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← Rate of iteration separates success from failure: a competitor…

17 connected korrents · 16 moments from 8 Jan 2013 to 14 Aug 2026.

Everything filed under innovation innovation Everything filed under video games video games Everything filed under creativity creativity Everything filed under investing investing Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Rate of iteration separates success from failure: a competitor learning one thing a month will never matter to a company learning one thing a week. Rate of iteration separates success fromfailure: a competitor learning one thing amonth will never matter to a companylearning one thing a week. Last stated 3 months ago 7 Aug 2026 MH Max Hodak — holds since 2026-08-07 — tap for who they are Same subject: You only fail if you stop; iteration that keeps going is not failure, it is learning. — tap to centre the map on it You only fail if you stop; iterationthat keeps going is not failure, itis learning. Last stated 5 months ago 7 Jun 2026 TF Tony Fadell — holds since 2026-06-07 — tap for who they are Same subject: Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week. — tap to centre the map on it Iteration speed is the decisivefactor in making a game: a team thatrebuilds every day ends up farbetter than one that rebuilds everyweek. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: Roadmapping and pure iteration are both failure modes; a product team has to keep stretching out to strategy and compressing back into shipping. — tap to centre the map on it Roadmapping and pure iteration areboth failure modes; a product teamhas to keep stretching out tostrategy and compressing back intoshipping. Last stated 3 months ago 2 Aug 2026 TV Tom Verrilli — holds since 2026-08-02 — tap for who they are Same subject: The longer the timeframe and the more iteration and thought you apply, the less luck matters. — tap to centre the map on it The longer the timeframe and themore iteration and thought youapply, the less luck matters. Last stated a year ago 25 Aug 2025 NR Naval Ravikant — holds since 2025-08-25 — tap for who they are Same subject: In iterative problem-solving, each failure has value because it rules out one way that doesn't work. — tap to centre the map on it In iterative problem-solving, eachfailure has value because it rulesout one way that doesn't work. Last stated 9 months ago 6 Feb 2026 AK Arvid Kahl — holds since 2026-02-06 — tap for who they are Same subject: Mastery comes from 10,000 iterations, not 10,000 hours: learning loops, not time spent. — tap to centre the map on it Mastery comes from 10,000iterations, not 10,000 hours:learning loops, not time spent. Last stated a year ago 6 Aug 2025 NR Naval Ravikant — holds since 2025-08-06 — tap for who they are Same subject: When you exercise relative to learning probably matters little, as long as the two sit fairly close in time. — tap to centre the map on it When you exercise relative tolearning probably matters little, aslong as the two sit fairly close intime. Last stated 2 years ago 6 Jan 2025 AH Andrew Huberman — holds since 2025-01-06 — tap for who they are Same subject: Where accurate feedback is scarce, as in investing, progress depends on creating feedback loops — tap to centre the map on it Where accurate feedback is scarce,as in investing, progress depends oncreating feedback loops Last stated 7 years ago 27 Feb 2020 JW Josh Waitzkin — holds since 2020-02-27 — tap for who they are Same subject: "Lots of anonymous people worked it out by trial and error" is never the real story of an invention: on closer investigation, identifiable people always turn out to be responsible. — tap to centre the map on it "Lots of anonymous people worked itout by trial and error" is never thereal story of an invention: oncloser investigation, identifiablepeople always turn out to beresponsible. Last stated 3 years ago 25 Oct 2023 AH Anton Howes — holds since 2023-10-25 — tap for who they are Same subject: A business can have market fit, real advantages, and sustained effort behind a hard product and still fail if it doesn't give customers a strong enough reason to switch from what they already use. — tap to centre the map on it A business can have market fit, realadvantages, and sustained effortbehind a hard product and still failif it doesn't give customers astrong enough reason to switch fromwhat they already use. Last stated 5 months ago 2 Jun 2026 JJ Justin Jackson — holds since 2026-06-02 — tap for who they are Same subject: A capability existing is not the same as a capability being absorbed: how fast a technology changes the world is not set by how fast the technology improves. — tap to centre the map on it A capability existing is not thesame as a capability being absorbed:how fast a technology changes theworld is not set by how fast thetechnology improves. Last stated 3 months ago 21 Jul 2026 RT Ruxandra Teslo — holds since 2026-07-21 — tap for who they are Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it A comedy world cannot run on jokesalone: forty hours of humour needsstory, heart and drama underneath itor it stops working. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A game is a machine built around uncertainty. — tap to centre the map on it A game is a machine built arounduncertainty. Last stated 12 months ago 3 Nov 2025 RK Raph Koster — holds since 2025-11-03 — tap for who they are Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it A game is an equation between twopersonalities, the world's and theprotagonist's, and the frictionbetween them is where the experiencecomes from. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A contest between five paid firms is not the way to get good creative work. — tap to centre the map on it A contest between five paid firms isnot the way to get good creativework. Last stated 2 months ago 14 Aug 2026 SK Susan Kare — holds since 2026-08-14 — tap for who they are Same subject: A feeling of responsibility is probably the greatest inhibitor of creativity; great ideas came from people not paid to have them — tap to centre the map on it A feeling of responsibility isprobably the greatest inhibitor ofcreativity; great ideas came frompeople not paid to have them IA Isaac Asimov — holds since c. 1959 — tap for who they are Same subject: A free-wheeling, anarchic neural organization may be the secret of human creativity, at the price of susceptibility to mental illness — tap to centre the map on it A free-wheeling, anarchic neuralorganization may be the secret ofhuman creativity, at the price ofsusceptibility to mental illness Last stated 14 years ago 8 Jan 2013 DD Daniel Dennett — holds since 2013-01-08 — tap for who they are
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At the centre Rate of iteration separates success from failure: a competitor learning one thing a month will never matter to a company learning one thing a week. Last stated 7 Aug 2026 · 3 months ago Holds Max Hodak Read this korrent →