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16 connected korrents · 15 moments from 3 Jul 2013 to 17 Sept 2026.
Everything filed under video games
video games
Everything filed under software performance
software performance
Everything filed under semiconductors
semiconductors
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Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: Unreal Engine's deepest limitation is that game simulation still runs on a single core, because single-threaded programming is orders of magnitude easier than multi-threaded.
Unreal Engine's deepest limitation is that game simulation still runs on a single core, because single-threaded programming is orders of magnitude easier than multi-threaded.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: Nvidia does not run rival chip architectures in parallel because it simulates them and they come out provably worse. — tap to centre the map on it
Nvidia does not run rival chip architectures in parallel because it simulates them and they come out provably worse.
Last stated 6 months ago
15 Apr 2026
JH
Jensen Huang — holds since 2026-04-15 — tap for who they are
Same subject: Software built under tight hardware constraints tends to have faster, more responsive UI than software built without such limits. — tap to centre the map on it
Software built under tight hardware constraints tends to have faster, more responsive UI than software built without such limits.
Last stated a month ago
17 Sept 2026
CW
Chris Wellons — holds since 2026-09-17 — tap for who they are
Same subject: Concurrency is hard not because human brains cannot handle it but because nobody gets enough practice at it. — tap to centre the map on it
Concurrency is hard not because human brains cannot handle it but because nobody gets enough practice at it.
Last stated 3 months ago
29 Jul 2026
HW
Hillel Wayne — holds since 2026-07-29 — tap for who they are
Same subject: Graphics chips have far more room for future performance gains than CPUs, which are nearing physical limits. — tap to centre the map on it
Graphics chips have far more room for future performance gains than CPUs, which are nearing physical limits.
Last stated a year ago
8 Jun 2025
DC
David Crawshaw — holds since 2025-06-08 — tap for who they are
Same subject: AI will not run out of data, because there is already enough real-world data to build the simulators that generate more of it. — tap to centre the map on it
AI will not run out of data, because there is already enough real-world data to build the simulators that generate more of it.
Last stated a year ago
23 Jul 2025
DH
Demis Hassabis — holds since 2025-07-23 — tap for who they are
Same subject: The brain is more parallel than a GPU, and an embodied model should run perception, planning and memory at once rather than one token at a time. — tap to centre the map on it
The brain is more parallel than a GPU, and an embodied model should run perception, planning and memory at once rather than one token at a time.
Last stated a year ago
12 Sept 2025
SL
Sergey Levine — holds since 2025-09-12 — tap for who they are
Same subject: A published training-run cost always understates the truth, because any notable model takes two to four times that run's compute in experiments alone. — tap to centre the map on it
A published training-run cost always understates the truth, because any notable model takes two to four times that run's compute in experiments alone.
Last stated 2 years ago
3 Feb 2025
NL
Nathan Lambert — holds since 2025-02-03 — tap for who they are
Same subject: "Is the page loaded?" was never a real question, and web performance only became measurable once it was broken into the distinct moments a user actually notices. — tap to centre the map on it
"Is the page loaded?" was never a real question, and web performance only became measurable once it was broken into the distinct moments a user actually notices.
Last stated 2 months ago
19 Aug 2026
AO
Addy Osmani — holds since 2026-08-19 — tap for who they are
Same subject: "Optimize it later" would be safe advice only if every engineer already knew how to avoid the architectural mistakes that no later optimization can remove. — tap to centre the map on it
"Optimize it later" would be safe advice only if every engineer already knew how to avoid the architectural mistakes that no later optimization can remove.
Last stated 2 months ago
26 Aug 2026
CM
Casey Muratori — holds since 2026-08-26 — tap for who they are
Same subject: A 300-millisecond response budget is not an achievement but an admission: 300 milliseconds is an eternity in computing, and a product pitching it shows how far the bar has fallen. — tap to centre the map on it
A 300-millisecond response budget is not an achievement but an admission: 300 milliseconds is an eternity in computing, and a product pitching it shows how far the bar has fallen.
