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Unreal Engine's deepest limitation is that game simulation still runs on a single core, because single-threaded programming is orders of magnitude easier than multi-threaded.

Drawn from what Tim Sweeney said

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What Tim Sweeney actually said

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  1. Tim Sweeney

    Founder and CEO of Epic Games

    The biggest limitation that's built up over time is the single-threaded nature of game simulation in Unreal Engine. We run a single-threaded simulation. If you have a 16 core CPU, we're using one core for game simulation and running with the complicated game logic because single-threaded programming is orders of magnitude easier than multi-threaded programming.

Added to korrents 30 Apr 2025 · How quotes work · Something wrong? Tell us

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