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Scope is a creative decision, not a production one: the game, art and tech directors have to do the cutting themselves.

Drawn from what Jeff Kaplan said

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video games Games as software and as storytelling: how they are made, by how few, and what the medium does better than film.

What Jeff Kaplan actually said

  1. Jeff Kaplan American game designer and director
    The mistake I see on a lot of game teams is scope becomes a production problem.

Added to korrents 7 Sept 2026 · How quotes work · Something wrong? Tell us

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