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← It is always right to ship a game late rather than bad, because a bad…
17 connected korrents · 16 moments on record from 1 Feb 2002 to 26 Aug 2026.
Everything filed under design
design
Everything filed under video games
video games
Everything filed under simplicity
simplicity
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: It is always right to ship a game late rather than bad, because a bad game is bad forever while a late good game is eventually released and is good.
It is always right to ship a game late rather than bad, because a bad game is bad forever while a late good game is eventually released and is good.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many. — tap to centre the map on it
Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many.
Last stated 4 years ago
14 Dec 2022
DY
Derek Yu — holds since 2022-12-14 — tap for who they are
Same subject: His own predictions of when something will ship are pathologically optimistic, and the criticism that he is late is correct. — tap to centre the map on it
His own predictions of when something will ship are pathologically optimistic, and the criticism that he is late is correct.
Last stated 3 years ago
9 Nov 2023
EM
Elon Musk — holds since 2023-11-09 — tap for who they are
Same subject: Once the barrier to making a game collapsed, making a good game stopped being enough: no game gets noticed organically any more, so shipping without a marketing plan is unwise. — tap to centre the map on it
Once the barrier to making a game collapsed, making a good game stopped being enough: no game gets noticed organically any more, so shipping without a marketing plan is unwise.
Last stated 2 weeks ago
26 Aug 2026
CM
Casey Muratori — holds since 2026-08-26 — tap for who they are
Same subject: Good design is timeless: if something is ugly it cannot be the best solution, and someone will eventually find a better one. — tap to centre the map on it
Good design is timeless: if something is ugly it cannot be the best solution, and someone will eventually find a better one.
Last stated 25 years ago
1 Feb 2002
PG
Paul Graham — holds since 2002-02-01 — tap for who they are
Same subject: Shipping ten times as much is not an advantage, because the moment you ship something you are stuck supporting it forever and every later feature has to interact with it. — tap to centre the map on it
Shipping ten times as much is not an advantage, because the moment you ship something you are stuck supporting it forever and every later feature has to interact with it.
Last stated 3 months ago
27 May 2026
DR
Dax Raad — holds since 2026-05-27 — tap for who they are
Same subject: Anticipation, not quality, is what drives a game's early sales. — tap to centre the map on it
Anticipation, not quality, is what drives a game's early sales.
Last stated 10 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: Games do not make the world a better place; like other art forms, they make the world. — tap to centre the map on it
Games do not make the world a better place; like other art forms, they make the world.
Last stated 2 years ago
25 Jul 2024
FL
Frank Lantz — holds since 2024-07-25 — tap for who they are
Same subject: Reviewers can tell the obviously good from the obviously bad, but there is a messy middle where they cannot tell at all. — tap to centre the map on it
Reviewers can tell the obviously good from the obviously bad, but there is a messy middle where they cannot tell at all.
Last stated 6 years ago
20 Jan 2021
JR
José Luis Ricón — holds since 2021-01-20 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated a year ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: A computer meant for anyone has to be understandable without a manual, and it has to be friendly. — tap to centre the map on it
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 4 weeks ago
14 Aug 2026
SK
Susan Kare — holds since 2026-08-14 — tap for who they are
Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved. — tap to centre the map on it
A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved.
Last stated 6 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: A video game character has no inner life, so what they say is the only thing that can make a player know who they are. — tap to centre the map on it
A video game character has no inner life, so what they say is the only thing that can make a player know who they are.
Last stated 10 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: After a decade of Swiss minimalism, design is about to swing back to something far more expressive. — tap to centre the map on it
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 11 months ago
16 Oct 2025
DF
Dylan Field — holds since 2025-10-16 — tap for who they are
Same subject: AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much. — tap to centre the map on it
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated a month ago
26 Jul 2026
DH
David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are
Same subject: Better design does not mean more design: the most obvious designs are often invisible. — tap to centre the map on it
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 3 years ago
16 Nov 2023
JZ
Julie Zhuo — holds since 2023-11-16 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2002 to today (stretched back to the oldest claim here) — full is today a face: someone on record holding the claim — tap it for who they are
At the centre
It is always right to ship a game late rather than bad, because a bad game is bad forever while a late good game is eventually released and is good.
Last stated 30 Apr 2025 · a year ago
Holds TS Tim Sweeney
Read this korrent →
Similar wording
Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many.
Last stated 14 Dec 2022 · 4 years ago
Holds DY Derek Yu
Similar wording
His own predictions of when something will ship are pathologically optimistic, and the criticism that he is late is correct.
Last stated 9 Nov 2023 · 3 years ago
Holds Elon Musk
Similar wording
Once the barrier to making a game collapsed, making a good game stopped being enough: no game gets noticed organically any more, so shipping without a marketing plan is unwise.
Last stated 26 Aug 2026 · 2 weeks ago
Holds CM Casey Muratori
Similar wording
Good design is timeless: if something is ugly it cannot be the best solution, and someone will eventually find a better one.
Last stated 1 Feb 2002 · 25 years ago
Holds Paul Graham
Similar wording
Shipping ten times as much is not an advantage, because the moment you ship something you are stuck supporting it forever and every later feature has to interact with it.
Last stated 27 May 2026 · 3 months ago
Holds Dax Raad
Similar wording
Anticipation, not quality, is what drives a game's early sales.
Last stated 31 Oct 2025 · 10 months ago
Holds DH Dan Houser
Similar wording
Games do not make the world a better place; like other art forms, they make the world.
Last stated 25 Jul 2024 · 2 years ago
Holds FL Frank Lantz
Similar wording
Reviewers can tell the obviously good from the obviously bad, but there is a messy middle where they cannot tell at all.
Last stated 20 Jan 2021 · 6 years ago
Holds JR José Luis Ricón
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds JZ Julie Zhuo
Same subject: design
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated 23 Mar 2025 · a year ago
Holds RV Rahul Vohra
Same subject: design
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 14 Aug 2026 · 4 weeks ago
Holds SK Susan Kare
Same subject: video games
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated 30 Apr 2025 · a year ago
Holds TS Tim Sweeney
Same subject: video games
A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved.
Last stated 11 Mar 2026 · 6 months ago
Holds JK Jeff Kaplan
Same subject: video games
A video game character has no inner life, so what they say is the only thing that can make a player know who they are.
Last stated 31 Oct 2025 · 10 months ago
Holds DH Dan Houser
Same subject: simplicity
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 16 Oct 2025 · 11 months ago
Holds DF Dylan Field
Same subject: simplicity
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated 26 Jul 2026 · a month ago
Holds David Heinemeier Hansson
Same subject: simplicity
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 16 Nov 2023 · 3 years ago
Holds JZ Julie Zhuo