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← Iteration speed is the decisive factor in making a game: a team that…

17 connected korrents · 15 moments from 3 Jul 2013 to 10 Sept 2026.

Everything filed under video games video games Everything filed under design design Everything filed under vibe coding vibe coding Everything filed under product management product management Everything filed under innovation innovation Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week. Iteration speed is the decisive factor inmaking a game: a team that rebuilds everyday ends up far better than one thatrebuilds every week. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: Rate of iteration separates success from failure: a competitor learning one thing a month will never matter to a company learning one thing a week. — tap to centre the map on it Rate of iteration separates successfrom failure: a competitor learningone thing a month will never matterto a company learning one thing aweek. Last stated 3 months ago 7 Aug 2026 MH Max Hodak — holds since 2026-08-07 — tap for who they are Same subject: In game development speed is quality, because the faster you can work the more times you can iterate. — tap to centre the map on it In game development speed isquality, because the faster you canwork the more times you can iterate. Last stated 13 years ago 18 Dec 2013 TS Tynan Sylvester — holds since 2013-12-18 — tap for who they are Same subject: Architectural iteration is slow because a design usually has to be built before its quality can be judged. — tap to centre the map on it Architectural iteration is slowbecause a design usually has to bebuilt before its quality can bejudged. Last stated 7 months ago 11 Mar 2026 KD Kent C. Dodds — holds since 2026-03-11 — tap for who they are Same subject: Roadmapping and pure iteration are both failure modes; a product team has to keep stretching out to strategy and compressing back into shipping. — tap to centre the map on it Roadmapping and pure iteration areboth failure modes; a product teamhas to keep stretching out tostrategy and compressing back intoshipping. Last stated 3 months ago 2 Aug 2026 TV Tom Verrilli — holds since 2026-08-02 — tap for who they are Same subject: How fast or hard a product was made says nothing about whether the product is good — tap to centre the map on it How fast or hard a product was madesays nothing about whether theproduct is good Last stated 3 months ago 24 Jul 2026 JF Jason Fried — holds since 2026-07-24 — tap for who they are Same subject: Software is going through a fast-fashion phase where projects are thrown away if nobody uses them at once; builders should have conviction and work on things longer. — tap to centre the map on it Software is going through afast-fashion phase where projectsare thrown away if nobody uses themat once; builders should haveconviction and work on thingslonger. Last stated 4 months ago 12 Jun 2026 BV Ben Vinegar — holds since 2026-06-12 — tap for who they are Same subject: AI removes a bottleneck in product development only to move it, and the winning team is the one that finds the next bottleneck fastest and removes it. — tap to centre the map on it AI removes a bottleneck in productdevelopment only to move it, and thewinning team is the one that findsthe next bottleneck fastest andremoves it. Last stated a month ago 10 Sept 2026 GC Geoff Charles — holds since 2026-09-10 — tap for who they are Same subject: It is now faster to build three versions of something and try them out. — tap to centre the map on it It is now faster to build threeversions of something and try themout. Last stated a month ago 10 Sept 2026 AV Ami Vora — holds since 2026-09-10 — tap for who they are Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it A comedy world cannot run on jokesalone: forty hours of humour needsstory, heart and drama underneath itor it stops working. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A game is a machine built around uncertainty. — tap to centre the map on it A game is a machine built arounduncertainty. Last stated 12 months ago 3 Nov 2025 RK Raph Koster — holds since 2025-11-03 — tap for who they are Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it A game is an equation between twopersonalities, the world's and theprotagonist's, and the frictionbetween them is where the experiencecomes from. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A profit motive inside a game holds players there long past the point where they are still enjoying it. — tap to centre the map on it A profit motive inside a game holdsplayers there long past the pointwhere they are still enjoying it. Last stated 8 years ago 30 Jan 2019 RK Raph Koster — holds since 2019-01-30 — tap for who they are Same subject: Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop. — tap to centre the map on it Anyone who wants to understand gamesshould learn to play the compulsiveones and, in the same motion, learnhow to stop. Last stated 2 years ago 25 Jul 2024 FL Frank Lantz — holds since 2024-07-25 — tap for who they are Same subject: Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay. — tap to centre the map on it Free-to-play games use the sametechniques as gambling machines inorder to maximise what players spendand how long they stay. Last stated 13 years ago 3 Jul 2013 RK Raph Koster — holds since 2013-07-03 — tap for who they are Same subject: A good open-world spy game may not be possible, because a spy story has to run against the clock and an open world needs the player free to wander. — tap to centre the map on it A good open-world spy game may notbe possible, because a spy story hasto run against the clock and an openworld needs the player free towander. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A puzzle that invites guessing and then punishes wrong guesses stops the player learning the very method it could have taught. — tap to centre the map on it A puzzle that invites guessing andthen punishes wrong guesses stopsthe player learning the very methodit could have taught. Last stated 3 years ago 2 Sept 2023 RK Raph Koster — holds since 2023-09-02 — tap for who they are Same subject: Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion. — tap to centre the map on it Balancing a system elegantly is notthe same as giving people what theyactually came for, which is emotion. Last stated 12 years ago 10 Mar 2015 TS Tynan Sylvester — holds since 2015-03-10 — tap for who they are
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At the centre Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week. Last stated 30 Apr 2025 · a year ago Holds Tim Sweeney Read this korrent →