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← Unreal Engine's deepest limitation is that game simulation still runs…

16 connected korrents · 15 moments from 3 Jul 2013 to 17 Sept 2026.

Everything filed under video games video games Everything filed under software performance software performance Everything filed under semiconductors semiconductors Everything filed under design design Everything filed under scaling laws scaling laws Everything filed under LLMs LLMs Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Unreal Engine's deepest limitation is that game simulation still runs on a single core, because single-threaded programming is orders of magnitude easier than multi-threaded. Unreal Engine's deepest limitation is thatgame simulation still runs on a singlecore, because single-threaded programmingis orders of magnitude easier thanmulti-threaded. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: Nvidia does not run rival chip architectures in parallel because it simulates them and they come out provably worse. — tap to centre the map on it Nvidia does not run rival chiparchitectures in parallel because itsimulates them and they come outprovably worse. Last stated 6 months ago 15 Apr 2026 JH Jensen Huang — holds since 2026-04-15 — tap for who they are Same subject: Software built under tight hardware constraints tends to have faster, more responsive UI than software built without such limits. — tap to centre the map on it Software built under tight hardwareconstraints tends to have faster,more responsive UI than softwarebuilt without such limits. Last stated a month ago 17 Sept 2026 CW Chris Wellons — holds since 2026-09-17 — tap for who they are Same subject: Concurrency is hard not because human brains cannot handle it but because nobody gets enough practice at it. — tap to centre the map on it Concurrency is hard not becausehuman brains cannot handle it butbecause nobody gets enough practiceat it. Last stated 3 months ago 29 Jul 2026 HW Hillel Wayne — holds since 2026-07-29 — tap for who they are Same subject: Graphics chips have far more room for future performance gains than CPUs, which are nearing physical limits. — tap to centre the map on it Graphics chips have far more roomfor future performance gains thanCPUs, which are nearing physicallimits. Last stated a year ago 8 Jun 2025 DC David Crawshaw — holds since 2025-06-08 — tap for who they are Same subject: AI will not run out of data, because there is already enough real-world data to build the simulators that generate more of it. — tap to centre the map on it AI will not run out of data, becausethere is already enough real-worlddata to build the simulators thatgenerate more of it. Last stated a year ago 23 Jul 2025 DH Demis Hassabis — holds since 2025-07-23 — tap for who they are Same subject: The brain is more parallel than a GPU, and an embodied model should run perception, planning and memory at once rather than one token at a time. — tap to centre the map on it The brain is more parallel than aGPU, and an embodied model shouldrun perception, planning and memoryat once rather than one token at atime. Last stated a year ago 12 Sept 2025 SL Sergey Levine — holds since 2025-09-12 — tap for who they are Same subject: A published training-run cost always understates the truth, because any notable model takes two to four times that run's compute in experiments alone. — tap to centre the map on it A published training-run cost alwaysunderstates the truth, because anynotable model takes two to fourtimes that run's compute inexperiments alone. Last stated 2 years ago 3 Feb 2025 NL Nathan Lambert — holds since 2025-02-03 — tap for who they are Same subject: "Is the page loaded?" was never a real question, and web performance only became measurable once it was broken into the distinct moments a user actually notices. — tap to centre the map on it "Is the page loaded?" was never areal question, and web performanceonly became measurable once it wasbroken into the distinct moments auser actually notices. Last stated 2 months ago 19 Aug 2026 AO Addy Osmani — holds since 2026-08-19 — tap for who they are Same subject: "Optimize it later" would be safe advice only if every engineer already knew how to avoid the architectural mistakes that no later optimization can remove. — tap to centre the map on it "Optimize it later" would be safeadvice only if every engineeralready knew how to avoid thearchitectural mistakes that no lateroptimization can remove. Last stated 2 months ago 26 Aug 2026 CM Casey Muratori — holds since 2026-08-26 — tap for who they are Same subject: A 300-millisecond response budget is not an achievement but an admission: 300 milliseconds is an eternity in computing, and a product pitching it shows how far the bar has fallen. — tap to centre the map on it A 300-millisecond response budget isnot an achievement but an admission:300 milliseconds is an eternity incomputing, and a product pitching itshows how far the bar has fallen. Last stated 2 months ago 26 Aug 2026 CM Casey Muratori — holds since 2026-08-26 — tap for who they are Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it A comedy world cannot run on jokesalone: forty hours of humour needsstory, heart and drama underneath itor it stops working. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A game is a machine built around uncertainty. — tap to centre the map on it A game is a machine built arounduncertainty. Last stated 12 months ago 3 Nov 2025 RK Raph Koster — holds since 2025-11-03 — tap for who they are Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it A game is an equation between twopersonalities, the world's and theprotagonist's, and the frictionbetween them is where the experiencecomes from. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A profit motive inside a game holds players there long past the point where they are still enjoying it. — tap to centre the map on it A profit motive inside a game holdsplayers there long past the pointwhere they are still enjoying it. Last stated 8 years ago 30 Jan 2019 RK Raph Koster — holds since 2019-01-30 — tap for who they are Same subject: Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop. — tap to centre the map on it Anyone who wants to understand gamesshould learn to play the compulsiveones and, in the same motion, learnhow to stop. Last stated 2 years ago 25 Jul 2024 FL Frank Lantz — holds since 2024-07-25 — tap for who they are Same subject: Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay. — tap to centre the map on it Free-to-play games use the sametechniques as gambling machines inorder to maximise what players spendand how long they stay. Last stated 13 years ago 3 Jul 2013 RK Raph Koster — holds since 2013-07-03 — tap for who they are
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At the centre Unreal Engine's deepest limitation is that game simulation still runs on a single core, because single-threaded programming is orders of magnitude easier than multi-threaded. Last stated 30 Apr 2025 · a year ago Holds Tim Sweeney Read this korrent →