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Paul Graham's mental models

6 claims Paul Graham made fit 5 mental models. Most often: You are not the user, Compounding, Exponential growth. Everything they said here.

Models they name

Their own words name the idea.

Compounding

Small gains that build on themselves beat big one-off wins; so do small losses.

Morale compounds in both directions, so when the work is going badly it is worth switching to easier work just to get something done.

  1. Paul Graham Co-founder of Y Combinator and Viaweb Morale compounds via work: high morale helps you do good work, which increases your morale and helps you do even better work. But this cycle also operates in the other direction: if you're not doing good work, that can demoralize you and make it even harder to. How to Do Great Workpaulgraham.com · 1 Jul 2023All korrents from this piece
    Morale compounds via work: high morale helps you do good work, which increases your morale and helps you do even better work. But this cycle also operates in the other direction: if you're not doing good work, that can demoralize you and make it even harder to.

Exponential growth

Growth that doubles looks like nothing for a long time and then like everything; intuition is linear and gets it wrong.

Every situation with superlinear returns reduces to one of two causes: exponential growth or thresholds.

  1. Paul Graham Co-founder of Y Combinator and Viaweb It may seem as if there are a lot of different situations with superlinear returns, but as far as I can tell they reduce to two fundamental causes: exponential growth and thresholds. Superlinear Returnspaulgraham.com · 1 Oct 2023All korrents from this piece
    It may seem as if there are a lot of different situations with superlinear returns, but as far as I can tell they reduce to two fundamental causes: exponential growth and thresholds.

Taste is trained

Taste is learned by exposing yourself to the best work and asking why it works.

Taste is not just personal preference: there is such a thing as good and bad design, and a maker's taste can be wrong.

  1. Paul Graham Co-founder of Y Combinator and Viaweb Saying that taste is just personal preference is a good way to prevent disputes. The trouble is, it's not true. You feel this when you start to design things. Taste for Makerspaulgraham.com · 1 Feb 2002
    Saying that taste is just personal preference is a good way to prevent disputes. The trouble is, it's not true. You feel this when you start to design things.

Models we see in what they say

Our reading: their claim applies the idea without naming it. The claim is theirs; filing it here is ours.

You are not the user

Watch real people use the real thing; your own sense of what is obvious does not count as evidence.

It is hard to design something good for users you look down on, because you cannot stay interested in something you do not like yourself.

  1. Paul Graham Co-founder of Y Combinator and Viaweb Morale is another reason that it's hard to design something for an unsophisticated user. It's hard to stay interested in something you don't like yourself. To make something good, you have to be thinking, "wow, this is really great," not "what a piece of shit; those fools will love it." Design and Researchpaulgraham.com · 1 Jan 2003
    Morale is another reason that it's hard to design something for an unsophisticated user. It's hard to stay interested in something you don't like yourself. To make something good, you have to be thinking, "wow, this is really great," not "what a piece of shit; those fools will love it."

You are most likely to get good design if the intended users include the designer, because looking down on the user corrupts the designer.

  1. Paul Graham Co-founder of Y Combinator and Viaweb You're most likely to get good design if the intended users include the designer himself. When you design something for a group that doesn't include you, it tends to be for people you consider to be less sophisticated than you, not more sophisticated. That's a problem, because looking down on the user, however benevolently, seems inevitably to corrupt the designer. Design and Researchpaulgraham.com · 1 Jan 2003
    You're most likely to get good design if the intended users include the designer himself. When you design something for a group that doesn't include you, it tends to be for people you consider to be less sophisticated than you, not more sophisticated. That's a problem, because looking down on the user, however benevolently, seems inevitably to corrupt the designer.

Less, but better

Find the essence and cut the rest; simplicity is hard work, not the absence of effort.

Good design is simple, because being forced to be simple forces a maker to face the real problem and deliver substance instead of ornament.

  1. Paul Graham Co-founder of Y Combinator and Viaweb When you're forced to be simple, you're forced to face the real problem. When you can't deliver ornament, you have to deliver substance. Taste for Makerspaulgraham.com · 1 Feb 2002
    When you're forced to be simple, you're forced to face the real problem. When you can't deliver ornament, you have to deliver substance.