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← It is always right to ship a game late rather than bad, because a bad…

17 connected korrents · 16 moments on record from 1 Feb 2002 to 26 Aug 2026.

Everything filed under design design Everything filed under video games video games Everything filed under simplicity simplicity Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: It is always right to ship a game late rather than bad, because a bad game is bad forever while a late good game is eventually released and is good. It is always right to ship a game laterather than bad, because a bad game is badforever while a late good game iseventually released and is good. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many. — tap to centre the map on it Aiming to make an objectively greatwork is the wrong goal; make thebest you can now and treat it as oneof many. Last stated 4 years ago 14 Dec 2022 DY Derek Yu — holds since 2022-12-14 — tap for who they are Same subject: His own predictions of when something will ship are pathologically optimistic, and the criticism that he is late is correct. — tap to centre the map on it His own predictions of whensomething will ship arepathologically optimistic, and thecriticism that he is late iscorrect. Last stated 3 years ago 9 Nov 2023 EM Elon Musk — holds since 2023-11-09 — tap for who they are Same subject: Once the barrier to making a game collapsed, making a good game stopped being enough: no game gets noticed organically any more, so shipping without a marketing plan is unwise. — tap to centre the map on it Once the barrier to making a gamecollapsed, making a good gamestopped being enough: no game getsnoticed organically any more, soshipping without a marketing plan isunwise. Last stated 2 weeks ago 26 Aug 2026 CM Casey Muratori — holds since 2026-08-26 — tap for who they are Same subject: Good design is timeless: if something is ugly it cannot be the best solution, and someone will eventually find a better one. — tap to centre the map on it Good design is timeless: ifsomething is ugly it cannot be thebest solution, and someone willeventually find a better one. Last stated 25 years ago 1 Feb 2002 PG Paul Graham — holds since 2002-02-01 — tap for who they are Same subject: Shipping ten times as much is not an advantage, because the moment you ship something you are stuck supporting it forever and every later feature has to interact with it. — tap to centre the map on it Shipping ten times as much is not anadvantage, because the moment youship something you are stucksupporting it forever and everylater feature has to interact withit. Last stated 3 months ago 27 May 2026 DR Dax Raad — holds since 2026-05-27 — tap for who they are Same subject: Anticipation, not quality, is what drives a game's early sales. — tap to centre the map on it Anticipation, not quality, is whatdrives a game's early sales. Last stated 10 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: Games do not make the world a better place; like other art forms, they make the world. — tap to centre the map on it Games do not make the world a betterplace; like other art forms, theymake the world. Last stated 2 years ago 25 Jul 2024 FL Frank Lantz — holds since 2024-07-25 — tap for who they are Same subject: Reviewers can tell the obviously good from the obviously bad, but there is a messy middle where they cannot tell at all. — tap to centre the map on it Reviewers can tell the obviouslygood from the obviously bad, butthere is a messy middle where theycannot tell at all. Last stated 6 years ago 20 Jan 2021 JR José Luis Ricón — holds since 2021-01-20 — tap for who they are Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it A blank chat box is lazy: itviolates the first rule of a gooduser experience, that it is obviouswhat you can do. Last stated a year ago 12 May 2025 JZ Julie Zhuo — holds since 2025-05-12 — tap for who they are Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it A company deserves everyone in it,the chief executive included, tospend as much time as possible intheir zone of genius — which is anorg design problem. Last stated a year ago 23 Mar 2025 RV Rahul Vohra — holds since 2025-03-23 — tap for who they are Same subject: A computer meant for anyone has to be understandable without a manual, and it has to be friendly. — tap to centre the map on it A computer meant for anyone has tobe understandable without a manual,and it has to be friendly. Last stated 4 weeks ago 14 Aug 2026 SK Susan Kare — holds since 2026-08-14 — tap for who they are Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it A game is quadratically morevaluable the larger the share of aplayer's real-world friends it canconnect them to, and that is thenumber one trend in gaming today. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved. — tap to centre the map on it A game must be incubated by thesmallest possible group withwhatever technology is to hand, andthe team expanded only once the ideais proved. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A video game character has no inner life, so what they say is the only thing that can make a player know who they are. — tap to centre the map on it A video game character has no innerlife, so what they say is the onlything that can make a player knowwho they are. Last stated 10 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: After a decade of Swiss minimalism, design is about to swing back to something far more expressive. — tap to centre the map on it After a decade of Swiss minimalism,design is about to swing back tosomething far more expressive. Last stated 11 months ago 16 Oct 2025 DF Dylan Field — holds since 2025-10-16 — tap for who they are Same subject: AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much. — tap to centre the map on it AI acceleration threatens 'lesssoftware': without the constraint ofscarce hours, even 37signals willlikely build too much. Last stated a month ago 26 Jul 2026 DH David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are Same subject: Better design does not mean more design: the most obvious designs are often invisible. — tap to centre the map on it Better design does not mean moredesign: the most obvious designs areoften invisible. Last stated 3 years ago 16 Nov 2023 JZ Julie Zhuo — holds since 2023-11-16 — tap for who they are
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At the centre It is always right to ship a game late rather than bad, because a bad game is bad forever while a late good game is eventually released and is good. Last stated 30 Apr 2025 · a year ago Holds Tim Sweeney Read this korrent →