-04-21 — tap for who they are
Same subject: A company name can have different appeal to corporate buyers versus their customers. — tap to centre the map on it
A company name can have different appeal to corporate buyers versus their customers.
Last stated 3 weeks ago
4 Oct 2026
PG
Paul Graham — holds since 2026-10-04 — tap for who they are
Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 3 months ago
6 Aug 2026
GS
George Saunders — holds since 2026-08-06 — tap for who they are
Same subject: A feeling of responsibility is probably the greatest inhibitor of creativity; great ideas came from people not paid to have them — tap to centre the map on it
A feeling of responsibility is probably the greatest inhibitor of creativity; great ideas came from people not paid to have them
IA
Isaac Asimov — holds since c. 1959 — tap for who they are
Same subject: A free-wheeling, anarchic neural organization may be the secret of human creativity, at the price of susceptibility to mental illness — tap to centre the map on it
A free-wheeling, anarchic neural organization may be the secret of human creativity, at the price of susceptibility to mental illness
Last stated 14 years ago
8 Jan 2013
DD
Daniel Dennett — holds since 2013-01-08 — tap for who they are
Same subject: A person who works from a recipe, even an innovative one, starts from something that already exists. — tap to centre the map on it
A person who works from a recipe, even an innovative one, starts from something that already exists.
Last stated 11 years ago
6 Nov 2015
TU
Tim Urban — holds since 2015-11-06 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2012 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are
At the centre
A game is a machine built around uncertainty.
Last stated 3 Nov 2025 · 12 months ago
Holds Raph Koster
Read this korrent →
Similar wording
A board game conquers the world when chance and strategy are in balance in it.
Last stated 12 Dec 2025 · 10 months ago
Holds Irving Finkel
Similar wording
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 31 Oct 2025 · 12 months ago
Holds Dan Houser
Similar wording
Games are the natural habitat of artificial intelligence, because following rules towards an arbitrary goal is what these systems do.
Last stated 8 May 2024 · 2 years ago
Holds Frank Lantz
Similar wording
Turning a game into a means to a broader purpose risks destroying the fun that makes it a game.
Last stated 3 Sept 2026 · 2 months ago
Holds Tim Harford
Similar wording
The best games are constructed out of toys, so a feature should be fun to play with before it is ever attached to a goal.
Last stated 23 Mar 2025 · 2 years ago
Holds Rahul Vohra
Similar wording
An interface should give the user a useful mental model even if it is false, while a game should give the player an accurate model of its own machinery.
Last stated 29 Jun 2015 · 11 years ago
Holds Raph Koster
Similar wording
A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one.
Last stated 11 Mar 2026 · 7 months ago
Holds Jeff Kaplan
Similar wording
There is no sharp line between a game’s story and its mechanics.
Last stated 30 Apr 2012 · 14 years ago
Holds Tynan Sylvester
Same subject: simplicity
A business is more likely to fail from taking on too much complexity than from lacking resources.
Last stated 29 Sept 2018 · 8 years ago
Holds Tren Griffin
Same subject: simplicity
A business succeeds through a small number of highly effective distribution channels, not many mediocre ones.
Last stated 17 Feb 2024 · 3 years ago
Holds Adam Wiggins
Same subject: simplicity
A candidate negotiating an offer should make every ask fit one line of logic.
Last stated 9 Aug 2026 · 2 months ago
Holds Adam Ward
Same subject: taste
A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it.
Last stated 21 Apr 2026 · 6 months ago
Holds Brandon Jacoby
Same subject: taste
A company name can have different appeal to corporate buyers versus their customers.
Last stated 4 Oct 2026 · 3 weeks ago
Holds Paul Graham
Same subject: taste
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 6 Aug 2026 · 3 months ago
Holds George Saunders
Same subject: creativity
A feeling of responsibility is probably the greatest inhibitor of creativity; great ideas came from people not paid to have them
Last stated c. 1959
Holds Isaac Asimov
Same subject: creativity
A free-wheeling, anarchic neural organization may be the secret of human creativity, at the price of susceptibility to mental illness
Last stated 8 Jan 2013 · 14 years ago
Holds Daniel Dennett
Same subject: creativity
A person who works from a recipe, even an innovative one, starts from something that already exists.
Last stated 6 Nov 2015 · 11 years ago
Holds Tim Urban