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← Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal.

8 connected korrents · 8 moments on record from 29 Apr 2012 to 26 Aug 2026.

Everything filed under design design Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal. Games are hard to see clearly, andthe usual tools for looking at themdistort as much as they reveal. FL Frank Lantz — holds since 2024-07-25 — tap for who they are Same subject: You cannot be an exceptional game designer without playing enormously, and a bad game teaches as much as a great one. — tap to centre the map on it You cannot be an exceptionalgame designer without playingenormously, and a bad gameteaches as much as a great… JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories. — tap to centre the map on it The audience responds well towell-designed systems; it isthe industry’s paymasters whoundervalue them in favour of… TS Tynan Sylvester — holds since 2012-04-29 — tap for who they are Same subject: Graphics have stopped selling games: most of the market by revenue no longer cares how a game looks, so new games now compete with the entire back catalogue. — tap to centre the map on it Graphics have stopped sellinggames: most of the market byrevenue no longer cares how agame looks, so new games now… CM Casey Muratori — holds since 2026-08-26 — tap for who they are Same subject: Scope is a creative decision, not a production one: the game, art and tech directors have to do the cutting themselves. — tap to centre the map on it Scope is a creative decision,not a production one: thegame, art and tech directorshave to do the cutting… JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A strategy does not play a game; playing requires something that can see the game and choose to enter it. — tap to centre the map on it A strategy does not play agame; playing requiressomething that can see thegame and choose to enter it. FL Frank Lantz — holds since 2024-05-08 — tap for who they are Same subject: Denying that games can affect the people who play them is a way of calling games a lesser medium. — tap to centre the map on it Denying that games can affectthe people who play them is away of calling games a lessermedium. RK Raph Koster — holds since 2015-06-30 — tap for who they are Same subject: Every generation of technology is supposed to make games cheaper and easier to build, and every time the result has been better and far more expensive games. — tap to centre the map on it Every generation of technologyis supposed to make gamescheaper and easier to build,and every time the result has… DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: The malaise in the game industry needs no complicated theory: the games that failed recently simply were not fun enough to compete with everything else in people's lives. — tap to centre the map on it The malaise in the gameindustry needs no complicatedtheory: the games that failedrecently simply were not fun… TS Tim Sweeney — holds since 2025-04-30 — tap for who they are
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At the centre Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal. Holds Frank Lantz Read this korrent →