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← Iteration speed is the decisive factor in making a game: a team that…
17 connected korrents · 12 moments on record from 18 Dec 2013 to 1 Sept 2026.
Everything filed under vibe coding
vibe coding
Everything filed under video games
video games
Everything filed under SaaS
SaaS
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Read this korrent: Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week.
Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: Rate of iteration separates success from failure: a competitor learning one thing a month will never matter to a company learning one thing a week. — tap to centre the map on it
Rate of iteration separates success from failure: a competitor learning one thing a month will never matter to a company learning one thing a week.
Last stated a month ago
7 Aug 2026
MH
Max Hodak — holds since 2026-08-07 — tap for who they are
Same subject: In game development speed is quality, because the faster you can work the more times you can iterate. — tap to centre the map on it
In game development speed is quality, because the faster you can work the more times you can iterate.
Last stated 13 years ago
18 Dec 2013
TS
Tynan Sylvester — holds since 2013-12-18 — tap for who they are
Same subject: Roadmapping and pure iteration are both failure modes; a product team has to keep stretching out to strategy and compressing back into shipping. — tap to centre the map on it
Roadmapping and pure iteration are both failure modes; a product team has to keep stretching out to strategy and compressing back into shipping.
Last stated a month ago
2 Aug 2026
TV
Tom Verrilli — holds since 2026-08-02 — tap for who they are
Same subject: How fast or hard a product was made says nothing about whether the product is good — tap to centre the map on it
How fast or hard a product was made says nothing about whether the product is good
Last stated a month ago
24 Jul 2026
JF
Jason Fried — holds since 2026-07-24 — tap for who they are
Same subject: A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one. — tap to centre the map on it
A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one.
Last stated 6 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: Fast feedback is no longer straightforwardly good: agent-speed loops make you rebuild your mental model dozens of times in half an hour. — tap to centre the map on it
Fast feedback is no longer straightforwardly good: agent-speed loops make you rebuild your mental model dozens of times in half an hour.
Last stated 6 months ago
22 Mar 2026
NF
Nicole Forsgren — holds since 2026-03-22 — tap for who they are
Same subject: Every generation of technology is supposed to make games cheaper and easier to build, and every time the result has been better and far more expensive games. — tap to centre the map on it
Every generation of technology is supposed to make games cheaper and easier to build, and every time the result has been better and far more expensive games.
Last stated 10 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: Repeated rewrites are the correct answer under fast growth, because a system specified to scale forever would take so long to build that the company would die before it shipped. — tap to centre the map on it
Repeated rewrites are the correct answer under fast growth, because a system specified to scale forever would take so long to build that the company would die before it shipped.
Last stated 5 months ago
1 Apr 2026
TP
Thuan Pham — holds since 2026-04-01 — tap for who they are
Same subject: A person at maximum vibe-coding speed has about three productive hours a day, and a company that will not let them stop there is going to break. — tap to centre the map on it
A person at maximum vibe-coding speed has about three productive hours a day, and a company that will not let them stop there is going to break.
Last stated 6 months ago
11 Mar 2026
SY
Steve Yegge — holds since 2026-03-11 — tap for who they are
Same subject: A sense of achievement in software survives writing almost none of the code yourself. — tap to centre the map on it
A sense of achievement in software survives writing almost none of the code yourself.
Last stated 2 weeks ago
26 Aug 2026
DH
David Heinemeier Hansson — holds since 2026-08-26 — tap for who they are
Same subject: A vibe-coded codebase grows heresies: wrong ideas that take root among the agents, keep coming back, and are very hard to weed out. — tap to centre the map on it
A vibe-coded codebase grows heresies: wrong ideas that take root among the agents, keep coming back, and are very hard to weed out.
Last stated 6 months ago
11 Mar 2026
SY
Steve Yegge — holds since 2026-03-11 — tap for who they are
Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved. — tap to centre the map on it
A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved.
Last stated 6 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: A video game character has no inner life, so what they say is the only thing that can make a player know who they are. — tap to centre the map on it
A video game character has no inner life, so what they say is the only thing that can make a player know who they are.
Last stated 10 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: Agents will increase the number of users of SaaS rather than get rid of it. — tap to centre the map on it
Agents will increase the number of users of SaaS rather than get rid of it.
