Tap a claim on the ring to put it at the centre.
← Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion.
17 connected korrents · 17 moments from 1 Mar 1999 to 24 Sept 2026.
Everything filed under video games
video games
Everything filed under design
design
Everything filed under AI sentience
AI sentience
Everything filed under motivation
motivation
Everything filed under behavioural science
behavioural science
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion.
Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion.
Last stated 12 years ago
10 Mar 2015
TS
Tynan Sylvester — holds since 2015-03-10 — tap for who they are
Same subject: The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories. — tap to centre the map on it
The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories.
Last stated 14 years ago
29 Apr 2012
TS
Tynan Sylvester — holds since 2012-04-29 — tap for who they are
Same subject: Functionally defined emotions can be attributed to animals and, to some extent, to AI systems, without any claim about what either of them feels. — tap to centre the map on it
Functionally defined emotions can be attributed to animals and, to some extent, to AI systems, without any claim about what either of them feels.
Last stated 2 months ago
17 Aug 2026
RA
Ralph Adolphs — holds since 2026-08-17 — tap for who they are
Same subject: Adding more content to a sequel does not automatically improve the experience. — tap to centre the map on it
Adding more content to a sequel does not automatically improve the experience.
Last stated 10 months ago
30 Dec 2025
JC
Josh Collinsworth — holds since 2025-12-30 — tap for who they are
Same subject: Rewards undermine intrinsic motivation, which is why gamification does not work; where it appears to work, the underlying experience was already designed as a game. — tap to centre the map on it
Rewards undermine intrinsic motivation, which is why gamification does not work; where it appears to work, the underlying experience was already designed as a game.
Last stated 2 years ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: How people feel about an economy is what actually matters, and no set of statistics will persuade someone who feels they are losing that they are winning. — tap to centre the map on it
How people feel about an economy is what actually matters, and no set of statistics will persuade someone who feels they are losing that they are winning.
Last stated 2 years ago
19 Jan 2025
JB
Jennifer Burns — holds since 2025-01-19 — tap for who they are
Same subject: Systematising principled decision-making with AI is now the line between staying competitive and not; there is no position in between. — tap to centre the map on it
Systematising principled decision-making with AI is now the line between staying competitive and not; there is no position in between.
Last stated 4 months ago
10 Jun 2026
RD
Ray Dalio — holds since 2026-06-10 — tap for who they are
Same subject: Adding gamification mechanics cannot substitute for a product's underlying lack of inherent engagement and retention. — tap to centre the map on it
Adding gamification mechanics cannot substitute for a product's underlying lack of inherent engagement and retention.
Last stated 3 years ago
31 Jan 2024
AC
Andrew Chen — holds since 2024-01-31 — tap for who they are
Same subject: Emotion regulation is not a private skill: you regulate other people's emotions and they regulate yours. — tap to centre the map on it
Emotion regulation is not a private skill: you regulate other people's emotions and they regulate yours.
Last stated 2 months ago
17 Aug 2026
RA
Ralph Adolphs — holds since 2026-08-17 — tap for who they are
Same subject: A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face. — tap to centre the map on it
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated 4 weeks ago
24 Sept 2026
MS
M.G. Siegler — holds since 2026-09-24 — tap for who they are
Same subject: A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart. — tap to centre the map on it
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated a month ago
9 Sept 2026
EB
Ed Bayes — holds since 2026-09-09 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A browser works better as a single window than as multiple separate windows. — tap to centre the map on it
A browser works better as a single window than as multiple separate windows.
Last stated a month ago
15 Sept 2026
CC
Chris Coyier — holds since 2026-09-15 — tap for who they are
Same subject: A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically. — tap to centre the map on it
A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically.
Last stated 28 years ago
1 Mar 1999
ED
Edsger W. Dijkstra — holds since 1999-03-01 — tap for who they are
Same subject: A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now. — tap to centre the map on it
A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now.
Last stated 3 months ago
29 Jul 2026
CD
Charlie Deets — holds since 2026-07-29 — tap for who they are
Same subject: A product's craft probably comes down to whether it works without pain and how it makes people feel. — tap to centre the map on it
A product's craft probably comes down to whether it works without pain and how it makes people feel.
Last stated a month ago
10 Sept 2026
RS
Robby Stein — holds since 2026-09-10 — tap for who they are
Same subject: A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow. — tap to centre the map on it
A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow.
Last stated 2 years ago
21 Feb 2025
TC
Thiago Costa — holds since 2025-02-21 — tap for who they are
Same subject: A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience. — tap to centre the map on it
A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience.
Last stated 11 months ago
18 Nov 2025
NE
Nat Eliason — holds since 2025-11-18 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 1999 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are
At the centre
Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion.
Last stated 10 Mar 2015 · 12 years ago
Holds Tynan Sylvester
Read this korrent →
Similar wording
The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories.
Last stated 29 Apr 2012 · 14 years ago
Holds Tynan Sylvester
Similar wording
Functionally defined emotions can be attributed to animals and, to some extent, to AI systems, without any claim about what either of them feels.
Last stated 17 Aug 2026 · 2 months ago
Holds Ralph Adolphs
Similar wording
Adding more content to a sequel does not automatically improve the experience.
Last stated 30 Dec 2025 · 10 months ago
Holds Josh Collinsworth
Similar wording
Rewards undermine intrinsic motivation, which is why gamification does not work; where it appears to work, the underlying experience was already designed as a game.
Last stated 23 Mar 2025 · 2 years ago
Holds Rahul Vohra
Similar wording
How people feel about an economy is what actually matters, and no set of statistics will persuade someone who feels they are losing that they are winning.
Last stated 19 Jan 2025 · 2 years ago
Holds Jennifer Burns
Similar wording
Systematising principled decision-making with AI is now the line between staying competitive and not; there is no position in between.
Last stated 10 Jun 2026 · 4 months ago
Holds Ray Dalio
Similar wording
Adding gamification mechanics cannot substitute for a product's underlying lack of inherent engagement and retention.
Last stated 31 Jan 2024 · 3 years ago
Holds Andrew Chen
Similar wording
Emotion regulation is not a private skill: you regulate other people's emotions and they regulate yours.
Last stated 17 Aug 2026 · 2 months ago
Holds Ralph Adolphs
Same subject: design
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated 24 Sept 2026 · 4 weeks ago
Holds M.G. Siegler
Same subject: design
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated 9 Sept 2026 · a month ago
Holds Ed Bayes
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds Julie Zhuo
Same subject: simplicity
A browser works better as a single window than as multiple separate windows.
Last stated 15 Sept 2026 · a month ago
Holds Chris Coyier
Same subject: simplicity
A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically.
Last stated 1 Mar 1999 · 28 years ago
Holds Edsger W. Dijkstra
Same subject: simplicity
A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now.
Last stated 29 Jul 2026 · 3 months ago
Holds Charlie Deets
Same subject: taste
A product's craft probably comes down to whether it works without pain and how it makes people feel.
Last stated 10 Sept 2026 · a month ago
Holds Robby Stein
Same subject: taste
A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow.
Last stated 21 Feb 2025 · 2 years ago
Holds Thiago Costa
Same subject: taste
A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience.
Last stated 18 Nov 2025 · 11 months ago
Holds Nat Eliason