Tap a claim on the ring to put it at the centre.
← Since life is not a narrative, nothing in real life can truly be a cliché.
17 connected korrents · 15 moments on record from 30 Apr 2012 to 17 Sept 2026.
Everything filed under design
design
Everything filed under video games
video games
Everything filed under Addiction
Addiction
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: Since life is not a narrative, nothing in real life can truly be a cliché.
Since life is not a narrative, nothing in real life can truly be a cliché.
Last stated 8 months ago
14 Jan 2026
BT
Brandon Taylor — holds since 2026-01-14 — tap for who they are
Same subject: The story we tell about a life is not the life itself; life exists only in the present moment. — tap to centre the map on it
The story we tell about a life is not the life itself; life exists only in the present moment.
Last stated 4 days ago
17 Sept 2026
BT
Brandon Taylor — holds since 2026-09-17 — tap for who they are
Same subject: A human life has no overall narrative arc, so nothing is lost by refusing to see it as a story that needs an ending. — tap to centre the map on it
A human life has no overall narrative arc, so nothing is lost by refusing to see it as a story that needs an ending.
Last stated 3 months ago
16 Jun 2026
PB
Paul Bloom — holds since 2026-06-16 — tap for who they are
Same subject: Narrative is not a real category; it is a cultural label for a cluster of emotional triggers games happen to share with older media. — tap to centre the map on it
Narrative is not a real category; it is a cultural label for a cluster of emotional triggers games happen to share with older media.
Last stated 14 years ago
30 Apr 2012
TS
Tynan Sylvester — holds since 2012-04-30 — tap for who they are
Same subject: Stories are always deliberately constructed by their author, not something that emerges on its own. — tap to centre the map on it
Stories are always deliberately constructed by their author, not something that emerges on its own.
Last stated 3 months ago
1 Jul 2026
LM
Lincoln Michel — holds since 2026-07-01 — tap for who they are
Same subject: Narrativizing your life like a story with beats and arcs is dangerous. — tap to centre the map on it
Narrativizing your life like a story with beats and arcs is dangerous.
Last stated 3 weeks ago
28 Aug 2026
BT
Brandon Taylor — holds since 2026-08-28 — tap for who they are
Same subject: There is no sharp line between a game’s story and its mechanics. — tap to centre the map on it
There is no sharp line between a game’s story and its mechanics.
Last stated 14 years ago
30 Apr 2012
TS
Tynan Sylvester — holds since 2012-04-30 — tap for who they are
Same subject: Meaning in human life comes mostly from relationships and connection rather than from economic labour. — tap to centre the map on it
Meaning in human life comes mostly from relationships and connection rather than from economic labour.
Last stated 2 years ago
1 Oct 2024
DA
Dario Amodei — holds since 2024-10-01 — tap for who they are
Same subject: What makes fiction feel like fiction is a degree of contrivance and structure, not raw imitation of life's randomness. — tap to centre the map on it
What makes fiction feel like fiction is a degree of contrivance and structure, not raw imitation of life's randomness.
Last stated 4 days ago
17 Sept 2026
BT
Brandon Taylor — holds since 2026-09-17 — tap for who they are
Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated 11 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A game is a machine built around uncertainty. — tap to centre the map on it
A game is a machine built around uncertainty.
Last stated 11 months ago
3 Nov 2025
RK
Raph Koster — holds since 2025-11-03 — tap for who they are
Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 11 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society. — tap to centre the map on it
A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society.
Last stated 3 months ago
7 Jun 2026
TF
Tony Fadell — holds since 2026-06-07 — tap for who they are
Same subject: A profit motive inside a game holds players there long past the point where they are still enjoying it. — tap to centre the map on it
A profit motive inside a game holds players there long past the point where they are still enjoying it.
Last stated 8 years ago
30 Jan 2019
RK
Raph Koster — holds since 2019-01-30 — tap for who they are
Same subject: A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away. — tap to centre the map on it
A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away.
Last stated 8 months ago
21 Jan 2026
BJ
Bryan Johnson — holds since 2026-01-21 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A board game conquers the world when chance and strategy are in balance in it. — tap to centre the map on it
A board game conquers the world when chance and strategy are in balance in it.
Last stated 9 months ago
12 Dec 2025
IF
Irving Finkel — holds since 2025-12-12 — tap for who they are
Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated a year ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2012 to today (stretched back to the oldest claim here) — full is today a face: someone on record holding the claim — tap it for who they are
At the centre
Since life is not a narrative, nothing in real life can truly be a cliché.
Last stated 14 Jan 2026 · 8 months ago
Holds Brandon Taylor
Read this korrent →
Similar wording
The story we tell about a life is not the life itself; life exists only in the present moment.
Last stated 17 Sept 2026 · 4 days ago
Holds Brandon Taylor
Similar wording
A human life has no overall narrative arc, so nothing is lost by refusing to see it as a story that needs an ending.
Last stated 16 Jun 2026 · 3 months ago
Holds Paul Bloom
Similar wording
Narrative is not a real category; it is a cultural label for a cluster of emotional triggers games happen to share with older media.
Last stated 30 Apr 2012 · 14 years ago
Holds Tynan Sylvester
Similar wording
Stories are always deliberately constructed by their author, not something that emerges on its own.
Last stated 1 Jul 2026 · 3 months ago
Holds Lincoln Michel
Similar wording
Narrativizing your life like a story with beats and arcs is dangerous.
Last stated 28 Aug 2026 · 3 weeks ago
Holds Brandon Taylor
Similar wording
There is no sharp line between a game’s story and its mechanics.
Last stated 30 Apr 2012 · 14 years ago
Holds Tynan Sylvester
Similar wording
Meaning in human life comes mostly from relationships and connection rather than from economic labour.
Last stated 1 Oct 2024 · 2 years ago
Holds Dario Amodei
Similar wording
What makes fiction feel like fiction is a degree of contrivance and structure, not raw imitation of life's randomness.
Last stated 17 Sept 2026 · 4 days ago
Holds Brandon Taylor
Same subject: video games
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated 31 Oct 2025 · 11 months ago
Holds Dan Houser
Same subject: video games
A game is a machine built around uncertainty.
Last stated 3 Nov 2025 · 11 months ago
Holds Raph Koster
Same subject: video games
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 31 Oct 2025 · 11 months ago
Holds Dan Houser
Same subject: Addiction
A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society.
Last stated 7 Jun 2026 · 3 months ago
Holds Tony Fadell
Same subject: Addiction
A profit motive inside a game holds players there long past the point where they are still enjoying it.
Last stated 30 Jan 2019 · 8 years ago
Holds Raph Koster
Same subject: Addiction
A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away.
Last stated 21 Jan 2026 · 8 months ago
Holds Bryan Johnson
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds Julie Zhuo
Same subject: design
A board game conquers the world when chance and strategy are in balance in it.
Last stated 12 Dec 2025 · 9 months ago
Holds Irving Finkel
Same subject: design
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated 23 Mar 2025 · a year ago
Holds Rahul Vohra