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← A small studio’s advantage over a large one is the ability to change…
17 connected korrents · 16 moments on record from 12 Feb 2010 to 4 Sept 2026.
Everything filed under design
design
Everything filed under taste
taste
Everything filed under team size
team size
Everything filed under video games
video games
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Everything filed under simplicity
simplicity
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: A small studio’s advantage over a large one is the ability to change direction fast, not the ability to out-polish it.
A small studio’s advantage over a large one is the ability to change direction fast, not the ability to out-polish it.
Last stated 13 years ago
18 Dec 2013
TS
Tynan Sylvester — holds since 2013-12-18 — tap for who they are
Same subject: Small product teams beat large ones for a reason that has nothing to do with AI: fewer people to coordinate means less design by committee. — tap to centre the map on it
Small product teams beat large ones for a reason that has nothing to do with AI: fewer people to coordinate means less design by committee.
Last stated 2 months ago
9 Jul 2026
AM
Adam Mosseri — holds since 2026-07-09 — tap for who they are
Same subject: Smaller teams are better — tap to centre the map on it
Smaller teams are better
Last stated 4 days ago
4 Sept 2026
NF
Nat Friedman — holds since 2026-09-04 — tap for who they are
Same subject: Small studios are the future of gaming: the genuinely new ideas come out of them, and the big studios acquire rather than generate them. — tap to centre the map on it
Small studios are the future of gaming: the genuinely new ideas come out of them, and the big studios acquire rather than generate them.
Last stated 6 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: Shipping ten times as much is not an advantage, because the moment you ship something you are stuck supporting it forever and every later feature has to interact with it. — tap to centre the map on it
Shipping ten times as much is not an advantage, because the moment you ship something you are stuck supporting it forever and every later feature has to interact with it.
Last stated 3 months ago
27 May 2026
DR
Dax Raad — holds since 2026-05-27 — tap for who they are
Same subject: In creative work there is a real benefit to not following the financial incentives, and to creating scarcity for the sake of quality rather than for its own sake. — tap to centre the map on it
In creative work there is a real benefit to not following the financial incentives, and to creating scarcity for the sake of quality rather than for its own sake.
Last stated 9 months ago
15 Dec 2025
ML
Michael Lewis — holds since 2025-12-15 — tap for who they are
Same subject: Uber's thousands of microservices were not an architectural preference but a survival decision: under that growth only independent, unblocked teams could build fast enough to stay alive. — tap to centre the map on it
Uber's thousands of microservices were not an architectural preference but a survival decision: under that growth only independent, unblocked teams could build fast enough to stay alive.
Last stated 5 months ago
1 Apr 2026
TP
Thuan Pham — holds since 2026-04-01 — tap for who they are
Same subject: A small team is not a compromise: it is the only size at which everyone is in the room for every decision, including the ones outside their discipline. — tap to centre the map on it
A small team is not a compromise: it is the only size at which everyone is in the room for every decision, including the ones outside their discipline.
Last stated 6 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: Needing fewer people per unit of output does not mean a company ends up employing fewer people. — tap to centre the map on it
Needing fewer people per unit of output does not mean a company ends up employing fewer people.
Last stated a month ago
2 Aug 2026
TV
Tom Verrilli — holds since 2026-08-02 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated a year ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: A computer meant for anyone has to be understandable without a manual, and it has to be friendly. — tap to centre the map on it
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 4 weeks ago
14 Aug 2026
SK
Susan Kare — holds since 2026-08-14 — tap for who they are
Same subject: After a decade of Swiss minimalism, design is about to swing back to something far more expressive. — tap to centre the map on it
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 11 months ago
16 Oct 2025
DF
Dylan Field — holds since 2025-10-16 — tap for who they are
Same subject: AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much. — tap to centre the map on it
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated a month ago
26 Jul 2026
DH
David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are
Same subject: Better design does not mean more design: the most obvious designs are often invisible. — tap to centre the map on it
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 3 years ago
16 Nov 2023
JZ
Julie Zhuo — holds since 2023-11-16 — tap for who they are
Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated a month ago
6 Aug 2026
GS
George Saunders — holds since 2026-08-06 — tap for who they are
Same subject: A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill. — tap to centre the map on it
A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill.
Last stated 11 months ago
16 Oct 2025
DF
Dylan Field — holds since 2025-10-16 — tap for who they are
Same subject: A product needs a soul, and for that it needs one person of great taste who is its living, breathing aspect and gets furious about every small detail. — tap to centre the map on it
A product needs a soul, and for that it needs one person of great taste who is its living, breathing aspect and gets furious about every small detail.
Last stated 17 years ago
12 Feb 2010
KS
Karri Saarinen — holds since 2010-02-12 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2010 to today (stretched back to the oldest claim here) — full is today a face: someone on record holding the claim — tap it for who they are
At the centre
A small studio’s advantage over a large one is the ability to change direction fast, not the ability to out-polish it.
Last stated 18 Dec 2013 · 13 years ago
Holds TS Tynan Sylvester
Read this korrent →
Similar wording
Small product teams beat large ones for a reason that has nothing to do with AI: fewer people to coordinate means less design by committee.
Last stated 9 Jul 2026 · 2 months ago
Holds AM Adam Mosseri
Similar wording
Smaller teams are better
Last stated 4 Sept 2026 · 4 days ago
Holds NF Nat Friedman
Similar wording
Small studios are the future of gaming: the genuinely new ideas come out of them, and the big studios acquire rather than generate them.
Last stated 11 Mar 2026 · 6 months ago
Holds JK Jeff Kaplan
Similar wording
Shipping ten times as much is not an advantage, because the moment you ship something you are stuck supporting it forever and every later feature has to interact with it.
Last stated 27 May 2026 · 3 months ago
Holds Dax Raad
Similar wording
In creative work there is a real benefit to not following the financial incentives, and to creating scarcity for the sake of quality rather than for its own sake.
Last stated 15 Dec 2025 · 9 months ago
Holds ML Michael Lewis
Similar wording
Uber's thousands of microservices were not an architectural preference but a survival decision: under that growth only independent, unblocked teams could build fast enough to stay alive.
Last stated 1 Apr 2026 · 5 months ago
Holds TP Thuan Pham
Similar wording
A small team is not a compromise: it is the only size at which everyone is in the room for every decision, including the ones outside their discipline.
Last stated 11 Mar 2026 · 6 months ago
Holds JK Jeff Kaplan
Similar wording
Needing fewer people per unit of output does not mean a company ends up employing fewer people.
Last stated 2 Aug 2026 · a month ago
Holds TV Tom Verrilli
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds JZ Julie Zhuo
Same subject: design
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated 23 Mar 2025 · a year ago
Holds RV Rahul Vohra
Same subject: design
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 14 Aug 2026 · 4 weeks ago
Holds SK Susan Kare
Same subject: simplicity
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 16 Oct 2025 · 11 months ago
Holds DF Dylan Field
Same subject: simplicity
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated 26 Jul 2026 · a month ago
Holds David Heinemeier Hansson
Same subject: simplicity
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 16 Nov 2023 · 3 years ago
Holds JZ Julie Zhuo
Same subject: taste
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 6 Aug 2026 · a month ago
Holds GS George Saunders
Same subject: taste
A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill.
Last stated 16 Oct 2025 · 11 months ago
Holds DF Dylan Field
Same subject: taste
A product needs a soul, and for that it needs one person of great taste who is its living, breathing aspect and gets furious about every small detail.
Last stated 12 Feb 2010 · 17 years ago
Holds KS Karri Saarinen