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17 connected korrents · 12 moments from 3 Jul 2013 to 12 May 2026.
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Read this korrent: A fact is important from a systems legibility standpoint if it allows the game to tell the player why something happened.
A fact is important from a systems legibility standpoint if it allows the game to tell the player why something happened.
Last stated 8 years ago
5 Mar 2019
ES
Emily Short — holds since 2019-03-05 — tap for who they are
Same subject: A fact is important from a game design perspective if it affects the player's ability to act in the world and the mechanics they can use. — tap to centre the map on it
A fact is important from a game design perspective if it affects the player's ability to act in the world and the mechanics they can use.
Last stated 8 years ago
5 Mar 2019
ES
Emily Short — holds since 2019-03-05 — tap for who they are
Same subject: A fact is important from a narrative perspective if it determines the stakes, motives, or consequences of a conflict or choice point. — tap to centre the map on it
A fact is important from a narrative perspective if it determines the stakes, motives, or consequences of a conflict or choice point.
Last stated 8 years ago
5 Mar 2019
ES
Emily Short — holds since 2019-03-05 — tap for who they are
Same subject: The legibility of the source is one of the most important properties of the web, because it keeps the door open to the next generation. — tap to centre the map on it
The legibility of the source is one of the most important properties of the web, because it keeps the door open to the next generation.
Last stated 9 years ago
9 Feb 2018
FC
Frank Chimero — holds since 2018-02-09 — tap for who they are
Same subject: Making internal decision-making legible is critically important, so that previous decisions can be found by simply asking an agent. — tap to centre the map on it
Making internal decision-making legible is critically important, so that previous decisions can be found by simply asking an agent.
Last stated 6 months ago
12 May 2026
KB
Katarina Batina — holds since 2026-05-12 — tap for who they are
Same subject: Facts deployed as weapons in an argument can win the exchange without settling the disagreement. — tap to centre the map on it
Facts deployed as weapons in an argument can win the exchange without settling the disagreement.
Last stated 9 months ago
20 Jan 2026
DS
Derek Sivers — holds since 2026-01-20 — tap for who they are
Same subject: A platform requires the content it hosts to be legible to the platform's own systems, not just to people. — tap to centre the map on it
A platform requires the content it hosts to be legible to the platform's own systems, not just to people.
Last stated a year ago
25 Sept 2025
DK
Darius Kazemi — holds since 2025-09-25 — tap for who they are
Same subject: Only error needs government support; truth can stand by itself — tap to centre the map on it
Only error needs government support; truth can stand by itself
TJ
Thomas Jefferson — holds since c. 1781–1787 — tap for who they are
Same subject: Legibility is a condition of manipulation — tap to centre the map on it
Legibility is a condition of manipulation
JS
James C. Scott — holds since c. 1998 — tap for who they are
Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated a year ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A game is a machine built around uncertainty. — tap to centre the map on it
A game is a machine built around uncertainty.
Last stated a year ago
3 Nov 2025
RK
Raph Koster — holds since 2025-11-03 — tap for who they are
Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated a year ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A profit motive inside a game holds players there long past the point where they are still enjoying it. — tap to centre the map on it
A profit motive inside a game holds players there long past the point where they are still enjoying it.
Last stated 8 years ago
30 Jan 2019
RK
Raph Koster — holds since 2019-01-30 — tap for who they are
Same subject: Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop. — tap to centre the map on it
Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop.
Last stated 2 years ago
25 Jul 2024
FL
Frank Lantz — holds since 2024-07-25 — tap for who they are
Same subject: Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay. — tap to centre the map on it
Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay.
Last stated 13 years ago
3 Jul 2013
RK
Raph Koster — holds since 2013-07-03 — tap for who they are
Same subject: A good open-world spy game may not be possible, because a spy story has to run against the clock and an open world needs the player free to wander. — tap to centre the map on it
A good open-world spy game may not be possible, because a spy story has to run against the clock and an open world needs the player free to wander.
Last stated a year ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A puzzle that invites guessing and then punishes wrong guesses stops the player learning the very method it could have taught. — tap to centre the map on it
A puzzle that invites guessing and then punishes wrong guesses stops the player learning the very method it could have taught.
Last stated 3 years ago
2 Sept 2023
RK
Raph Koster — holds since 2023-09-02 — tap for who they are
Same subject: Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion. — tap to centre the map on it
Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion.
Last stated 12 years ago
10 Mar 2015
TS
Tynan Sylvester — holds since 2015-03-10 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2013 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are
At the centre
A fact is important from a systems legibility standpoint if it allows the game to tell the player why something happened.
Last stated 5 Mar 2019 · 8 years ago
Holds Emily Short
Read this korrent →
Similar wording
A fact is important from a game design perspective if it affects the player's ability to act in the world and the mechanics they can use.
Last stated 5 Mar 2019 · 8 years ago
Holds Emily Short
Similar wording
A fact is important from a narrative perspective if it determines the stakes, motives, or consequences of a conflict or choice point.
Last stated 5 Mar 2019 · 8 years ago
Holds Emily Short
Similar wording
The legibility of the source is one of the most important properties of the web, because it keeps the door open to the next generation.
Last stated 9 Feb 2018 · 9 years ago
Holds Frank Chimero
Similar wording
Making internal decision-making legible is critically important, so that previous decisions can be found by simply asking an agent.
Last stated 12 May 2026 · 6 months ago
Holds Katarina Batina
Similar wording
Facts deployed as weapons in an argument can win the exchange without settling the disagreement.
Last stated 20 Jan 2026 · 9 months ago
Holds Derek Sivers
Similar wording
A platform requires the content it hosts to be legible to the platform's own systems, not just to people.
Last stated 25 Sept 2025 · a year ago
Holds Darius Kazemi
Similar wording
Only error needs government support; truth can stand by itself
Last stated c. 1781–1787
Holds Thomas Jefferson
Similar wording
Legibility is a condition of manipulation
Last stated c. 1998
Holds James C. Scott
Same subject: video games
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated 31 Oct 2025 · a year ago
Holds Dan Houser
Same subject: video games
A game is a machine built around uncertainty.
Last stated 3 Nov 2025 · a year ago
Holds Raph Koster
Same subject: video games
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 31 Oct 2025 · a year ago
Holds Dan Houser
Same subject: Addiction
A profit motive inside a game holds players there long past the point where they are still enjoying it.
Last stated 30 Jan 2019 · 8 years ago
Holds Raph Koster
Same subject: Addiction
Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop.
Last stated 25 Jul 2024 · 2 years ago
Holds Frank Lantz
Same subject: Addiction
Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay.
Last stated 3 Jul 2013 · 13 years ago
Holds Raph Koster
Same subject: design
A good open-world spy game may not be possible, because a spy story has to run against the clock and an open world needs the player free to wander.
Last stated 31 Oct 2025 · a year ago
Holds Dan Houser
Same subject: design
A puzzle that invites guessing and then punishes wrong guesses stops the player learning the very method it could have taught.
Last stated 2 Sept 2023 · 3 years ago
Holds Raph Koster
Same subject: design
Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion.
Last stated 10 Mar 2015 · 12 years ago
Holds Tynan Sylvester