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← Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion.

17 connected korrents · 17 moments from 1 Mar 1999 to 24 Sept 2026.

Everything filed under video games video games Everything filed under design design Everything filed under AI sentience AI sentience Everything filed under motivation motivation Everything filed under behavioural science behavioural science Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion. Balancing a system elegantly is not thesame as giving people what they actuallycame for, which is emotion. Last stated 12 years ago 10 Mar 2015 TS Tynan Sylvester — holds since 2015-03-10 — tap for who they are Same subject: The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories. — tap to centre the map on it The audience responds well towell-designed systems; it is theindustry’s paymasters who undervaluethem in favour of authored stories. Last stated 14 years ago 29 Apr 2012 TS Tynan Sylvester — holds since 2012-04-29 — tap for who they are Same subject: Functionally defined emotions can be attributed to animals and, to some extent, to AI systems, without any claim about what either of them feels. — tap to centre the map on it Functionally defined emotions can beattributed to animals and, to someextent, to AI systems, without anyclaim about what either of themfeels. Last stated 2 months ago 17 Aug 2026 RA Ralph Adolphs — holds since 2026-08-17 — tap for who they are Same subject: Adding more content to a sequel does not automatically improve the experience. — tap to centre the map on it Adding more content to a sequel doesnot automatically improve theexperience. Last stated 10 months ago 30 Dec 2025 JC Josh Collinsworth — holds since 2025-12-30 — tap for who they are Same subject: Rewards undermine intrinsic motivation, which is why gamification does not work; where it appears to work, the underlying experience was already designed as a game. — tap to centre the map on it Rewards undermine intrinsicmotivation, which is whygamification does not work; where itappears to work, the underlyingexperience was already designed as agame. Last stated 2 years ago 23 Mar 2025 RV Rahul Vohra — holds since 2025-03-23 — tap for who they are Same subject: How people feel about an economy is what actually matters, and no set of statistics will persuade someone who feels they are losing that they are winning. — tap to centre the map on it How people feel about an economy iswhat actually matters, and no set ofstatistics will persuade someone whofeels they are losing that they arewinning. Last stated 2 years ago 19 Jan 2025 JB Jennifer Burns — holds since 2025-01-19 — tap for who they are Same subject: Systematising principled decision-making with AI is now the line between staying competitive and not; there is no position in between. — tap to centre the map on it Systematising principleddecision-making with AI is now theline between staying competitive andnot; there is no position inbetween. Last stated 4 months ago 10 Jun 2026 RD Ray Dalio — holds since 2026-06-10 — tap for who they are Same subject: Adding gamification mechanics cannot substitute for a product's underlying lack of inherent engagement and retention. — tap to centre the map on it Adding gamification mechanics cannotsubstitute for a product'sunderlying lack of inherentengagement and retention. Last stated 3 years ago 31 Jan 2024 AC Andrew Chen — holds since 2024-01-31 — tap for who they are Same subject: Emotion regulation is not a private skill: you regulate other people's emotions and they regulate yours. — tap to centre the map on it Emotion regulation is not a privateskill: you regulate other people'semotions and they regulate yours. Last stated 2 months ago 17 Aug 2026 RA Ralph Adolphs — holds since 2026-08-17 — tap for who they are Same subject: A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face. — tap to centre the map on it A $1,299, 100-gram pair of slip-onglasses seems far more enticing thana $3,699, 700-gram headset strappedto the face. Last stated 4 weeks ago 24 Sept 2026 MS M.G. Siegler — holds since 2026-09-24 — tap for who they are Same subject: A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart. — tap to centre the map on it A baby-step version of eval-drivendesign is to sketch out 10 to 20hero flows and run the feature orinteraction through them to seewhere it falls apart. Last stated a month ago 9 Sept 2026 EB Ed Bayes — holds since 2026-09-09 — tap for who they are Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it A blank chat box is lazy: itviolates the first rule of a gooduser experience, that it is obviouswhat you can do. Last stated a year ago 12 May 2025 JZ Julie Zhuo — holds since 2025-05-12 — tap for who they are Same subject: A browser works better as a single window than as multiple separate windows. — tap to centre the map on it A browser works better as a singlewindow than as multiple separatewindows. Last stated a month ago 15 Sept 2026 CC Chris Coyier — holds since 2026-09-15 — tap for who they are Same subject: A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically. — tap to centre the map on it A design has to be kept simple forreliability and intellectualcontrol, but nobody yet knows how toreach simplicity systematically. Last stated 28 years ago 1 Mar 1999 ED Edsger W. Dijkstra — holds since 1999-03-01 — tap for who they are Same subject: A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now. — tap to centre the map on it A designer's edge now is pullingthings back, making them simpler andmore understandable, becauseeveryone can kind of execute rightnow. Last stated 3 months ago 29 Jul 2026 CD Charlie Deets — holds since 2026-07-29 — tap for who they are Same subject: A product's craft probably comes down to whether it works without pain and how it makes people feel. — tap to centre the map on it A product's craft probably comesdown to whether it works withoutpain and how it makes people feel. Last stated a month ago 10 Sept 2026 RS Robby Stein — holds since 2026-09-10 — tap for who they are Same subject: A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow. — tap to centre the map on it A shadow in an interface implies alight source, so an elevated elementneeds a highlight where the lightfalls, not just a drop shadow. Last stated 2 years ago 21 Feb 2025 TC Thiago Costa — holds since 2025-02-21 — tap for who they are Same subject: A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience. — tap to centre the map on it A twist works best when it isdiscoverable on rewatch rather thanachieved by directly misleading theaudience. Last stated 11 months ago 18 Nov 2025 NE Nat Eliason — holds since 2025-11-18 — tap for who they are
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At the centre Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion. Last stated 10 Mar 2015 · 12 years ago Holds Tynan Sylvester Read this korrent →