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← A good open-world spy game may not be possible, because a spy story…
10 connected korrents · 8 moments from 1 Mar 1999 to 15 Sept 2026.
Everything filed under design
design
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: A good open-world spy game may not be possible, because a spy story has to run against the clock and an open world needs the player free to wander.
A good open-world spy game may not be possible, because a spy story has to run against the clock and an open world needs the player free to wander.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: What makes an open world captivating is the illusion that it was already running before you arrived and would carry on if you did nothing. — tap to centre the map on it
What makes an open world captivating is the illusion that it was already running before you arrived and would carry on if you did nothing.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A game is a machine built around uncertainty. — tap to centre the map on it
A game is a machine built around uncertainty.
Last stated 12 months ago
3 Nov 2025
RK
Raph Koster — holds since 2025-11-03 — tap for who they are
Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A puzzle that invites guessing and then punishes wrong guesses stops the player learning the very method it could have taught. — tap to centre the map on it
A puzzle that invites guessing and then punishes wrong guesses stops the player learning the very method it could have taught.
Last stated 3 years ago
2 Sept 2023
RK
Raph Koster — holds since 2023-09-02 — tap for who they are
Same subject: Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion. — tap to centre the map on it
Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion.
Last stated 12 years ago
10 Mar 2015
TS
Tynan Sylvester — holds since 2015-03-10 — tap for who they are
Same subject: Business software should be built the way games are built, because products made like games are the ones people fall in love with and tell their friends about. — tap to centre the map on it
Business software should be built the way games are built, because products made like games are the ones people fall in love with and tell their friends about.
Last stated 2 years ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: The best games are constructed out of toys, so a feature should be fun to play with before it is ever attached to a goal. — tap to centre the map on it
The best games are constructed out of toys, so a feature should be fun to play with before it is ever attached to a goal.
Last stated 2 years ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: A browser works better as a single window than as multiple separate windows. — tap to centre the map on it
A browser works better as a single window than as multiple separate windows.
Last stated a month ago
15 Sept 2026
CC
Chris Coyier — holds since 2026-09-15 — tap for who they are
Same subject: A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically. — tap to centre the map on it
A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically.
Last stated 28 years ago
1 Mar 1999
ED
Edsger W. Dijkstra — holds since 1999-03-01 — tap for who they are
Same subject: A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now. — tap to centre the map on it
A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now.
Last stated 3 months ago
29 Jul 2026
CD
Charlie Deets — holds since 2026-07-29 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 1999 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are