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← Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion.
16 connected korrents · 15 moments on record from 29 Apr 2012 to 31 Aug 2026.
Everything filed under design
design
Everything filed under AI sentience
AI sentience
Everything filed under motivation
motivation
Everything filed under simplicity
simplicity
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion.
Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion.
Last stated 11 years ago
10 Mar 2015
TS
Tynan Sylvester — holds since 2015-03-10 — tap for who they are
Same subject: The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories. — tap to centre the map on it
The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories.
Last stated 14 years ago
29 Apr 2012
TS
Tynan Sylvester — holds since 2012-04-29 — tap for who they are
Same subject: Functionally defined emotions can be attributed to animals and, to some extent, to AI systems, without any claim about what either of them feels. — tap to centre the map on it
Functionally defined emotions can be attributed to animals and, to some extent, to AI systems, without any claim about what either of them feels.
Last stated 3 weeks ago
17 Aug 2026
RA
Ralph Adolphs — holds since 2026-08-17 — tap for who they are
Same subject: Rewards undermine intrinsic motivation, which is why gamification does not work; where it appears to work, the underlying experience was already designed as a game. — tap to centre the map on it
Rewards undermine intrinsic motivation, which is why gamification does not work; where it appears to work, the underlying experience was already designed as a game.
Last stated a year ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: How people feel about an economy is what actually matters, and no set of statistics will persuade someone who feels they are losing that they are winning. — tap to centre the map on it
How people feel about an economy is what actually matters, and no set of statistics will persuade someone who feels they are losing that they are winning.
Last stated 2 years ago
19 Jan 2025
JB
Jennifer Burns — holds since 2025-01-19 — tap for who they are
Same subject: Systematising principled decision-making with AI is now the line between staying competitive and not; there is no position in between. — tap to centre the map on it
Systematising principled decision-making with AI is now the line between staying competitive and not; there is no position in between.
Last stated 3 months ago
10 Jun 2026
RD
Ray Dalio — holds since 2026-06-10 — tap for who they are
Same subject: Emotion regulation is not a private skill: you regulate other people's emotions and they regulate yours. — tap to centre the map on it
Emotion regulation is not a private skill: you regulate other people's emotions and they regulate yours.
Last stated 3 weeks ago
17 Aug 2026
RA
Ralph Adolphs — holds since 2026-08-17 — tap for who they are
Same subject: Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many. — tap to centre the map on it
Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many.
Last stated 4 years ago
14 Dec 2022
DY
Derek Yu — holds since 2022-12-14 — tap for who they are
Same subject: Denying that games can affect the people who play them is a way of calling games a lesser medium. — tap to centre the map on it
Denying that games can affect the people who play them is a way of calling games a lesser medium.
Last stated 11 years ago
30 Jun 2015
RK
Raph Koster — holds since 2015-06-30 — tap for who they are
Same subject: AI systems are not sentient, and the odds of them being sentient are vanishingly small. — tap to centre the map on it
AI systems are not sentient, and the odds of them being sentient are vanishingly small.
Last stated a week ago
31 Aug 2026
TC
Tyler Cowen — holds since 2026-08-31 — tap for who they are
Same subject: It will be easier to build an AI that cares about all sentient life than one that cares about humans alone, because the AI itself will be sentient. — tap to centre the map on it
It will be easier to build an AI that cares about all sentient life than one that cares about humans alone, because the AI itself will be sentient.
Last stated 9 months ago
25 Nov 2025
IS
Ilya Sutskever — holds since 2025-11-25 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated a year ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: A computer meant for anyone has to be understandable without a manual, and it has to be friendly. — tap to centre the map on it
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 3 weeks ago
14 Aug 2026
SK
Susan Kare — holds since 2026-08-14 — tap for who they are
Same subject: After a decade of Swiss minimalism, design is about to swing back to something far more expressive. — tap to centre the map on it
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 11 months ago
16 Oct 2025
DF
Dylan Field — holds since 2025-10-16 — tap for who they are
Same subject: AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much. — tap to centre the map on it
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated a month ago
26 Jul 2026
DH
David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are
Same subject: Better design does not mean more design: the most obvious designs are often invisible. — tap to centre the map on it
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 3 years ago
16 Nov 2023
JZ
Julie Zhuo — holds since 2023-11-16 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2012 to today (stretched back to the oldest claim here) — full is today a face: someone on record holding the claim — tap it for who they are
At the centre
Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion.
Last stated 10 Mar 2015 · 11 years ago
Holds TS Tynan Sylvester
Read this korrent →
Similar wording
The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories.
Last stated 29 Apr 2012 · 14 years ago
Holds TS Tynan Sylvester
Similar wording
Functionally defined emotions can be attributed to animals and, to some extent, to AI systems, without any claim about what either of them feels.
Last stated 17 Aug 2026 · 3 weeks ago
Holds RA Ralph Adolphs
Similar wording
Rewards undermine intrinsic motivation, which is why gamification does not work; where it appears to work, the underlying experience was already designed as a game.
Last stated 23 Mar 2025 · a year ago
Holds RV Rahul Vohra
Similar wording
How people feel about an economy is what actually matters, and no set of statistics will persuade someone who feels they are losing that they are winning.
Last stated 19 Jan 2025 · 2 years ago
Holds JB Jennifer Burns
Similar wording
Systematising principled decision-making with AI is now the line between staying competitive and not; there is no position in between.
Last stated 10 Jun 2026 · 3 months ago
Holds Ray Dalio
Similar wording
Emotion regulation is not a private skill: you regulate other people's emotions and they regulate yours.
Last stated 17 Aug 2026 · 3 weeks ago
Holds RA Ralph Adolphs
Similar wording
Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many.
Last stated 14 Dec 2022 · 4 years ago
Holds DY Derek Yu
Similar wording
Denying that games can affect the people who play them is a way of calling games a lesser medium.
Last stated 30 Jun 2015 · 11 years ago
Holds RK Raph Koster
Same subject: AI sentience
AI systems are not sentient, and the odds of them being sentient are vanishingly small.
Last stated 31 Aug 2026 · a week ago
Holds TC Tyler Cowen
Same subject: AI sentience
It will be easier to build an AI that cares about all sentient life than one that cares about humans alone, because the AI itself will be sentient.
Last stated 25 Nov 2025 · 9 months ago
Holds IS Ilya Sutskever
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds JZ Julie Zhuo
Same subject: design
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated 23 Mar 2025 · a year ago
Holds RV Rahul Vohra
Same subject: design
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 14 Aug 2026 · 3 weeks ago
Holds SK Susan Kare
Same subject: simplicity
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 16 Oct 2025 · 11 months ago
Holds DF Dylan Field
Same subject: simplicity
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated 26 Jul 2026 · a month ago
Holds David Heinemeier Hansson
Same subject: simplicity
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 16 Nov 2023 · 3 years ago
Holds JZ Julie Zhuo