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← Rate of iteration separates success from failure: a competitor…
17 connected korrents · 16 moments from 8 Jan 2013 to 14 Aug 2026.
Everything filed under innovation
innovation
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creativity
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investing
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Read this korrent: Rate of iteration separates success from failure: a competitor learning one thing a month will never matter to a company learning one thing a week.
Rate of iteration separates success from failure: a competitor learning one thing a month will never matter to a company learning one thing a week.
Last stated 3 months ago
7 Aug 2026
MH
Max Hodak — holds since 2026-08-07 — tap for who they are
Same subject: You only fail if you stop; iteration that keeps going is not failure, it is learning. — tap to centre the map on it
You only fail if you stop; iteration that keeps going is not failure, it is learning.
Last stated 5 months ago
7 Jun 2026
TF
Tony Fadell — holds since 2026-06-07 — tap for who they are
Same subject: Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week. — tap to centre the map on it
Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: Roadmapping and pure iteration are both failure modes; a product team has to keep stretching out to strategy and compressing back into shipping. — tap to centre the map on it
Roadmapping and pure iteration are both failure modes; a product team has to keep stretching out to strategy and compressing back into shipping.
Last stated 3 months ago
2 Aug 2026
TV
Tom Verrilli — holds since 2026-08-02 — tap for who they are
Same subject: The longer the timeframe and the more iteration and thought you apply, the less luck matters. — tap to centre the map on it
The longer the timeframe and the more iteration and thought you apply, the less luck matters.
Last stated a year ago
25 Aug 2025
NR
Naval Ravikant — holds since 2025-08-25 — tap for who they are
Same subject: In iterative problem-solving, each failure has value because it rules out one way that doesn't work. — tap to centre the map on it
In iterative problem-solving, each failure has value because it rules out one way that doesn't work.
Last stated 9 months ago
6 Feb 2026
AK
Arvid Kahl — holds since 2026-02-06 — tap for who they are
Same subject: Mastery comes from 10,000 iterations, not 10,000 hours: learning loops, not time spent. — tap to centre the map on it
Mastery comes from 10,000 iterations, not 10,000 hours: learning loops, not time spent.
Last stated a year ago
6 Aug 2025
NR
Naval Ravikant — holds since 2025-08-06 — tap for who they are
Same subject: When you exercise relative to learning probably matters little, as long as the two sit fairly close in time. — tap to centre the map on it
When you exercise relative to learning probably matters little, as long as the two sit fairly close in time.
Last stated 2 years ago
6 Jan 2025
AH
Andrew Huberman — holds since 2025-01-06 — tap for who they are
Same subject: Where accurate feedback is scarce, as in investing, progress depends on creating feedback loops — tap to centre the map on it
Where accurate feedback is scarce, as in investing, progress depends on creating feedback loops
Last stated 7 years ago
27 Feb 2020
JW
Josh Waitzkin — holds since 2020-02-27 — tap for who they are
Same subject: "Lots of anonymous people worked it out by trial and error" is never the real story of an invention: on closer investigation, identifiable people always turn out to be responsible. — tap to centre the map on it
"Lots of anonymous people worked it out by trial and error" is never the real story of an invention: on closer investigation, identifiable people always turn out to be responsible.
Last stated 3 years ago
25 Oct 2023
AH
Anton Howes — holds since 2023-10-25 — tap for who they are
Same subject: A business can have market fit, real advantages, and sustained effort behind a hard product and still fail if it doesn't give customers a strong enough reason to switch from what they already use. — tap to centre the map on it
A business can have market fit, real advantages, and sustained effort behind a hard product and still fail if it doesn't give customers a strong enough reason to switch from what they already use.
Last stated 5 months ago
2 Jun 2026
JJ
Justin Jackson — holds since 2026-06-02 — tap for who they are
Same subject: A capability existing is not the same as a capability being absorbed: how fast a technology changes the world is not set by how fast the technology improves. — tap to centre the map on it
A capability existing is not the same as a capability being absorbed: how fast a technology changes the world is not set by how fast the technology improves.
Last stated 3 months ago
21 Jul 2026
RT
Ruxandra Teslo — holds since 2026-07-21 — tap for who they are
Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A game is a machine built around uncertainty. — tap to centre the map on it
A game is a machine built around uncertainty.
