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← Since life is not a narrative, nothing in real life can truly be a cliché.

17 connected korrents · 15 moments on record from 30 Apr 2012 to 17 Sept 2026.

Everything filed under design design Everything filed under video games video games Everything filed under Addiction Addiction Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Since life is not a narrative, nothing in real life can truly be a cliché. Since life is not a narrative, nothing inreal life can truly be a cliché. Last stated 8 months ago 14 Jan 2026 BT Brandon Taylor — holds since 2026-01-14 — tap for who they are Same subject: The story we tell about a life is not the life itself; life exists only in the present moment. — tap to centre the map on it The story we tell about a life isnot the life itself; life existsonly in the present moment. Last stated 4 days ago 17 Sept 2026 BT Brandon Taylor — holds since 2026-09-17 — tap for who they are Same subject: A human life has no overall narrative arc, so nothing is lost by refusing to see it as a story that needs an ending. — tap to centre the map on it A human life has no overallnarrative arc, so nothing is lost byrefusing to see it as a story thatneeds an ending. Last stated 3 months ago 16 Jun 2026 PB Paul Bloom — holds since 2026-06-16 — tap for who they are Same subject: Narrative is not a real category; it is a cultural label for a cluster of emotional triggers games happen to share with older media. — tap to centre the map on it Narrative is not a real category; itis a cultural label for a cluster ofemotional triggers games happen toshare with older media. Last stated 14 years ago 30 Apr 2012 TS Tynan Sylvester — holds since 2012-04-30 — tap for who they are Same subject: Stories are always deliberately constructed by their author, not something that emerges on its own. — tap to centre the map on it Stories are always deliberatelyconstructed by their author, notsomething that emerges on its own. Last stated 3 months ago 1 Jul 2026 LM Lincoln Michel — holds since 2026-07-01 — tap for who they are Same subject: Narrativizing your life like a story with beats and arcs is dangerous. — tap to centre the map on it Narrativizing your life like a storywith beats and arcs is dangerous. Last stated 3 weeks ago 28 Aug 2026 BT Brandon Taylor — holds since 2026-08-28 — tap for who they are Same subject: There is no sharp line between a game’s story and its mechanics. — tap to centre the map on it There is no sharp line between agame’s story and its mechanics. Last stated 14 years ago 30 Apr 2012 TS Tynan Sylvester — holds since 2012-04-30 — tap for who they are Same subject: Meaning in human life comes mostly from relationships and connection rather than from economic labour. — tap to centre the map on it Meaning in human life comes mostlyfrom relationships and connectionrather than from economic labour. Last stated 2 years ago 1 Oct 2024 DA Dario Amodei — holds since 2024-10-01 — tap for who they are Same subject: What makes fiction feel like fiction is a degree of contrivance and structure, not raw imitation of life's randomness. — tap to centre the map on it What makes fiction feel like fictionis a degree of contrivance andstructure, not raw imitation oflife's randomness. Last stated 4 days ago 17 Sept 2026 BT Brandon Taylor — holds since 2026-09-17 — tap for who they are Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it A comedy world cannot run on jokesalone: forty hours of humour needsstory, heart and drama underneath itor it stops working. Last stated 11 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A game is a machine built around uncertainty. — tap to centre the map on it A game is a machine built arounduncertainty. Last stated 11 months ago 3 Nov 2025 RK Raph Koster — holds since 2025-11-03 — tap for who they are Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it A game is an equation between twopersonalities, the world's and theprotagonist's, and the frictionbetween them is where the experiencecomes from. Last stated 11 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society. — tap to centre the map on it A builder asked to addict usersshould leave, because there arealways other jobs and no amount ofmoney is worth tearing up the fabricof a society. Last stated 3 months ago 7 Jun 2026 TF Tony Fadell — holds since 2026-06-07 — tap for who they are Same subject: A profit motive inside a game holds players there long past the point where they are still enjoying it. — tap to centre the map on it A profit motive inside a game holdsplayers there long past the pointwhere they are still enjoying it. Last stated 8 years ago 30 Jan 2019 RK Raph Koster — holds since 2019-01-30 — tap for who they are Same subject: A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away. — tap to centre the map on it A self-destructive habit is bestbroken by naming the version ofyourself that has it and taking itsauthority to decide away. Last stated 8 months ago 21 Jan 2026 BJ Bryan Johnson — holds since 2026-01-21 — tap for who they are Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it A blank chat box is lazy: itviolates the first rule of a gooduser experience, that it is obviouswhat you can do. Last stated a year ago 12 May 2025 JZ Julie Zhuo — holds since 2025-05-12 — tap for who they are Same subject: A board game conquers the world when chance and strategy are in balance in it. — tap to centre the map on it A board game conquers the world whenchance and strategy are in balancein it. Last stated 9 months ago 12 Dec 2025 IF Irving Finkel — holds since 2025-12-12 — tap for who they are Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it A company deserves everyone in it,the chief executive included, tospend as much time as possible intheir zone of genius — which is anorg design problem. Last stated a year ago 23 Mar 2025 RV Rahul Vohra — holds since 2025-03-23 — tap for who they are
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At the centre Since life is not a narrative, nothing in real life can truly be a cliché. Last stated 14 Jan 2026 · 8 months ago Holds Brandon Taylor Read this korrent →