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← Iteration speed is the decisive factor in making a game: a team that…

17 connected korrents · 12 moments on record from 18 Dec 2013 to 1 Sept 2026.

Everything filed under vibe coding vibe coding Everything filed under video games video games Everything filed under SaaS SaaS Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week. Iteration speed is the decisive factor inmaking a game: a team that rebuilds everyday ends up far better than one thatrebuilds every week. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: Rate of iteration separates success from failure: a competitor learning one thing a month will never matter to a company learning one thing a week. — tap to centre the map on it Rate of iteration separates successfrom failure: a competitor learningone thing a month will never matterto a company learning one thing aweek. Last stated a month ago 7 Aug 2026 MH Max Hodak — holds since 2026-08-07 — tap for who they are Same subject: In game development speed is quality, because the faster you can work the more times you can iterate. — tap to centre the map on it In game development speed isquality, because the faster you canwork the more times you can iterate. Last stated 13 years ago 18 Dec 2013 TS Tynan Sylvester — holds since 2013-12-18 — tap for who they are Same subject: Roadmapping and pure iteration are both failure modes; a product team has to keep stretching out to strategy and compressing back into shipping. — tap to centre the map on it Roadmapping and pure iteration areboth failure modes; a product teamhas to keep stretching out tostrategy and compressing back intoshipping. Last stated a month ago 2 Aug 2026 TV Tom Verrilli — holds since 2026-08-02 — tap for who they are Same subject: How fast or hard a product was made says nothing about whether the product is good — tap to centre the map on it How fast or hard a product was madesays nothing about whether theproduct is good Last stated a month ago 24 Jul 2026 JF Jason Fried — holds since 2026-07-24 — tap for who they are Same subject: A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one. — tap to centre the map on it A game is at its best on the day itis pitched, and every day ofdevelopment moves the real thingfurther from the imagined one. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: Fast feedback is no longer straightforwardly good: agent-speed loops make you rebuild your mental model dozens of times in half an hour. — tap to centre the map on it Fast feedback is no longerstraightforwardly good: agent-speedloops make you rebuild your mentalmodel dozens of times in half anhour. Last stated 6 months ago 22 Mar 2026 NF Nicole Forsgren — holds since 2026-03-22 — tap for who they are Same subject: Every generation of technology is supposed to make games cheaper and easier to build, and every time the result has been better and far more expensive games. — tap to centre the map on it Every generation of technology issupposed to make games cheaper andeasier to build, and every time theresult has been better and far moreexpensive games. Last stated 10 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: Repeated rewrites are the correct answer under fast growth, because a system specified to scale forever would take so long to build that the company would die before it shipped. — tap to centre the map on it Repeated rewrites are the correctanswer under fast growth, because asystem specified to scale foreverwould take so long to build that thecompany would die before it shipped. Last stated 5 months ago 1 Apr 2026 TP Thuan Pham — holds since 2026-04-01 — tap for who they are Same subject: A person at maximum vibe-coding speed has about three productive hours a day, and a company that will not let them stop there is going to break. — tap to centre the map on it A person at maximum vibe-codingspeed has about three productivehours a day, and a company that willnot let them stop there is going tobreak. Last stated 6 months ago 11 Mar 2026 SY Steve Yegge — holds since 2026-03-11 — tap for who they are Same subject: A sense of achievement in software survives writing almost none of the code yourself. — tap to centre the map on it A sense of achievement in softwaresurvives writing almost none of thecode yourself. Last stated 2 weeks ago 26 Aug 2026 DH David Heinemeier Hansson — holds since 2026-08-26 — tap for who they are Same subject: A vibe-coded codebase grows heresies: wrong ideas that take root among the agents, keep coming back, and are very hard to weed out. — tap to centre the map on it A vibe-coded codebase growsheresies: wrong ideas that take rootamong the agents, keep coming back,and are very hard to weed out. Last stated 6 months ago 11 Mar 2026 SY Steve Yegge — holds since 2026-03-11 — tap for who they are Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it A game is quadratically morevaluable the larger the share of aplayer's real-world friends it canconnect them to, and that is thenumber one trend in gaming today. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved. — tap to centre the map on it A game must be incubated by thesmallest possible group withwhatever technology is to hand, andthe team expanded only once the ideais proved. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A video game character has no inner life, so what they say is the only thing that can make a player know who they are. — tap to centre the map on it A video game character has no innerlife, so what they say is the onlything that can make a player knowwho they are. Last stated 10 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: Agents will increase the number of users of SaaS rather than get rid of it. — tap to centre the map on it Agents will increase the number ofusers of SaaS rather than get rid ofit. Last stated 3 months ago 24 May 2026 DS Dan Shipper — holds since 2026-05-24 — tap for who they are Same subject: AI companies are disrupting entire industries, causing a partial collapse of the traditional SaaS business model. — tap to centre the map on it AI companies are disrupting entireindustries, causing a partialcollapse of the traditional SaaSbusiness model. Last stated 6 days ago 1 Sept 2026 PL Pieter Levels — holds since 2026-09-01 — tap for who they are Same subject: AI-assisted ('vibe') coding has made it so easy to build competing SaaS apps that a plain, unremarkable SaaS product can no longer easily attract signups. — tap to centre the map on it AI-assisted ('vibe') coding has madeit so easy to build competing SaaSapps that a plain, unremarkable SaaSproduct can no longer easily attractsignups. Last stated 6 days ago 1 Sept 2026 PL Pieter Levels — holds since 2026-09-01 — tap for who they are
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At the centre Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week. Last stated 30 Apr 2025 · a year ago Holds Tim Sweeney Read this korrent →