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Unreal Engine's deepest limitation is that game simulation still runs on a single core, because single-threaded programming is orders of magnitude easier than multi-threaded.

Drawn from what Tim Sweeney said

What these subjects mean

software performance Speed as a mark of quality: bloat, boot times, and software that got slower on hardware that got faster.

video games Games as software and as storytelling: how they are made, by how few, and what the medium does better than film.

Bottlenecks

What Tim Sweeney actually said

  1. Tim Sweeney Founder and CEO of Epic Games
    The biggest limitation that's built up over time is the single-threaded nature of game simulation in Unreal Engine. We run a single-threaded simulation. If you have a 16 core CPU, we're using one core for game simulation and running with the complicated game logic because single-threaded programming is orders of magnitude easier than multi-threaded programming.

Added to korrents 7 Sept 2026 · How quotes work · Something wrong? Tell us

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