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← Scope is a creative decision, not a production one: the game, art and…

8 connected korrents · 6 moments on record from 17 Sept 2010 to 13 May 2026.

Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Scope is a creative decision, not a production one: the game, art and tech directors have to do the cutting themselves. Scope is a creative decision, not aproduction one: the game, art andtech directors have to do thecutting themselves. JK Jeff Kaplan — holds since 2026-03-11 Same subject: Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many. — tap to centre the map on it Aiming to make an objectivelygreat work is the wrong goal;make the best you can now andtreat it as one of many. DY Derek Yu — holds since 2022-12-14 Same subject: Overwatch put too much weight on whether the team won; a hero shooter built today should foreground individual contribution, because that is how people actually play. — tap to centre the map on it Overwatch put too much weighton whether the team won; ahero shooter built todayshould foreground individual… JK Jeff Kaplan — holds since 2026-03-11 Same subject: Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal. — tap to centre the map on it Games are hard to see clearly,and the usual tools forlooking at them distort asmuch as they reveal. FL Frank Lantz — holds since 2024-07-25 Same subject: The right way to size a project is by the size of the projects you have already finished, not by how skilled you are. — tap to centre the map on it The right way to size aproject is by the size of theprojects you have alreadyfinished, not by how skilled… DY Derek Yu — holds since 2022-12-14 Same subject: The job of a design group is to try to shoot down every new idea; the ones that survive the attempt are probably the good ones. — tap to centre the map on it The job of a design group isto try to shoot down every newidea; the ones that survivethe attempt are probably the… AH Anders Hejlsberg — holds since 2026-05-13 Same subject: A project has not started until something exists that can be played; plans, documents, teams and art are not a start. — tap to centre the map on it A project has not starteduntil something exists thatcan be played; plans,documents, teams and art are… DY Derek Yu — holds since 2010-09-17 Same subject: A creative lead's job is to take the idea they think is wrong and try to make it work, because the best ideas come out of developing someone else's. — tap to centre the map on it A creative lead's job is totake the idea they think iswrong and try to make it work,because the best ideas come… JK Jeff Kaplan — holds since 2026-03-11 Same subject: Commercial pressure and creative ambition point in the same direction, because the way to make an expensive game's money back is to make something great. — tap to centre the map on it Commercial pressure andcreative ambition point in thesame direction, because theway to make an expensive… DH Dan Houser — holds since 2025-10-31
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At the centre Scope is a creative decision, not a production one: the game, art and tech directors have to do the cutting themselves. Holds JKJeff Kaplan Read this korrent →