Last stated 2 months ago
26 Aug 2026
CM
Casey Muratori — holds since 2026-08-26 — tap for who they are
Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A game is a machine built around uncertainty. — tap to centre the map on it
A game is a machine built around uncertainty.
Last stated 12 months ago
3 Nov 2025
RK
Raph Koster — holds since 2025-11-03 — tap for who they are
Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A profit motive inside a game holds players there long past the point where they are still enjoying it. — tap to centre the map on it
A profit motive inside a game holds players there long past the point where they are still enjoying it.
Last stated 8 years ago
30 Jan 2019
RK
Raph Koster — holds since 2019-01-30 — tap for who they are
Same subject: Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop. — tap to centre the map on it
Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop.
Last stated 2 years ago
25 Jul 2024
FL
Frank Lantz — holds since 2024-07-25 — tap for who they are
Same subject: Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay. — tap to centre the map on it
Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay.
Last stated 13 years ago
3 Jul 2013
RK
Raph Koster — holds since 2013-07-03 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2013 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are
At the centre
Unreal Engine's deepest limitation is that game simulation still runs on a single core, because single-threaded programming is orders of magnitude easier than multi-threaded.
Last stated 30 Apr 2025 · a year ago
Holds Tim Sweeney
Read this korrent →
Similar wording
Nvidia does not run rival chip architectures in parallel because it simulates them and they come out provably worse.
Last stated 15 Apr 2026 · 6 months ago
Holds Jensen Huang
Similar wording
Software built under tight hardware constraints tends to have faster, more responsive UI than software built without such limits.
Last stated 17 Sept 2026 · a month ago
Holds Chris Wellons
Similar wording
Concurrency is hard not because human brains cannot handle it but because nobody gets enough practice at it.
Last stated 29 Jul 2026 · 3 months ago
Holds Hillel Wayne
Similar wording
Graphics chips have far more room for future performance gains than CPUs, which are nearing physical limits.
Last stated 8 Jun 2025 · a year ago
Holds David Crawshaw
Similar wording
AI will not run out of data, because there is already enough real-world data to build the simulators that generate more of it.
Last stated 23 Jul 2025 · a year ago
Holds Demis Hassabis
Similar wording
The brain is more parallel than a GPU, and an embodied model should run perception, planning and memory at once rather than one token at a time.
Last stated 12 Sept 2025 · a year ago
Holds Sergey Levine
Similar wording
A published training-run cost always understates the truth, because any notable model takes two to four times that run's compute in experiments alone.
Last stated 3 Feb 2025 · 2 years ago
Holds Nathan Lambert
Same subject: software performance
"Is the page loaded?" was never a real question, and web performance only became measurable once it was broken into the distinct moments a user actually notices.
Last stated 19 Aug 2026 · 2 months ago
Holds Addy Osmani
Same subject: software performance
"Optimize it later" would be safe advice only if every engineer already knew how to avoid the architectural mistakes that no later optimization can remove.
Last stated 26 Aug 2026 · 2 months ago
Holds Casey Muratori
Same subject: software performance
A 300-millisecond response budget is not an achievement but an admission: 300 milliseconds is an eternity in computing, and a product pitching it shows how far the bar has fallen.
Last stated 26 Aug 2026 · 2 months ago
Holds Casey Muratori
Same subject: video games
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated 31 Oct 2025 · 12 months ago
Holds Dan Houser
Same subject: video games
A game is a machine built around uncertainty.
Last stated 3 Nov 2025 · 12 months ago
Holds Raph Koster
Same subject: video games
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 31 Oct 2025 · 12 months ago
Holds Dan Houser
Same subject: Addiction
A profit motive inside a game holds players there long past the point where they are still enjoying it.
Last stated 30 Jan 2019 · 8 years ago
Holds Raph Koster
Same subject: Addiction
Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop.
Last stated 25 Jul 2024 · 2 years ago
Holds Frank Lantz
Same subject: Addiction
Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay.
Last stated 3 Jul 2013 · 13 years ago
Holds Raph Koster