Last stated 12 months ago
3 Nov 2025
RK
Raph Koster — holds since 2025-11-03 — tap for who they are
Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A contest between five paid firms is not the way to get good creative work. — tap to centre the map on it
A contest between five paid firms is not the way to get good creative work.
Last stated 2 months ago
14 Aug 2026
SK
Susan Kare — holds since 2026-08-14 — tap for who they are
Same subject: A feeling of responsibility is probably the greatest inhibitor of creativity; great ideas came from people not paid to have them — tap to centre the map on it
A feeling of responsibility is probably the greatest inhibitor of creativity; great ideas came from people not paid to have them
IA
Isaac Asimov — holds since c. 1959 — tap for who they are
Same subject: A free-wheeling, anarchic neural organization may be the secret of human creativity, at the price of susceptibility to mental illness — tap to centre the map on it
A free-wheeling, anarchic neural organization may be the secret of human creativity, at the price of susceptibility to mental illness
Last stated 14 years ago
8 Jan 2013
DD
Daniel Dennett — holds since 2013-01-08 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2013 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are
At the centre
Rate of iteration separates success from failure: a competitor learning one thing a month will never matter to a company learning one thing a week.
Last stated 7 Aug 2026 · 3 months ago
Holds Max Hodak
Read this korrent →
Similar wording
You only fail if you stop; iteration that keeps going is not failure, it is learning.
Last stated 7 Jun 2026 · 5 months ago
Holds Tony Fadell
Similar wording
Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week.
Last stated 30 Apr 2025 · a year ago
Holds Tim Sweeney
Similar wording
Roadmapping and pure iteration are both failure modes; a product team has to keep stretching out to strategy and compressing back into shipping.
Last stated 2 Aug 2026 · 3 months ago
Holds Tom Verrilli
Similar wording
The longer the timeframe and the more iteration and thought you apply, the less luck matters.
Last stated 25 Aug 2025 · a year ago
Holds Naval Ravikant
Similar wording
In iterative problem-solving, each failure has value because it rules out one way that doesn't work.
Last stated 6 Feb 2026 · 9 months ago
Holds Arvid Kahl
Similar wording
Mastery comes from 10,000 iterations, not 10,000 hours: learning loops, not time spent.
Last stated 6 Aug 2025 · a year ago
Holds Naval Ravikant
Similar wording
When you exercise relative to learning probably matters little, as long as the two sit fairly close in time.
Last stated 6 Jan 2025 · 2 years ago
Holds Andrew Huberman
Similar wording
Where accurate feedback is scarce, as in investing, progress depends on creating feedback loops
Last stated 27 Feb 2020 · 7 years ago
Holds Josh Waitzkin
Same subject: innovation
"Lots of anonymous people worked it out by trial and error" is never the real story of an invention: on closer investigation, identifiable people always turn out to be responsible.
Last stated 25 Oct 2023 · 3 years ago
Holds Anton Howes
Same subject: innovation
A business can have market fit, real advantages, and sustained effort behind a hard product and still fail if it doesn't give customers a strong enough reason to switch from what they already use.
Last stated 2 Jun 2026 · 5 months ago
Holds Justin Jackson
Same subject: innovation
A capability existing is not the same as a capability being absorbed: how fast a technology changes the world is not set by how fast the technology improves.
Last stated 21 Jul 2026 · 3 months ago
Holds Ruxandra Teslo
Same subject: video games
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated 31 Oct 2025 · 12 months ago
Holds Dan Houser
Same subject: video games
A game is a machine built around uncertainty.
Last stated 3 Nov 2025 · 12 months ago
Holds Raph Koster
Same subject: video games
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 31 Oct 2025 · 12 months ago
Holds Dan Houser
Same subject: creativity
A contest between five paid firms is not the way to get good creative work.
Last stated 14 Aug 2026 · 2 months ago
Holds Susan Kare
Same subject: creativity
A feeling of responsibility is probably the greatest inhibitor of creativity; great ideas came from people not paid to have them
Last stated c. 1959
Holds Isaac Asimov
Same subject: creativity
A free-wheeling, anarchic neural organization may be the secret of human creativity, at the price of susceptibility to mental illness
Last stated 8 Jan 2013 · 14 years ago
Holds Daniel Dennett