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← What makes an open world captivating is the illusion that it was…

16 connected korrents · 14 moments from 1 Mar 1999 to 15 Sept 2026.

Everything filed under design design Everything filed under agency agency Everything filed under world models world models Everything filed under startups startups Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: What makes an open world captivating is the illusion that it was already running before you arrived and would carry on if you did nothing. What makes an open world captivating isthe illusion that it was already runningbefore you arrived and would carry on ifyou did nothing. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: When exploring, you want to feel in reality as quickly as possible what the result of your choices is. — tap to centre the map on it When exploring, you want to feel inreality as quickly as possible whatthe result of your choices is. Last stated 7 months ago 12 Mar 2026 JP Josh Puckett — holds since 2026-03-12 — tap for who they are Same subject: Synthetic experience can only rehearse what a system already knows; information about the world has to be injected from outside. — tap to centre the map on it Synthetic experience can onlyrehearse what a system alreadyknows; information about the worldhas to be injected from outside. Last stated a year ago 12 Sept 2025 SL Sergey Levine — holds since 2025-09-12 — tap for who they are Same subject: A good open-world spy game may not be possible, because a spy story has to run against the clock and an open world needs the player free to wander. — tap to centre the map on it A good open-world spy game may notbe possible, because a spy story hasto run against the clock and an openworld needs the player free towander. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: After text, photos and video, immersive presence is clearly the next frontier of how people communicate. — tap to centre the map on it After text, photos and video,immersive presence is clearly thenext frontier of how peoplecommunicate. Last stated 3 years ago 28 Sept 2023 MZ Mark Zuckerberg — holds since 2023-09-28 — tap for who they are Same subject: Running agents in YOLO mode lulls people into a false sense of security; everything an agent does should be gated. — tap to centre the map on it Running agents in YOLO mode lullspeople into a false sense ofsecurity; everything an agent doesshould be gated. Last stated 4 months ago 8 Jun 2026 BV Ben Vinegar — holds since 2026-06-08 — tap for who they are Same subject: A writer's audience does not carry from one book to the next: every book is another startup you have to make happen from scratch. — tap to centre the map on it A writer's audience does not carryfrom one book to the next: everybook is another startup you have tomake happen from scratch. Last stated 10 months ago 15 Dec 2025 ML Michael Lewis — holds since 2025-12-15 — tap for who they are Same subject: Everything around us exists because someone pushed it through with tenacity: the world is a museum of passion projects. — tap to centre the map on it Everything around us exists becausesomeone pushed it through withtenacity: the world is a museum ofpassion projects. Last stated 4 years ago 25 May 2022 JC John Collison — holds since 2022-05-25 — tap for who they are Same subject: A game is a machine built around uncertainty. — tap to centre the map on it A game is a machine built arounduncertainty. Last stated 12 months ago 3 Nov 2025 RK Raph Koster — holds since 2025-11-03 — tap for who they are Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it A game is an equation between twopersonalities, the world's and theprotagonist's, and the frictionbetween them is where the experiencecomes from. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A puzzle that invites guessing and then punishes wrong guesses stops the player learning the very method it could have taught. — tap to centre the map on it A puzzle that invites guessing andthen punishes wrong guesses stopsthe player learning the very methodit could have taught. Last stated 3 years ago 2 Sept 2023 RK Raph Koster — holds since 2023-09-02 — tap for who they are Same subject: Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion. — tap to centre the map on it Balancing a system elegantly is notthe same as giving people what theyactually came for, which is emotion. Last stated 12 years ago 10 Mar 2015 TS Tynan Sylvester — holds since 2015-03-10 — tap for who they are Same subject: Business software should be built the way games are built, because products made like games are the ones people fall in love with and tell their friends about. — tap to centre the map on it Business software should be builtthe way games are built, becauseproducts made like games are theones people fall in love with andtell their friends about. Last stated 2 years ago 23 Mar 2025 RV Rahul Vohra — holds since 2025-03-23 — tap for who they are Same subject: The best games are constructed out of toys, so a feature should be fun to play with before it is ever attached to a goal. — tap to centre the map on it The best games are constructed outof toys, so a feature should be funto play with before it is everattached to a goal. Last stated 2 years ago 23 Mar 2025 RV Rahul Vohra — holds since 2025-03-23 — tap for who they are Same subject: A browser works better as a single window than as multiple separate windows. — tap to centre the map on it A browser works better as a singlewindow than as multiple separatewindows. Last stated a month ago 15 Sept 2026 CC Chris Coyier — holds since 2026-09-15 — tap for who they are Same subject: A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically. — tap to centre the map on it A design has to be kept simple forreliability and intellectualcontrol, but nobody yet knows how toreach simplicity systematically. Last stated 28 years ago 1 Mar 1999 ED Edsger W. Dijkstra — holds since 1999-03-01 — tap for who they are Same subject: A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now. — tap to centre the map on it A designer's edge now is pullingthings back, making them simpler andmore understandable, becauseeveryone can kind of execute rightnow. Last stated 3 months ago 29 Jul 2026 CD Charlie Deets — holds since 2026-07-29 — tap for who they are
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At the centre What makes an open world captivating is the illusion that it was already running before you arrived and would carry on if you did nothing. Last stated 31 Oct 2025 · 12 months ago Holds Dan Houser Read this korrent →