Last stated 3 months ago
24 May 2026
DS
Dan Shipper — holds since 2026-05-24 — tap for who they are
Same subject: AI companies are disrupting entire industries, causing a partial collapse of the traditional SaaS business model. — tap to centre the map on it
AI companies are disrupting entire industries, causing a partial collapse of the traditional SaaS business model.
Last stated 6 days ago
1 Sept 2026
PL
Pieter Levels — holds since 2026-09-01 — tap for who they are
Same subject: AI-assisted ('vibe') coding has made it so easy to build competing SaaS apps that a plain, unremarkable SaaS product can no longer easily attract signups. — tap to centre the map on it
AI-assisted ('vibe') coding has made it so easy to build competing SaaS apps that a plain, unremarkable SaaS product can no longer easily attract signups.
Last stated 6 days ago
1 Sept 2026
PL
Pieter Levels — holds since 2026-09-01 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2013 to today (stretched back to the oldest claim here) — full is today a face: someone on record holding the claim — tap it for who they are
At the centre
Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week.
Last stated 30 Apr 2025 · a year ago
Holds TS Tim Sweeney
Read this korrent →
Similar wording
Rate of iteration separates success from failure: a competitor learning one thing a month will never matter to a company learning one thing a week.
Last stated 7 Aug 2026 · a month ago
Holds MH Max Hodak
Similar wording
In game development speed is quality, because the faster you can work the more times you can iterate.
Last stated 18 Dec 2013 · 13 years ago
Holds TS Tynan Sylvester
Similar wording
Roadmapping and pure iteration are both failure modes; a product team has to keep stretching out to strategy and compressing back into shipping.
Last stated 2 Aug 2026 · a month ago
Holds TV Tom Verrilli
Similar wording
How fast or hard a product was made says nothing about whether the product is good
Last stated 24 Jul 2026 · a month ago
Holds JF Jason Fried
Similar wording
A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one.
Last stated 11 Mar 2026 · 6 months ago
Holds JK Jeff Kaplan
Similar wording
Fast feedback is no longer straightforwardly good: agent-speed loops make you rebuild your mental model dozens of times in half an hour.
Last stated 22 Mar 2026 · 6 months ago
Holds NF Nicole Forsgren
Similar wording
Every generation of technology is supposed to make games cheaper and easier to build, and every time the result has been better and far more expensive games.
Last stated 31 Oct 2025 · 10 months ago
Holds DH Dan Houser
Similar wording
Repeated rewrites are the correct answer under fast growth, because a system specified to scale forever would take so long to build that the company would die before it shipped.
Last stated 1 Apr 2026 · 5 months ago
Holds TP Thuan Pham
Same subject: vibe coding
A person at maximum vibe-coding speed has about three productive hours a day, and a company that will not let them stop there is going to break.
Last stated 11 Mar 2026 · 6 months ago
Holds SY Steve Yegge
Same subject: vibe coding
A sense of achievement in software survives writing almost none of the code yourself.
Last stated 26 Aug 2026 · 2 weeks ago
Holds David Heinemeier Hansson
Same subject: vibe coding
A vibe-coded codebase grows heresies: wrong ideas that take root among the agents, keep coming back, and are very hard to weed out.
Last stated 11 Mar 2026 · 6 months ago
Holds SY Steve Yegge
Same subject: video games
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated 30 Apr 2025 · a year ago
Holds TS Tim Sweeney
Same subject: video games
A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved.
Last stated 11 Mar 2026 · 6 months ago
Holds JK Jeff Kaplan
Same subject: video games
A video game character has no inner life, so what they say is the only thing that can make a player know who they are.
Last stated 31 Oct 2025 · 10 months ago
Holds DH Dan Houser
Same subject: SaaS
Agents will increase the number of users of SaaS rather than get rid of it.
Last stated 24 May 2026 · 3 months ago
Holds DS Dan Shipper
Same subject: SaaS
AI companies are disrupting entire industries, causing a partial collapse of the traditional SaaS business model.
Last stated 1 Sept 2026 · 6 days ago
Holds Pieter Levels
Same subject: SaaS
AI-assisted ('vibe') coding has made it so easy to build competing SaaS apps that a plain, unremarkable SaaS product can no longer easily attract signups.
Last stated 1 Sept 2026 · 6 days ago
Holds Pieter Levels