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← Iteration speed is the decisive factor in making a game: a team that…
17 connected korrents · 15 moments from 3 Jul 2013 to 10 Sept 2026.
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video games
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design
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product management
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Read this korrent: Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week.
Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: Rate of iteration separates success from failure: a competitor learning one thing a month will never matter to a company learning one thing a week. — tap to centre the map on it
Rate of iteration separates success from failure: a competitor learning one thing a month will never matter to a company learning one thing a week.
Last stated 3 months ago
7 Aug 2026
MH
Max Hodak — holds since 2026-08-07 — tap for who they are
Same subject: In game development speed is quality, because the faster you can work the more times you can iterate. — tap to centre the map on it
In game development speed is quality, because the faster you can work the more times you can iterate.
Last stated 13 years ago
18 Dec 2013
TS
Tynan Sylvester — holds since 2013-12-18 — tap for who they are
Same subject: Architectural iteration is slow because a design usually has to be built before its quality can be judged. — tap to centre the map on it
Architectural iteration is slow because a design usually has to be built before its quality can be judged.
Last stated 7 months ago
11 Mar 2026
KD
Kent C. Dodds — holds since 2026-03-11 — tap for who they are
Same subject: Roadmapping and pure iteration are both failure modes; a product team has to keep stretching out to strategy and compressing back into shipping. — tap to centre the map on it
Roadmapping and pure iteration are both failure modes; a product team has to keep stretching out to strategy and compressing back into shipping.
Last stated 3 months ago
2 Aug 2026
TV
Tom Verrilli — holds since 2026-08-02 — tap for who they are
Same subject: How fast or hard a product was made says nothing about whether the product is good — tap to centre the map on it
How fast or hard a product was made says nothing about whether the product is good
Last stated 3 months ago
24 Jul 2026
JF
Jason Fried — holds since 2026-07-24 — tap for who they are
Same subject: Software is going through a fast-fashion phase where projects are thrown away if nobody uses them at once; builders should have conviction and work on things longer. — tap to centre the map on it
Software is going through a fast-fashion phase where projects are thrown away if nobody uses them at once; builders should have conviction and work on things longer.
Last stated 4 months ago
12 Jun 2026
BV
Ben Vinegar — holds since 2026-06-12 — tap for who they are
Same subject: AI removes a bottleneck in product development only to move it, and the winning team is the one that finds the next bottleneck fastest and removes it. — tap to centre the map on it
AI removes a bottleneck in product development only to move it, and the winning team is the one that finds the next bottleneck fastest and removes it.
Last stated a month ago
10 Sept 2026
GC
Geoff Charles — holds since 2026-09-10 — tap for who they are
Same subject: It is now faster to build three versions of something and try them out. — tap to centre the map on it
It is now faster to build three versions of something and try them out.
Last stated a month ago
10 Sept 2026
AV
Ami Vora — holds since 2026-09-10 — tap for who they are
Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A game is a machine built around uncertainty. — tap to centre the map on it
A game is a machine built around uncertainty.
Last stated 12 months ago
3 Nov 2025
RK
Raph Koster — holds since 2025-11-03 — tap for who they are
Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A profit motive inside a game holds players there long past the point where they are still enjoying it. — tap to centre the map on it
A profit motive inside a game holds players there long past the point where they are still enjoying it.
Last stated 8 years ago
30 Jan 2019
RK
Raph Koster — holds since 2019-01-30 — tap for who they are
Same subject: Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop. — tap to centre the map on it
Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop.
Last stated 2 years ago
25 Jul 2024
FL
Frank Lantz — holds since 2024-07-25 — tap for who they are
Same subject: Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay. — tap to centre the map on it
Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay.
Last stated 13 years ago
3 Jul 2013
RK
Raph Koster — holds since 2013-07-03 — tap for who they are
Same subject: A good open-world spy game may not be possible, because a spy story has to run against the clock and an open world needs the player free to wander. — tap to centre the map on it
A good open-world spy game may not be possible, because a spy story has to run against the clock and an open world needs the player free to wander.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A puzzle that invites guessing and then punishes wrong guesses stops the player learning the very method it could have taught. — tap to centre the map on it
A puzzle that invites guessing and then punishes wrong guesses stops the player learning the very method it could have taught.
Last stated 3 years ago
2 Sept 2023
RK
Raph Koster — holds since 2023-09-02 — tap for who they are
Same subject: Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion. — tap to centre the map on it
Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion.
Last stated 12 years ago
10 Mar 2015
TS
Tynan Sylvester — holds since 2015-03-10 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2013 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are